gavinhooder
Newbie
- May 7, 2018
- 25
- 9
Does anybody know if there is a way to increase the max number of wild nephelyms that can spawn in the wild?
Last edited:
Get the megasync app and use the mega link. You don't need an account, it downloads much faster, and it has a ~5 gb limit per day that stops but doesn't crash the download like your browser limit will.Is there a torrent file? I can't download 4+ GB through my browser.
Would it be possible to see what this looks like? screen shots would be great plz.Breeders of the Nephelym (BOTN) Incest Patcher
THE PATCHER IS NOT NEEDED ANYMORE
You can easily enable incest in the game as shown below:
OVERVIEW:A file namedimma.degenerate
needs to be in the same folder asOBF.exe
.
- It does not need to contain anything.
- It must be the same folder as
OBF.exe
.- The filename is
imma
and the extension isdegenerate
.It doesn't matter what creates the file, it should work as long as the filename/extension is correct.
METHOD 1:In the folder whereOBF.exe
is located, create a file calledimma.degenerate
(be sure to enable show file extensions if you're using Windows explorer). The file does not need to contain anything.METHOD 2:Command Prompt:In the folder whereOBF.exe
is located, typeecho. > imma.degenerate
and you'll be all set.Command Prompt (PowerShell) :In the folder whereOBF.exe
is located, typeNew-Item -Path . -Name "imma.degenerate" -ItemType "file"
and you'll be all set.I'm not sure how long this will work and I think it would be best for all of us to not mention it on Patreon (or DH's Discord) especially.This works with the Steam version as well but if your Steam library is in Program Files, you'll need administrative rights to create the file on Windows 10. Please follow the Steam instructions below if you need help.STEAM: For Steam, this gets a bit more complex because of the higher security present in Program Files.
- Open a "Command Prompt" or "Command Prompt (Powershell)", you'll need to run either as Administrator. (NOTE: Windows Terminal generally won't let you start an Administrator session).
- Depending on your settings, you'll may get a elevation prompt. Accept it to continue.
- The following step assumes the default location for the game folder. If your Steam library is installed somewhere else you'll need to use the correct path:
pushd "%SystemDrive%\Program Files (x86)\Steam\steamapps\common\Breeders of the Nephelym Alpha"
(Powershell:cd "$Env:SystemDrive\Program Files (x86))\Steam\steamapps\common\Breeders of the Nephelym Alpha"
)- Now you just need to create the file:
echo. > imma.degenerate
(Powershell:New-Item -Path . -Name "imma.degenerate" -ItemType "file"
)- Close the command window/powershell:
exit
The patcher will eventually return with support for this for a few reasons:
- There's no telling how long this will work and we may be back to patching soon.
- If people use a patcher for something so simple it may help hide this from Patreon from that much longer.
- Some users may just find it it easier. Obviously if it's using the file method, it will not actually be doing any patching at all. Just creating (or removing) a file as directed.
- The patcher is, unfortunately, not my highest priority at the moment.
Yes, it is absurd how much many he is making for how little apparent progress is displayed. He is not good at communicating outside of his patreon, so we only find out what has been done every 4 months or so.Holy shit. This guy is making at least $12,034 a month (absolute minimum) to put out empty updates once every half a year, and he's been pulling this successfully for multiple years. I don't know if that's impressive or aggravating... He could straight up pay someone to program, animate, or design more than he does within those months and still come out with a good living wage.
144,408 a year minus a decent freelance worker's pay ($60k) and he is still making $84,408. That's without doing anything himself and having someone constantly employed. And that is also assuming all patrons and subs are 1st tier at $2 a month, which they surely aren't. Six figures for fucking what?
Can we acknowledge the absolute buffoons who continue paying anyway? Onlyfans is a better investment, you cucks.
