I do remember there was an extra nephelym to encounter but to be honest I don't remember which one, still it would be awesome to have new ones by now but I'm confident : with the new areas we're probably getting something new in the next updates, maybe not the really next but I hope soon.In earlier builds you could encounter wild Lamia, both male and female. But that was before the whole rework of the animation system, if I remember correctly.
The dev is really not into males, either about the hominal trait or about the M/M animations which would not be in line with a breeding system you're not likely to have it in the future :/It is a pity that there are no M / M animations, and everything else is super)
I gonna start playing this week and see it for myself. got it down for Milfy City able to passed almost everything and im just waiting for the updates on the other girls. but should be interesting.View attachment 119036Thread updated: 2019-03-10
Overview:
Breeders of the Nephelym is an immersive, beautifully erotic 3D adventure game centered around catching and breeding the Nephelym, an enigmatic race of monster-human hybrids.
Release Date: 2019-03-10
Developer/Publisher:You must be registered to see the links
Censorship: None
Version: 0.665 ALPHA
OS: Windows x64 DX11 only
Language: English
Genre:
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I think those are in the game to give some more variation. I like them. But then I'm not really that hardcore into the breeding itself. I'm mostly in it for the animations.I honestly do not understand that idea with "Blessed nephelim sex scenes". Imo they are a totally unneeded right now. Unlike usual breeding monsters they:- are far from the house, thus they require some time to get to them, which takes about 1-2 minutes;- cost half of MC's lust bar, so you wont get much of them in quantity pro 1 in-game day;- don't really do anything. They don't give anykind of buff, nor any kind of positive effect whatsoever;Why are they even in game?I think it would be better if developer would concentrate more on updating animations for usual breeding monsters instead of making unique animations that are chore to use. Poor harpies can mate only beetween themselves because they still dont have any other animations...
If I'm being honest, animations in the game feel just basic. They really lack impact of some sorts and detail.I think those are in the game to give some more variation. I like them. But then I'm not really that hardcore into the breeding itself. I'm mostly in it for the animations.
You should be able to move during the scenes between two nephs, like a real breeder. That would be really nice I think.If I'm being honest, animations in the game feel just basic. They really lack impact of some sorts and detail.
They have this "everything just flows without impact" feel to them.
I can't put my finger on whats exactly wrong with them but theres just feel that they need some kind of "oof" if you know what I mean. Animation department lacks something...
Yeah, I think it's a consequence of the system they're using where all characters share the same basic "skeleton" so they can all use the same animations. It means that basically scenes are just two characters independently being moved to a certain X/Y/Z position and carrying out an animation.If I'm being honest, animations in the game feel just basic. They really lack impact of some sorts and detail.
They have this "everything just flows without impact" feel to them.
I can't put my finger on whats exactly wrong with them but theres just feel that they need some kind of "oof" if you know what I mean. Animation department lacks something...
I understand what you mean, but I think that the system itself is not the problem. I understand that with this system every single interaction would require hand fixes with blenshapes (such as pussies reacting with dicks). Yes, such details would make this game extremely satisfying but one must realize that a 1-man-team can't do such a thing + progressing the entire game - its impossible task.Yeah, I think it's a consequence of the system they're using where all characters share the same basic "skeleton" so they can all use the same animations. It means that basically scenes are just two characters independently being moved to a certain X/Y/Z position and carrying out an animation.
Thre's no *actual* interaction between the two models, so there's a lot of clipping and weirdness (like character's "hover handing" over another's thighs because they're smaller than the average the animation was built for). As a result, the characters don't look like they're creatures that exist in the world and are actually fucking, they look like ghosts that just happen to be gyrating through each other in the same area. The game has jiggle physics, but it's only impacted by the character's own movement - there's no reaction when one character's ass should be slapping against another one's stomach, etc. Pussies don't seem to properly react with dicks - they don't spread any, which would naturally happen even if you don't have an extreme size mismatch (and speaking of, if you make the female breeder petite enough it's very easy to see the dicks of larger nephelym clip through her waist).
It's a system that's convenient for making scenes that are compatible with a large number of randomly generated/"mass-produced" characters like the wild ones you capture, but it sacrifices the detail and nuance you'd get from a hand-crafted SFM loop or something. Honestly, in a game setting like this I'm not sure there's much of a better alternative, at least not with current technology and only designed by one guy. Hopefully he can keep refining the system over time to be less uncanny valley, because the actual character models their selves are *great* and the idea for the game is solid.
They spawn when you get near the floating statues, and don't roam freely.I can not find any wildlife
Not in game, but you can with much effort change the attributes using a save editor (the save editor has been mentioned a few times in this thread)I tried searching the thread, but couldn't find anything about this.
Is there any way to change the player's appearance once the game is already started?
There's no password needed to extract the files.What's the password to extract the game?
1. Male/male and non-futa Female/non-futa Female first off wouldn't result in a pregnancy. Plus in another forum, DerelictHelmsman said he was all for adding M/M animations, but he adds animations based on polls on his patreon for people who can vote. Besides, I said the function for m/m would be nice, especially for those of us that leave the pregnancy function on so we could still level our male breeder/male nephelym. He added futas to the game when he wasn't originally planning on it, maybe m/m is next. But if it got put in, you really don't have to use that function of the game. Keep going with the m/f.That's just the UI, though. That does not mean that there are any animations ready for FF or MM pairings. And how do you propose you breed to monsters of the same sex? I get that it's a fantasy game, but breeding two male monsters and having one get pregnant would ruin the fantasy for me.
I'm sure the male variants of those will be added down the line. Remember, this is still a work in progress. But why would you remove the "option for semen" (I assume you mean the semen item that you can buy and use) from the game before that?
The dev has already stated in the past that they don't want to do that. It's the reason why you don't see them any more in the game.
Did anyone post the latest Creator build?
@DragonLCreator Build 0.6621A
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