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Rex72

Member
Aug 5, 2018
204
177
163
That is a lie though, card don't give perma courage, they give you excitment. The game in general is super grindy and repetitive if you are not into that I would suggest skiping it, somehow it keeps getting grindier everytime i come back to it. (We are talking grinding for hours to see a single sub par sex scene)
My comment was removed, why?
All I asked for was a minor clarification in the "how to" file, I was not raging on the game itself in any way. It was ON topic even.
 

J1215

Engaged Member
Dec 15, 2019
2,112
4,778
458
The person who renovated the basement said that if you don't like the paintings (that were hung in the basement), you can take them down.
How can I take these paintings down? (Is there a way to take these paintings down?)
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Enot1964

Well-Known Member
May 20, 2019
1,308
1,283
338
The person who renovated the basement said that if you don't like the paintings (that were hung in the basement), you can take them down.
How can I take these paintings down? (Is there a way to take these paintings down?)
Why not keep them? I've never bothered with the question of whether to take them down or leave. They don't affect the gameplay in any way, so whether they hang on the walls or not is the point.
 

J1215

Engaged Member
Dec 15, 2019
2,112
4,778
458
Why not keep them? I've never bothered with the question of whether to take them down or leave. They don't affect the gameplay in any way, so whether they hang on the walls or not is the point.
In my game, Alex has no relationships with men. So, those paintings in the basement don't suit such Alex.
Besides, I really don't like blowjobs.
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cynik_

New Member
May 21, 2022
10
13
69
How do I trigger the new bar opening event ? it's been 3 in game weeks already I tried walking around at the park and the neighborhood
 

jormungaurd

Newbie
Jul 29, 2020
41
20
106
Does anyone know how to finish the quest to "Find Barbara at work at 10:00"? I know she works at the hospital but I can't find her anywhere at 10:00. The warehouse where she sleeps is locked at 10:00, the nurse doesn't have an interaction about her and there doesn't seem to be any other accessible areas or doors.
 

ZenoMod

Well-Known Member
Nov 12, 2022
1,629
2,045
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Open achievements and bonus images are not saved with a new entry into the game.

Do you mean they are saved in the regular .save files and not in the persistent file?

I think this is just a design choice. Not the most mainstream design choice, but still a choice.
 

cynik_

New Member
May 21, 2022
10
13
69
Hi cynik_,

Dance Studio on Rose Street - Practice with Ruth
Go to the Red Light District at night
Wait for a message from Jane [Same day After 8:00] [Change area]
Wait for a message from Paris [Same day After 23:00] [Change area]
Wait outside for a message from Jane [5 Days]
Wait outside for a message from Jane [5 Days][Dance Studio]
Come to the opening of a new bar [Fri 22:00]
it seems I have done most of these if not all

the scene with amanda and jane in the studio
the visit to madame and the cafe scene and the party
finished the whole stalker story with jane
the objective showing now is the last one you wrote
1756148201736.png
 
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cynik_

New Member
May 21, 2022
10
13
69
Normally, the opening is triggered automatically

View attachment 5185270

Try to compare with this save:
maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )
so my save is almost higher in every stat so I really don't know which stat is causing the event to not trigger
here I'm at the end i just have the final event 1756172814436.png
 
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JeegHiro

Member
Feb 15, 2024
106
116
87
maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )
so my save is almost higher in every stat so I really don't know which stat is causing the event to not trigger
here I'm at the end i just have the final event View attachment 5185611

I think Courage = 63 (= 65 if you drink a beer and eat a Magpie)

Courage (+1) :

050. Maniac 1 - Threat with a revolver
051. Maniac 2 - Threat with a revolver [New item : Knife]
052. Park: Try to escape [No (+1) Courage if you Threat with a revolver][Colonel White will investigate later]
054. Selfie - Sleep in the Motel and take a compromising photo of the cop
063. After Ash's Wedding
 
