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Magma_cream00

New Member
Oct 30, 2022
6
1
duuuuuude ty very much for you tutorial.

i want share some traits i found, if you guys can share too more traits info pls post it.



13 00 00 00 54 72 61 69 74 2E 46 6F 72 6D 2E 48 6F 6D 69 6E 61 6C 00 Trait.Form.Hominal
12 00 00 00 54 72 61 69 74 2E 53 69 7A 65 2E 4E 6F 72 6D 61 6C 00 Trait.Size.Normal
10 00 00 00 54 72 61 69 74 2E 53 69 7A 65 2E 48 75 67 65 00 Trait.Size.Huge
11 00 00 00 54 72 61 69 74 2E 46 6F 72 6D 2E 46 65 72 61 6C 00 Trait.Form.Feral
11 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 53 74 6F 69 63 00 Trait.Stat.Stoic
17 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 4B 69 6E 64 68 65 61 72 74 65 64 00 Trait.Stat.Kindhearted
15 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 44 65 62 61 75 63 68 65 64 00 Trait.Stat.Debauched
11 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 4D 65 61 74 79 00 Trait.Stat.Meaty
16 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 48 75 6E 67 00 Trait.Appearance.Hung
14 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 53 61 64 69 73 74 69 63 00 Trait.Stat.Sadistic
15 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 44 69 76 65 72 67 65 6E 74 00 Trait.Stat.Divergent
14 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 48 6F 72 6E 62 61 6C 6C 00 Trait.Stat.Hornball
11 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 53 77 69 66 74 00 Trait.Stat.Swift
17 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 47 61 75 64 79 00 Trait.Appearance.Gaudy
11 00 00 00 54 72 61 69 74 2E 53 69 7A 65 2E 4C 61 72 67 65 00 Trait.Size.Large
15 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 4E 75 72 74 75 72 69 6E 67 00 Trait.Stat.Nurturing
13 00 00 00 54 72 61 69 74 2E 53 69 7A 65 2E 4D 61 73 73 69 76 65 00 Trait.Size.Massive
11 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 4A 75 69 63 79 00 Trait.Stat.Juicy
17 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 53 6C 69 63 6B 00 Trait.Appearance.Slick
17 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 42 75 73 74 79 00 Trait.Appearance.Busty
14 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 48 65 64 6F 6E 69 73 74 00 Trait.Stat.Hedonist
1A 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 41 74 79 70 69 63 61 6C 00 Trait.Appearance.Atypical
19 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 53 6C 65 6E 64 65 72 00 Trait.Appearance.Slender
18 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 4E 79 6D 70 68 6F 6D 61 6E 69 61 63 00 Trait.Stat.Nymphomaniac
13 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 46 65 72 74 69 6C 65 00 Trait.Stat.Fertile
14 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 53 61 64 69 73 74 69 63 00 Trait.Stat.Sadistic
You won't find traits in the online editor. I'm using a hex file editor, HxD (any will do, this was the first one I found).
Editing like that might feel intimidating at first, but it's still somewhat easy - BotN saves are a jumbled mix of strings and hex values.
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Each creature, including the breeder, is roughly 27KB in size, or a little less than 7k in offset (the values in the left column). Data begins with the character's name, and ends with stats and traits. The order of the creatures is the same as in the game, so if you want to edit the breeder, just search for the first monster's name and scroll up slightly.
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Traits are listed as strings in a container, GameplayTagContainer. They consist of the string length in a hex byte increased by one, three zeroes, the string itself, and an ending zero.
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The selected trait is 21 characters long, and counting the zero that marks the end of a string, it gives 22, which translates to 16 in hex (1*16 + 6).
Order of traits doesn't matter, but it's the safest to insert them between other traits.
After you are done modifying the traits, you need to change the container count as well - in the middle of that long dotted line, there'll be a number corresponding to how many traits the creature has. Don't forget to change that as well, or it may break the save, ignore some of the traits, or crash the game on load.
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Warning, some of the traits don't have immediate impact on the character, or have additional tinkering involved with them.
For example, biggus dickus will work as intended, but adding the boobage trait will have no effect whatsoever. But since you have the trait, you can then breed that monster, and the offspring generated with it will have them working properly. I think stat-changing traits don't work immediately as well. Additionally, the gaudy trait involves a gaudy tag somewhere in the middle of the creature's data. I didn't catch enough fancy monstrosities to figure out how it works yet.

Should I post a list of the traits I found?
I am using Save editor made by CoDkid2006 which can be found on github.

However when i apply changes, i don't see any wild nephelyms spawning after the change(i know the editor is very old but i just want to add traits and stats to the breeder).

