Enot1964

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May 20, 2019
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I finished this update some months ago, and all I can say is that I gave up on "event hunter" games. Damn, sandboxes are just time-draining point-and-click everywhere.
Sorry for the little offtop. For me, sandboxes are a means to relieve psychological stress after a hard day's work. Click-click, it seems like monotonous actions, but in the end there is a chance to get some kind of bonus. I don't spend more than 30-40 minutes a day playing games. Unlike graphomaniac kinetic novels, sandboxes (for the most part) have normal gameplay. And without gameplay, are such games even necessary? Download regular porn videos in 4K - that's the picture quality and the content above the roof.
 

ZenoMod

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Nov 12, 2022
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Ren'Py wasn't made for sandbox games.

Coding a sandbox game using Ren'Py is like playing tennis using a broom instead of a racquet. It's not impossible, but the outcome is going to be disappointing.
 
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jackdanniels

Active Member
Apr 9, 2024
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Ren'Py wasn't made for sandbox games.

Coding a sandbox game using Ren'Py is like playing tennis using a broom instead of a racquet. It's not impossible, but the outcome is going to be disappointing.
True, Faerin unity sandboxes 'Mystwood Manor' and 'Midnight Sin' are awesome.
 
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Oct 22, 2017
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Ren'Py wasn't made for sandbox games.

Coding a sandbox game using Ren'Py is like playing tennis using a broom instead of a racquet. It's not impossible, but the outcome is going to be disappointing.
On the other hand, the advantages are that Ren'Py is simple, free and open source, already ported to all relevant platforms (a quality it shares with mainstream game engines, admittedly) and extremely lightweight in terms of hardware requirements. "Proper" game engines like Unity have way too much overhead and complexity for a game with a small handful of variables, static imagery and at most a few videos and transition effects. While I have only done simple things with Ren'Py so far myself, the scripting is so intuitive that it's hardly an outrageous challenge to create a basic open world with it.

The analogy I would use is that using an engine like Unity for a simple 2D adult sandbox game is like hopping into a helicopter to do grocery shopping that you could do with your bicycle. Certainly doable, but way overkill.

Something in between would be an engine for adventure games that's already designed for very similar types of games. Adventure Game Studio and Visionaire Studio come to mind. I've mostly seen these being used for non-adult games, including most recent heavy hitters in the point and click adventure genre, but a few here and there have been made with them. The latter engine in particular is incredibly user friendly and easy to learn, but is unfortunately not free, apart from a limited evaluation version.

Having said all that, I'd also like to finally play version 1.0 of this particular game. If anyone would be so kind to upload it, I'd highly appreciate it.
 
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ZenoMod

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Nov 12, 2022
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On the other hand, the advantages are that Ren'Py is simple, free and open source, already ported to all relevant platforms (a quality it shares with mainstream game engines, admittedly) and extremely lightweight in terms of hardware requirements. "Proper" game engines like Unity have way too much overhead and complexity for a game with a small handful of variables, static imagery and at most a few videos and transition effects. While I have only done simple things with Ren'Py so far myself, the scripting is so intuitive that it's hardly an outrageous challenge to create a basic open world with it.

The analogy I would use is that using an engine like Unity for a simple 2D adult sandbox game is like hopping into a helicopter to do grocery shopping that you could do with your bicycle. Certainly doable, but way overkill.

Something in between would be an engine for adventure games that's already designed for very similar types of games. Adventure Game Studio and Visionaire Studio come to mind. I've mostly seen these being used for non-adult games, including most recent heavy hitters in the point and click adventure genre, but a few here and there have been made with them. The latter engine in particular is incredibly user friendly and easy to learn, but is unfortunately not free, apart from a limited evaluation version.

Having said all that, I'd also like to finally play version 1.0 of this particular game. If anyone would be so kind to upload it, I'd highly appreciate it.

I'm not advocading Unity for sandbox games which doesn't feature a free exploration of an actual 3D world.

I don't even know if an engine providing a framework for a sandbox game like this exists.

What I'm saying is that the sandbox features of this game don't rely on a framework provided by Ren'Py, because Ren'Py doesn't provide a framework for sandboxes at all.
Instead all the sandbox logic is coded by the developer in Python from scratch. And coding a sandbox game from scratch is quite error prone, because at the end of the story all relies on random number generators and conditions on variables coded manually. The ones of us that followed the developing of Bright Past long enough have quite the idea of how buggy it is:
  1. almost each update broke the old saves (yeah, not only the saves prior to 0.97 as stated on the OP)
  2. some event won't trigger if you aren't in the right place at the right time - softlocking you out from some narrative arcs. For instance when you are waiting for a phone call to go to the lake you must NOT be in front of the college, or you've missed that opportunity forever (and if you missed the opportunity to go to the lake you can no more increase the relationship with Bonnie!) : does it make any sense? Is it there a mobile signal jammer in front of the college? :sneaky: No, it doesn't make any sense: it's just a bug, because Ren'Py doesn't provide a framework to trace the place we currently are at, so the Dev had to trace it manually by assigning a number to each location... and this is very error prone.
Ren'Py was designed with VN in mind. So it provides a framework to set paperdoll characters on scenes as a background, to make menu based choiches, and to skip already seen text when you replay the game making different choices. That's all.
If you use Ren'Py to code a VN, Ren'Py gives you all the framework you need. (Even though... the saving mechanism is quite buggy - and exploitable by malicious users!).