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cynik_

New Member
May 21, 2022
10
13
69
I think Courage = 62 (= 64 if you drink a beer and eat a Magpie)

Courage (+1) :

049. Maniac 1 - Threat with a revolver
050. Maniac 2 - Threat with a revolver [New item : Knife]
051. Park: Try to escape [No (+1) Courage if you Threat with a revolver][Colonel White will investigate later]
053. Selfie - Sleep in the Motel and take a compromising photo of the cop
062. After Ash's Weeding
thank you for helping
I'll just give up on this storyline it's not triggering and I just finished the game so it's not worth it
 
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ZenoMod

Well-Known Member
Nov 12, 2022
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Hi ZenoMod,
Surprise from the Developers ?

Hi, JeegHiro, thank you for pointing it out.

Is it still v.1.002 ?

I have checked all the code base with AstroGrep for "Таня что-то написала." (which is the original string for "Tanya wrote something.") and I only found it at line 2328 of the PHONE.rpy script, and its appearing is still (in v1.002) conditioned by the usual values of the mesto variable (that means place/location in Russian):

Code:
label tanya_mes:
    if bonnie_znak == 4 and rain_now == 0 and hour >= 11 and hour < 18 and (mesto == 1 or mesto == 2 or mesto == 6 or mesto == 7 or mesto == 8 or mesto == 9 or mesto == 10 or mesto == 11 or mesto == 12 or mesto == 13 or mesto == 16 or mesto == 17 or mesto == 31 or mesto == 32 or mesto == 36 or mesto == 40 or mesto == 42 or mesto == 43):
        nvl clear
        play sound 'mus/s/sms_l.ogg' 
        gg smile "Таня что-то написала."
        $ nvl_phone.menu_style = "side"
        $ nvl_phone.bg = "phone/bg2.jpg"
        $ nvl_phone.name = "Сестренка"
        $ nvl_phone.action("start")
        window show 
        $ renpy.config.rollback_enabled = False

        tanya "Алекс, ты не знаешь, где тут на районе можно искупаться? Мы с Бонни тут от жары просто подыхаем уже!{image=phone/heat.png}"
        al "Ну, тут недалеко есть карьер с чистой водой и неплохим пляжем. Можно туда сходить. Я тоже не против поплавать.{nw}"
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So it appears to me that to receive that message the value of the mesto variable must be one of those set in logical or in the if clause.

Since (see my recording attached) on the bus mesto == 210, which is NOT one of those values, but as soon as I click on the bus scene to advance the bus stop scene is loaded and here mesto == 12, whic IS one of those values, my guess is:

  • In my case nothing happens because I loaded from a save in which the "Tanya wrote something." event had already been triggered

  • In your case it wasn't triggered yet, and as soon as you clicked on the bus scene: FIRSTLY mesto is updated to 12 - and at this point the phone message is triggered BEFORE the bus stop image is loaded on screen so we see it happening on the bus (and not on the bus stop) but the value of mesto is already 12.
    (Did the text "Tanya wrote something." appear just when you clicked on the bus scene?)
To confirm or reject my guess, could you please share a save just before the video you shared? Thanks
 
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ZenoMod

Well-Known Member
Nov 12, 2022
1,629
2,045
386
maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )
so my save is almost higher in every stat so I really don't know which stat is causing the event to not trigger
here I'm at the end i just have the final event View attachment 5185611

Cheating with variables like money, hunger, sleepiness, body odor, cum on body is generally safe.
BUT cheating with variables like courage, charm, rethoric may softlock you out of some event because those are deeply involved (directly or indirectly) in the triggering mechanism of events.

If you already finished the game and you just want to see the renovated bar opening scene, you can load from your last save, open the console (shift+O) and then type the command

jump hot_arctic_open

and hit return to execute it.

Just DON'T make any saves after this manual jump, because the state variables will be in an inconsistent state.