I even tried using hex editor and the only thing I can change is stats. If I try to add traits even though i followed instructions from older comment on it, i get this which crashes on opening:
1732957358841.png

Can someone please help on how to add traits with save editor or even with the hex editor?
 
Last edited:

florameriadoc

Member
Jul 8, 2017
266
115
I am using Save editor made by CoDkid2006 which can be found on github.

However when i apply changes, i don't see any wild nephelyms spawning after the change(i know the editor is very old but i just want to add traits and stats to the breeder).

I even tried using hex editor and the only thing I can change is stats. If I try to add traits even though i followed instructions from older comment on it, i get this which crashes on opening:
View attachment 4284035

Can someone please help on how to add traits with save editor or even with the hex editor?
download BOTN Tool and use it, you can add any traits to your breeder, or your current caught nephelyms, I'm not sure if it can work on the wild one, I can't remember if I tried to use it for wild one too
 
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DatWanGai

Active Member
Apr 15, 2019
632
1,010
download BOTN Tool and use it, you can add any traits to your breeder, or your current caught nephelyms, I'm not sure if it can work on the wild one, I can't remember if I tried to use it for wild one too
I didn't know such a tool existed, you have my eternal praise mate.
 

useless_pony

New Member
Jun 22, 2024
2
0
Could you please give me the link? im not sure where to find it.
I didn't know such a tool existed, you have my eternal praise mate.
it's this unless a newer version has been dropped

The BotN Tools editor has been updated to be compatible with game version 0.761. The author warned that he did not test it enough due to lack of time, there may be bugs. Make a backup of your save files before making changes.

BotN Tools 0.10.0
 

Magma_cream00

New Member
Oct 30, 2022
6
1
I managed to modify some Nephelym information using hex edit (race, gender, traits) thanks to a useful comments that some people posted here some time ago. I wasn't too keen on downloading and executing BOTNTools because of the virus flag (even if it might very well be a false positive), so I decided to make my own simple tool for editing save files.

You can browse through your list of Nephelyms (including the breeder) and modify their race, gender and traits.

I made this tool in Python, so I provide the python script files for people that don't want to execute random exe files on the internet or prefer to use the scripts themselves. You'll need to execute botn_m.py using a relatively moden version of Python. For people who don't care, I also provide the tool compiled into a single .exe which doesn't need Python or any other dependency.

For the sake of completeness, I will briefly describe how to edit files using this tool. You'll first see the following UI when starting the application:
View attachment 3008078

Go to "File->open save" and select the save you want to edit. After the tool has finished processing the save, it will display the list of Nephelyms. By selecting them, you can see their information in the respective fields. You can see my save as en example:

View attachment 3008083

Note: you can see that I have some random Nephelym with the human breeder class. This is because I was previously messing around with the save files. Fun fact, you can actually swap almost all races to the human breeder class (except Mares for some reason), some of them looking better than others.

Traits are displayed in the big text field, one line per trait in save order. If we want to modify this Nephelym, we need to click "Modify". After that, we can edit anything but the name of the Nephelym. Before we can actually write to the save file, we need to press "Verify". This transforms any understandable keywords into the respective strings that the game recognizes (e.g. hominal is converted to Trait.Form.Hominal) and performs checks so that no erroneus information is written into the save. In my case, I modified the previous Nephelym with the following data:

View attachment 3008104

After verifying, the data looks like this:

View attachment 3008107

After that, we can click "Apply changes" and it will overwrite the opened save file with the following modifications. By default, the tool will perform backups of save files every 2h (meaning it will perform a backup if it detects that the last backup was done over 2h ago), but you can disable/change the time interval in "File->Options".

Note that while traits are generally pretty safe to modify and tweak, modifying gender and sometimes the race of some Nephelyms might result in crashes due to some incompatiblity of the shape and model data. For example, I have observed that changing Futa to Female and viceversa is generally safe (since they are basically identical other than the penis), but changing to Male just doesn't work. Additionally, changing the MC to a big size can be problematic when performing wild sex, as the game gets stuck in the interaction (but strangely enough it seems okay during breeding sessions?).

Finally, while I tried to make the tool as robust as possible, note that it is something that I coded in a week during my spare time. I suggest you make your own backups before starting to edit in case something unexpected happens in the long run.
Hey, i scanned your exe file on virus total and it flagged on 8 vendors.
1733137669252.png

Here's the behavior of it- 1733138355342.png

However, the python files are safe.

There may be a possibility of false positive but, why would they flag the exe as malware despite being simple save editor that changes hex in the save file ?
 

defnotalt

Member
Jul 13, 2021
227
814
Hey, i scanned your exe file on virus total and it flagged on 8 vendors.
View attachment 4290745

Here's the behavior of it- View attachment 4290754

However, the python files are safe.

