- Aug 26, 2018
- 698
- 6,736
Thanks for sharing, but are you sure you didn't forget the end of the post? It feels like a cut with no conclusion.**Breaking the silence.**
I will get to the point. I no longer enjoy working on Bright Lord. I dont enjoy it so much that the update that has been ready for almost 2 months now. I only needed to finish the last climax scenes and do post-FX on the pictures.
I am going to say that starting the new project was a mistake. Everything I do in my new project feels strong. I got almost every environment made by myself(Used already-made props and mixed them). The models feel not rushed and the story that I am making feels quite interactive. I fixed so many mistakes that I made in Bright Lord that I feel good about myself. Not saying that my new project will be Mistake-free, but it going to be made with more knowledge that I gathered making Bright Lord.
It got so bad that coming back to work on Bright Lord feels forced. Every time I work on it I just see the mistakes I have made and I will quote myself from one of my responses: "It reminds me of the poems that I wrote to my ex-girlfriend.". I start working towards the finish of the update and I get super dissatisfied with myself. All the problems and all the problems I have to go through to just finish the game. If you guys wondering what are the problems/mistake I see in Bright Lord:
1. Game style is linear. To make it not so linear requires more work than is worth it. For example, if I wanted to explore some other character story or background I would need to add 300 renders of MC driving, walking, and explaining why he is going there and why he is doing it. I can do a maximum of 20 renders per day and in the end, the quality drops if I try to do more. So just to do that I would need 15 days. And all those 300 renders most probably won't even have sex scenes in it.
2. The game is story driven not player driven. Everything in the game you can find is forced by me and the game's engine. Some players have zero cares about one character but they are still forced to know about him. My intention for the next game is to give the player a choice and make him find out about the character. That would create the feeling that the player did it on his own. And create more chances for players to feel some connection to their Love interest.
3. Gameplay. It doesn't exist. The only things you are doing are just choosing choices from which only 85% have some changes in the story which still come back to the same outcome.
4. Enviroments. I dont do well in some environments. You can see when my renders are not best looking and they are usually indoors and when the room has big windows. I just can't use the tools that I want to use. The tools have no effect or just ruin the render.
5. The girls. The biggest problem with them is that when I made them I just felt like. She will be shy, the second one will be cocky and the third will be angry all the time. And players have known them for all his life. So when there should be a bonding moment its hard to do that. Because the player knows them for a very long time. You can make one character like that. But not all 3.
View attachment 3423937 View attachment 3423938 View attachment 3423939 View attachment 3423940 View attachment 3423943 View attachment 3423946 View attachment 3423948 View attachment 3423949 View attachment 3423950
+ Who would have thought that starting a new game without having finished the first one wasn't a good idea? It's not as if countless developers had already made this mistake before...