iriemk

Newbie
Dec 20, 2024
80
28
this game has a lot of potential, but only if the dev allow to create mods.
You do know that any such mod would probably have to be updated with every new build to stay functional, given how the dev even flags save files from older versions to not function on new ones, right?

Or likewise, that any such mods would also need to be patched backwards for every older version of the game, for those who wanna stick with tried and tested builds that work for them?

And given all that, what mod author in their right mind do you think is gonna put up with how dev handles game updates? It doesn't even have a clear roadmap, after 8! years of development :sleep: Any self-respecting mod author will move on to other, more promising games -that may actually see the light of day, unlike BotN- after 2, maybe 3 build versions at the most, and potentially good mods will likely be left abandoned.

But that's a non-issue anyway. Iffen you read a few more pages on this thread, you'd have learned that the dev is rather "protective" of his stuff, to put it politely. So ain't bloody likely there'll be any dev-side effort to "share the secret sauce" to support third-party modding for BotN anytime soon - if ever :cry:.

And while you can't mod it, you can freely access cheats and customize ALL generic, not story-related NPCs to your heart's content - actually a lot more than lots of so-called "AAA"-titles allow in that regard. Got about 3 dozen own custom variants now and still lotsa neph species untouched, but even at this half-done stage many spawing grounds look nothing like vanilla anymore.
Just takes lotsa time & nerve to go through ALL presets and purge/change whatever you don't like and make it appealing :love: , but you can make this game bend to your fancy. Iffen you spend some hours in the variant editor before you dive into it for real, that is.
 
Last edited:

bean3b

Newbie
Jul 13, 2019
97
89
Do they update the Steam version too? Cause it looks like they haven't touched that one since Feb 12th of last year.

EDIT: Nevermind I checked the previous page, doesn't look like it. That's unfortunate.
 
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mckHH

Member
Dec 27, 2018
333
207
wait i still dont understand how to use cheat is anyone can help me
How do you use cheats in the newest build?
You need a key for and then insert the code , then intro, in case you havent configure or you ignore what key is, go to settings and pick keyblindings, other way without insert codes is with a ``?´´ icon, but still you need set a key for use the cheats

without typing commands: Click the icon > ? located at the bottom left.
: Settings > Key Bindings > Console then click and pick the key you want.
Enable Console: Settings > Key Bindings > Console then click and pick the key you want.

In case you have more doubts check this i explain and i added all the cheats that are currently working
https://f95zone.to/threads/breeders-of-the-nephelym-v0-761-6-derelicthelmsman.2483/post-15558593
 

mckHH

Member
Dec 27, 2018
333
207
breedersofthenephelym.miraheze.org/wiki/Celeste
that will be deleted prob when dev or admins notice it, i had her added time ago and was deleted from database and then i got a message with
``Do not add information on the Wiki in relation to backer version. Only add public versions´´
1742977270815.png

I were thinking about we should have a own database here lol, dev take years for barely add a shit, but dont lost time for remove that lmao, lets see how much time will be this time. I think i will do one by myself here ><
 
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kimchill

Newbie
Jan 14, 2023
20
2
You need a key for and then insert the code , then intro, in case you havent configure or you ignore what key is, go to settings and pick keyblindings, other way without insert codes is with a ``?´´ icon, but still you need set a key for use the cheats

without typing commands: Click the icon > ? located at the bottom left.
: Settings > Key Bindings > Console then click and pick the key you want.
Enable Console: Settings > Key Bindings > Console then click and pick the key you want.

In case you have more doubts check this i explain and i added all the cheats that are currently working
https://f95zone.to/threads/breeders-of-the-nephelym-v0-761-6-derelicthelmsman.2483/post-15558593
thanks for telling me and one more thing what keystone and where to get it
 

Braves

Member
Dec 10, 2020
195
99
this game has a lot of potential, but only if the dev allow to create mods.
I mean this game is 8 years old, and only 5 or 6 hairstyles same for sexual positions.
Same for savegames, i have to play almost an hour or 2 using cheats to get the game in the same point it used to be before the update.
You do know that any such mod would probably have to be updated with every new build to stay functional, given how the dev even flags save files from older versions to not function on new ones, right?

Or likewise, that any such mods would also need to be patched backwards for every older version of the game, for those who wanna stick with tried and tested builds that work for them?

And given all that, what mod author in their right mind do you think is gonna put up with how dev handles game updates? It doesn't even have a clear roadmap, after 8! years of development :sleep: Any self-respecting mod author will move on to other, more promising games -that may actually see the light of day, unlike BotN- after 2, maybe 3 build versions at the most, and potentially good mods will likely be left abandoned.

But that's a non-issue anyway. Iffen you read a few more pages on this thread, you'd have learned that the dev is rather "protective" of his stuff, to put it politely. So ain't bloody likely there'll be any dev-side effort to "share the secret sauce" to support third-party modding for BotN anytime soon - if ever :cry:.

And while you can't mod it, you can freely access cheats and customize ALL generic, not story-related NPCs to your heart's content - actually a lot more than lots of so-called "AAA"-titles allow in that regard. Got about 3 dozen own custom variants now and still lotsa neph species untouched, but even at this half-done stage many spawing grounds look nothing like vanilla anymore.
Just takes lotsa time & nerve to go through ALL presets and purge/change whatever you don't like and make it appealing :love: , but you can make this game bend to your fancy. Iffen you spend some hours in the variant editor before you dive into it for real, that is.
...y'all know this game has mods, right? Multiple that were made pre-0.760 and still work on current versions
Cuz it don't sound like y'all do *shrug*
 

iriemk

Newbie
Dec 20, 2024
80
28
...y'all know this game has mods, right? Multiple that were made pre-0.760 and still work on current versions
Cuz it don't sound like y'all do *shrug*
Nope I did not :oops: and tried a bunch of different keywords for my searches. Unless your talking steam workshop, then I'm shit outta luck. Can't access that (or any steam NSFW content) from where I live. So could you please post a link to them mods, give me a pointer what site to peruse...that would be just dandy :cool:!
 
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