Remember that if you just started out, both the Nephelym you catch and your PC will have a very low fertility stat (~80-120). As you level up yourself, the Nephelym, and their world level, that number will get much larger (mine are around 780 right now). Even with this, the odds are around 50% on average.Guys, quick question for a beginner; and I apologize beforehand if I'm missing something obvious, but successful breeding seems to be extremely rare for me.
I'm at my first starting hours so I can only catch Foxens and Vulwargs. And from my first 100 attempts at breeding only 5 have resulted in a pregnancy. The wiki says the chance for a successful breeding "is a % chance equaling the sum of the breeding partners' Fertility Stat." And " the maximum chance of success is 80%".
For me this % has never been below 60% and around 75% or more most of the time. If the wiki is to be trusted ... this is a far cry from ~20% I'm getting.
Am I missing something here, or is it supposed to be this way?
Thanks friend. Much appreciate the response.Remember that if you just started out, both the Nephelym you catch and your PC will have a very low fertility stat (~80-120). As you level up yourself, the Nephelym, and their world level, that number will get much larger (mine are around 780 right now). Even with this, the odds are around 50% on average.
I would suggest prioritizing building the player and world level for the Foxen and Vulwargs. That will help jump start your stats and make later stuff a lot easier.
The Quest board is largely useless.And then I see on the mission board that I need to breed specific pokém ... I mean nephelyms before certain dates; which means I am on the clock.
Thanks friend, that basically answers my question. The good old bird-flip. Must've been a relatively recent change too.The pregnancy chance was severely nerfed but that's because DH loves flipping the bird at players, pirates and potential patrons all at the same time. It can be mitigated with the Fertility trait (which has three ranks, also increases offspring birth speed).
You can also save edit the trait onto your Breeder if it gets too frustrating...
That's a shame. Could've been an obvious choice for an early progression bookmark. But to be fair that's what being a WIP means. And the dev clearly has more pressing matters to attend to ... like making sure RTX 3070s can run the upcoming versionThe Quest board is largely useless.
It has wanted Nephs that you have no chance of finding - in my latest playthrough it wanted a Futa Demon with Buxom. In three days. At the start of the game.
Also a Jabberwock.
I wouldn't count the Quest board as a guide of progression because many times it will want Hybrids. Which never appear in the wild.
Series 10 GPUs work well with UE4 but UE5 is a very different kettle of fish.Heh old ass 1060 3gb working pretty good with this game...even with the processor about 2011 year's old....So much feature in new hardware that slower it down)
I am pretty sure he decided not to upgrade to UE5 because it was too much of a hastle to port everything. There is a specific patreon post about this (seeHe's working on it, it's being updated for UE5 and also a major UI overhaul.
I may be misremembering that then (I also back too many of these things)... I know he's definitely working on the UI overhaul.I am pretty sure he decided not to upgrade to UE5 because it was too much of a hastle to port everything. There is a specific patreon post about this (seeYou must be registered to see the linksfrom June of last year).
As everyone else remarked, the game already looks great and doesn't need an engine change. It just needs its main gameplay loop finalized. Dev could then keep the patreon up for updates adding more monster variants and such.
I find it peculiar that he wants to work on the UI now while he's having mental health issues when in the past he both stated that UI coding was "the most tedious unrewarding task I've encountered so far" and that he wanted to wait until the game was almost complete before working on it. He also stated that he would like to work on the UI on or after 0.800 so I wonder if this update will bump it up to 0.800.I may be misremembering that then (I also back too many of these things)... I know he's definitely working on the UI overhaul.
If it was my own code it might be he's at a point where things needed added to the UI and there's the dilemma of adding something new to the system you're going to replace anyway (or might need a rewrite to make it easier to add new things to)...I find it peculiar that he wants to work on the UI now while he's having mental health issues when in the past he both stated that UI coding was "the most tedious unrewarding task I've encountered so far" and that he wanted to wait until the game was almost complete before working on it. He also stated that he would like to work on the UI on or after 0.800 so I wonder if this update will bump it up to 0.800.