Henmaster2020

Newbie
Apr 8, 2021
27
7
I was about to ask if the way to open fast travel was changed, but looks like it was disabled for now, hope it's back soon.

Also the game seems to love crashing, especially when I try to view my wulwargs.
It's not disabled, it's just the NPC that enables them now must be first found in the
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before she appears anywhere else. Which is a bit annoying, given it's like half the gates in.
 
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Henmaster2020

Newbie
Apr 8, 2021
27
7
that's the same version that I have and I don't have any problem with my save
It's weird to be sure... I didn't have any issues up until I opened up the dragons and nekos. Now, whenever I change the order of the Nephelym in my barns (even a single one) the save gets corrupted and won't open. The first time I managed to fix it by removing the Stoic trait from all of them, but despite adding no other new traits since it's started happening again. I guess, maybe, it breaks if any given Nephelym has more than a certain number of traits on them? But I haven't been able to say for sure yet.
 

kurisu7885

Member
Feb 16, 2020
352
173
It's not disabled, it's just the NPC that enables them now must be first found in the
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before she appears anywhere else. Which is a bit annoying, given it's like half the gates in.
Oooh, ok, thanks for the info. Doesn't help that the game keeps crashing every time I go to check my Wulwarg Kennel, it's making claiming the first key stone a bit difficult when it comes to checking their traits.
 

florameriadoc

Member
Jul 8, 2017
266
115
Oooh, ok, thanks for the info. Doesn't help that the game keeps crashing every time I go to check my Wulwarg Kennel, it's making claiming the first key stone a bit difficult when it comes to checking their traits.
did you tried extracting milk or cum before leaving the kennel? If you don't do that, your game will crash, or avoid visiting your kennel and other structures
 

Azazael

Member
Mar 15, 2018
108
25
Haven't played this game in years, do the NPCs have different faces or are they all the same still?
 

kurisu7885

Member
Feb 16, 2020
352
173
Haven't played this game in years, do the NPCs have different faces or are they all the same still?
Well dpeending on what you mean one is a cow, another is a Neko, another is a goblin, there's an elf, a mermaid... least off the top of my head, and the wild ones are fairly varied i would think, at the least that some are anthro and some are kemonomimi style.
 
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Henmaster2020

Newbie
Apr 8, 2021
27
7
Haven't played this game in years, do the NPCs have different faces or are they all the same still?
Not sure about the Intelligent ones, but I'm pretty sure by default the wild ones do. That said, if you enter the Variant Customization code you can design new faces and save them to variants; There's even a copy button specifically for the face, so you can apply it to any other custom variants that already exist. I know I wouldn't mind a few variants for faces, but faces are also (personally) by far the hardest to get looking good... so I haven't tried on my own end aside from my breeder's.
 
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thebufffatrat

Newbie
Nov 3, 2023
52
8
Is anybody else having the problem where they can no longer interact with vagrants? They just stand there right next to their barn in the idle animation and the interact option does not appear when I go near them. Only happened with the most recent update.
 

Snidle

Newbie
Jul 15, 2020
21
21
Is anybody else having the problem where they can no longer interact with vagrants? They just stand there right next to their barn in the idle animation and the interact option does not appear when I go near them. Only happened with the most recent update.
Try Switching to a different neph than your vagrant before leaving the barn. I often notice the last one I was on before leaving stays loaded in, and if it's the vagrant their active version doesn't spawn.
 

STet

Member
Apr 17, 2020
445
603
Test build released: 0.761.52 (released May 15).

(MEGA)
(Google)

Release Notes: 0.761.52
My current focus is to add missing features that were lost in the UI rework, and to get the next public build out soon to make up for the time between the last one. This build contains a new breeder menu, which is work in progress and contains some placeholders for the clothing system.
* Added new breeder menu
* Fixed many bugs, including breeder rank increasing and gallery crashing
 
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