If you use Ren'Py to code something more complex than a VN... Ren'Py doesn't provide you a framework, so you have to program all from scratch. Good luck with bugs!

Until now I have never seen a sandbox game in Ren'Py which is a real sandbox AND is not buggy.

As an example, Bright Past is a real sandbox but it is very buggy: yes, you can choose when to do what, but... this freedom comes to the cost of softlocks making it impossible to complete all events.

On the contrary, Lust Theory and Lust Bound aren't so buggy... but they are NOT real sandboxes: you are forced to click here, then there... That's just the illusion of a sandbox.
 
Last edited:
Oct 22, 2017
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Here's version 1.002:



PC and Mac only. Old saves are not supported, because of course they aren't.

There's no official Android port (yet?) and I wasn't able to get the PC version to work with JoiPlay, although I didn't try very hard. Perhaps it might work with modified settings.
 

Red Wombat

Newbie
Mar 2, 2025
71
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The difference between character models (quality) is hard not to notice, and at times quite jarring. And MC being not one of the best models is also hard to "unsee". I'm guessing at some point new characters with better models were introduced, but the story was too far along to make changes to MC? :unsure:

The clickfest is very cumbersome. Some of it could've been reduced quite significantly. So many steps just to put money on your account. So many steps just to get to work in downtown, etc. Could've been so that you can easily travel to any "hub" from anywhere. At home? Open the map, click on downtown and MC travels there using the most optimal transport available, with appropriate time spent on action depending on where from she travels. Stuff like that.

About repeatable events:

Stuff like workshift, at cafe, gloryhole shifts. cafe after reno etc — are generally fine. Would be much better if there were more renders that would circulate to give illusion of variation on different days. Post-reno cafe shows about 3 (IIRC) same renders every time. Same with gloryhole stuff. Would be MUCH better though if those 3 renders would be randomly selected from a pool of 10 for example. It's not much, but would make a big difference.

Other repeatable events shouldn't be repeatable at all. The harasser at casino? If he has nothing new to say, nor your score progressed enough to allow more, maybe don't spam him? Or adjust the dialog so it would fit and doesn't feel off with exactly same dialog each time. Once it culminates with carpark action, that seems like a very scripted very unique event that should be the end of it. Instead, here we go again.

Streaming, once reaching max level (which all feel quite unique, describing MC's progress) should just go to same "few generic renders, no dialog" akin to gloryhole, but with suggested pool of renders of course.

With technical stuff out of the way... I quite enjoyed this game overall. Sure, it has its flaws, but it kept me playing, and it made me genuilly laugh out loud a few times. Usually "humor" in these games just makes me cringe.
 
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Gleus

New Member
Jan 14, 2020
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Hmm, worked great in both versions for me? What's the exact issue, do you get an error message? (If so it would be helpful to provide it)
You could also upload your save so maybe someone could've a look...

According to the code:
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How can i get the 10 ?

You don't have permission to view the spoiler content. Log in or register now.
 

Lokom85

Newbie
May 12, 2025
65
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37
Here's version 1.002:



PC and Mac only. Old saves are not supported, because of course they aren't.

There's no official Android port (yet?) and I wasn't able to get the PC version to work with JoiPlay, although I didn't try very hard. Perhaps it might work with modified settings.
It does not load to the end, constantly breaks off, can you give a link with a torrent?
 
Oct 22, 2017
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It does not load to the end, constantly breaks off, can you give a link with a torrent?
I can not. Or to be honest: I won't, because it's too inconvenient. Sorry. I don't have a seedbox, I'm upgrading my server right now and I don't feel like using any other device for this.

Gofile is fast and reliable, many other people have successfully downloaded the game from this host, so the most likely explanation is that something's wrong at your end.

Have you checked if your storage device has enough free space? If you have an unstable Internet connection, use a download manager like jdownloader that can continue interrupted downloads.

Also, and this should be rare in this day and age, but just to make sure: Check whether or not the storage device is formatted in FAT32. If it is, it can't handle the file size and will always fail at the 4GB mark. The only realistic scenario where this might actually the case is if you decided to store the file on a USB drive that came pre-formatted this way and didn't change the formatting, which weirdly is still a thing from time to time.
 
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