Yes, this is exactly what I mean by players not liking the changes. Content is first released as freely available, then gets locked behind unlocks. This makes perfect sense for testing purposes, but players feel that their stuff gets taken away.
How in the world does that makes perfect sense? If you add new quests to do, that is supposed to bring you something NEW as a reward in order for you to get invested in doing the new stuff for. That's basically the reason on why you would want to do the new quest at all on the first place. The vast majority of developers and studios when they update their games with new content, that is usually how they do it and is for a reason. You have new content available but that requires you to do something new to access, well, the NEW content.
In the case of BotN, let's see the changes and why the way they were added felt like a fukedupery:
- Added Pawsmatti with the sex positions learning system. Dev only added ONE new sex position and locked being a fukton of grind having to learn how to do doggy, missionary, cowgirl.... Yet somehow the player is perfectly capable of doing those on wild sex, but on the breeding yard? Yeah, that you have to learn. System would be amazing if we kept all the OG positions and had to learn the Lap Dance one, it would feel lacking to only have ONE single new sex position but I bet NOBODY would complain on the system being in place. Hell, if the dev actually cared he could have left the OG positions the way they were and unlock the new pairings he added later, which felt like NEW content cause certain pairings couldn't do Missionary at first but then all pairings were able. If dev actually cared he would have taken advantage of that but he didn't and just slapped the grind on.
- Added the Reaper system so you couldn't jump from the Hivelands to the Moaning Crag, basically preventing you to explore areas you are not supposed to reach before the intended time. Again, that system would be amazing if the inaccesible areas were NEW ones, like for example having a lava lake in there that has island that is inaccesible until you do the quests and unlike before you can't swim on lava precisely cause that would grant you access. Did dev do that? No, he locked behind hours or days IRL of grind to get to the demons area which before you could access from minute 1. Now unlocking demons don't feel like something nice as it did before, it feels like a headaching incovenience that nobody asked for and the only new area he added was the seraphim heavens which he announced a while ago he had plans to do so and nobody complained, until he started with the cockblock gates which meant locking them so having seraphins being moved felt like an extra grind. Sure, he made the bunnies to be something you could unlock and interact with on minute 1 but placed them in such an unthinkable place for the player to explore that many miss them entirely cause simply nobody would naturally go down a river expecting to find a new species appearing in there.
And I could go on but don't feel like turning this into a bigger textwall, if you wanna have something being tested or changed in the base progression at least you don't become a dick and let save files to carry over versions. So if you have a file with dragons you make the file to work on newer versions not forcing players to start over because your dickheadedness can't work with the idea of players not wanting to test mandatorily the new shit you're forcing them to do if they start a new playthrough, but no. Of all games I have played, both indie and studio made, BotN is the only one in which previous saves refuse to load on newer versions, also happens to be the only one in which newer saves load perfectly fine on older game versions without things getting corrupted the fuck up lol.