There may be a possibility of false positive but, why would they flag the exe as malware despite being simple save editor that changes hex in the save file ?
Yeah idk, I used a known tool to convert from python to windows exe, I forgot the name. I think these tools are known for false positives like these, probably because their behavior is non-trivial and some patterns might be similar to some malware.
 

Dirgha

Member
Mar 11, 2020
219
161
Interesting, maybe that could be something to add in the future?
It looks like the developer does not want to add any more males at all.

You see, there were male titans in the earliest version of the game but later he removed them.

So, I doubt he would be willing to add hobbits or dwarves or something.
 

MouseyBoy

New Member
Oct 27, 2023
12
0
It looks like the developer does not want to add any more males at all.

You see, there were male titans in the earliest version of the game but later he removed them.

So, I doubt he would be willing to add hobbits or dwarves or something.
Ah that is disappointing, the amount of male options was something I liked about breeding seasons.

I was thinking more male Mice, Foxes and such over short humanoids.
 

mckHH

Member
Dec 27, 2018
131
89
Interesting, maybe that could be something to add in the future?
Probably Dev will remove all males in future versions so... i dont think.

About small males you need Diminutive trait (only at goblins), at farm you can get even a small titan, so you can make all species you wanna small.

1733248066806.png

https://f95zone.to/threads/breeders-of-the-nephelym-v0-761-52-derelicthelmsman.2483/post-15210232

1733247606869.png
https://f95zone.to/threads/breeders-of-the-nephelym-v0-761-52-derelicthelmsman.2483/post-15238576
 
Last edited:

Dirgha

Member
Mar 11, 2020
219
161
New version dropped (761.53), and it literally looks like clothing colours... wow

Release Notes: 0.761.53
  • First pass on the clothing system
  • Added new blessed clothing merchant: Celeste
  • Clothing color is again exposed in the creator
  • Added support for randomized dialogue
  • Improved dialogue system, escape now works properly
  • Switched all GameplayTags to native; performance increase
  • Fixed various bugs and issues

Hmmm... not sure what's the point in having the clothing system, while it's more fun to walk naked?
 

theKimb

Newbie
Jun 4, 2019
82
427
I just read the last few release notes.
So, in the last 2 years he basically added only a gallery (that shows existing stuff) as a new "gameplay" element?
The rest is just playing with some numbers and tweaking existing stuff?
He's taking half a year for stuff that should be done in max. 2 weeks (for a lazy dev).

Nice.
 

Braves

Member
Dec 10, 2020
153
79
I just read the last few release notes.
So, in the last 2 years he basically added only a gallery (that shows existing stuff) as a new "gameplay" element?
The rest is just playing with some numbers and tweaking existing stuff?
He's taking half a year for stuff that should be done in max. 2 weeks (for a lazy dev).

Nice.
He also hasn't added the modularity that could've been capable 3 years ago, like traits affecting the PC for example, Honey (which is finally a WIP placeholder), swappable animal parts at will rather than presets (hybrid of hybrid, for example), etc etc etc
 

joena

New Member
Jun 12, 2024
13
14
I just read the last few release notes.
So, in the last 2 years he basically added only a gallery (that shows existing stuff) as a new "gameplay" element?
The rest is just playing with some numbers and tweaking existing stuff?
He's taking half a year for stuff that should be done in max. 2 weeks (for a lazy dev).

Nice.
A lot more was added/changed in the last 2 years. UI rewrite, reworked traits and stats etc.
Even a switch to UE5 was tried and abandoned.
But I don't want to argue about how slow game dev can be. Specially when it's only one dev with a normal dayjob.
I understand the frustration to want things to progress faster.
I however can't understand how assuming laziness and downplaying the efforts would change anything about that.
If anything it might even contribute to the dev not wanting to do any work on it for a while.
It's easy to assume things but hard to give constructive criticism.
For example I could just as well assume from the only 2 posts of you I looked at about the VN you are working on, that all you did the last 2 years is a few renders.
But instead I just wanted to say the renders look promising and I hope things progress nicely with your VN.
 
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Artix0

Active Member
Modder
Jun 26, 2017
667
998
Release Notes: 0.761.53
  • First pass on the clothing system
  • Added new blessed clothing merchant: Celeste
  • Clothing color is again exposed in the creator
  • Added support for randomized dialogue
  • Improved dialogue system, escape now works properly
  • Switched all GameplayTags to native; performance increase
  • Fixed various bugs and issues

Hmmm... not sure what's the point in having the clothing system, while it's more fun to walk naked?
Okay so what I'm seeing here is that there's a new girl called Celeste, so if she's fuckable, technically that could count as new content? :BootyTime:

Be me, a fool, still waiting to be able to fuck oyster girl tho :HideThePain:
 
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