v0.4.1: I was notably higher on this game when I started playing it (0.3.2), but the quests introduced in 0.4.1 have revealed that your choices don't matter and the characters' personalities change to fit whatever beats the devs want to include. This may be a temporary side-effect of some long-term plans, but considering the development's current velocity I recommend waiting another 3 years to check the project out.
Visuals: Game looks good; characters look good. I'd prefer some less-busty romance options, but who's to say which of these NPCs will even be romanceable in the final game.
Gameplay: is unfortunately way closer to the "click to waste time until the next scene triggers" you often to find in VNs than the light management-sim it could be. Characters make a lot of noise about how the farm is far in debt, but the monthly payment is... 500 gold. You can make that in a week of working nights at the bar with enough leftover to buy a dog girl to train up, sell, and have next month covered too. Theoretically, you'd be spending time thinking about which requests to fulfill for maximum profit, but all the requests are shallow (doggirl lv7; wolfman lv6) so you can often just buy a lv 2 monster from the shop, spend a day with it in the sex pits, and sell it in the evening. A personal gripe is that you only get out of breeding what you put into it: mating a doggirl and a catboy will result in a doggirl or a catboy, but never a dogboy or catgirl.
Story: MC washed up the beach without many memories but he might be 400 years old and/or made a deal with an old god. There's lore about the world but it doesn't really have any impact on the story (yet?). Sure, maybe it seems relevant that the church is trying to shut down monster breeding so that's why the farm has so much debt... but the plot could have just as easily been "we went deep into birdgirls but the market crashed."
In Development: Very. Some quests just... end, so now you have these elves/dragons/plants but nothing to do with them. The breeding requests are always just "Species: level" so all the stats these monsters have don't really mean anything. Characters will mention the brothel and one even tries to give you a quest to go there, but there is no brothel in-game. You sometimes get special actions if you visit a certain place at a certain time with enough stamina... but if you're in right place at the right time but don't have enough stamina the option doesn't even show up in the dialogue instead of simply being greyed out.
Choices and Characteristics Don't Matter: This is my main problem with the game. Rika is starts off flirty, but then gets slightly worried when she realizes you're potentially serious about the relationship. She's 'old', a widow, ex-swinger, and ex-breeder. "That doesn't matter," you can say "You're still beautiful and I spend all day in the sex pits." At this point everything is fine. It seems like her quest-line could end with no one, just you, or both of you working in the sex pits based on the choices you make. And what about the other currently-romanceable character? Her quest reveals she isn't just a talking bikini catgirl whose job is sex, but has been through some stuff. Nice. So far, so good. Then 0.4.1 happens and suddenly Rika is creeping around, cheating on you with feral wolfmen (I've got three in barn in you need one), and being ashamed (I said it was okay; I do the same). MC throws a complete fit (I'd said it was fine though; monster sex is literally my job; I'm already simultaneously romantically engaged with bikini catgirl). That gets resolved; now we are having sex all over the house. Catgirl is suddenly sexually naive and promises to keep our secret from the daughter (why does that matter, I'm not banging the daughter) after we tempt her into a threesome. Maybe it'll make more sense when there's more story... but I imagine the dev'll just add "Banging the daughter" as a prerequisite for this quest line while still removing all choices from the player.