---

If Shift+O doesn't hope the Console, just drop the attached script into your game folder and restart the game.
 
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JeegHiro

Member
Feb 15, 2024
106
116
87
Hi, JeegHiro, thank you for pointing it out.

Is it still v.1.002 ?

I have checked all the code base with AstroGrep for "Таня что-то написала." (which is the original string for "Tanya wrote something.") and I only found it at line 2328 of the PHONE.rpy script, and its appearing is still (in v1.002) conditioned by the usual values of the mesto variable (that means place/location in Russian):

Code:
label tanya_mes:
    if bonnie_znak == 4 and rain_now == 0 and hour >= 11 and hour < 18 and (mesto == 1 or mesto == 2 or mesto == 6 or mesto == 7 or mesto == 8 or mesto == 9 or mesto == 10 or mesto == 11 or mesto == 12 or mesto == 13 or mesto == 16 or mesto == 17 or mesto == 31 or mesto == 32 or mesto == 36 or mesto == 40 or mesto == 42 or mesto == 43):
        nvl clear
        play sound 'mus/s/sms_l.ogg'
        gg smile "Таня что-то написала."
        $ nvl_phone.menu_style = "side"
        $ nvl_phone.bg = "phone/bg2.jpg"
        $ nvl_phone.name = "Сестренка"
        $ nvl_phone.action("start")
        window show
        $ renpy.config.rollback_enabled = False

        tanya "Алекс, ты не знаешь, где тут на районе можно искупаться? Мы с Бонни тут от жары просто подыхаем уже!{image=phone/heat.png}"
        al "Ну, тут недалеко есть карьер с чистой водой и неплохим пляжем. Можно туда сходить. Я тоже не против поплавать.{nw}"
You don't have permission to view the spoiler content. Log in or register now.

So it appears to me that to receive that message the value of the mesto variable must be one of those set in logical or in the if clause.

Since (see my recording attached) on the bus mesto == 210, which is NOT one of those values, but as soon as I click on the bus scene to advance the bus stop scene is loaded and here mesto == 12, whic IS one of those values, my guess is:

  • In my case nothing happens because I loaded from a save in which the "Tanya wrote something." event had already been triggered

  • In your case it wasn't triggered yet, and as soon as you clicked on the bus scene: FIRSTLY mesto is updated to 12 - and at this point the phone message is triggered BEFORE the bus stop image is loaded on screen so we see it happening on the bus (and not on the bus stop) but the value of mesto is already 12.
    (Did the text "Tanya wrote something." appear just when you clicked on the bus scene?)
To confirm or reject my guess, could you please share a save just before the video you shared? Thanks
v1.002
Advance time to 17:00
Take the Bus, the Taxi or the Car
 
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ZenoMod

Well-Known Member
Nov 12, 2022
1,629
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v1.002
Advance time to 17:00
Take the Bus, the Taxi or the Car

Thanks for the save and the step list.

Yes, my guess is confirmed.
I advanced time to 17:00 and took the bus.
I chose Valeries's house as bus destination, and the scene with Alex on the bus was displayed.
I waited and nothing happened.
As soon as I clicked to advance, the message from Tanya popped up and at the same time the watch command on mesto variable shown that its value was now 12, which is one of the values in logical "OR" in the "if" clause.

(See attached video - you can see the value of mesto being displayed in the top right corner, Console command watch mesto)

So, I guess that when we choose a destination for the bus ride (in this case Valerie's house, and for the bus stop near it mesto==12) the number of that location is saved to a temporary variable and the bus scene is displayed, then when we click to advance that variable is assigned to the actual mesto mesto variable BEFORE loading the scene.
In this case the assignment mesto = 12 is executed BEFORE displaying the scene of the bus stop near Valerie's house.
But as soon as mesto is changed to 12 the phone with Tanya's message pops up, and so we graphically see it on top of the bus scene, but internally the finite state machine developed by Kosmos to track locations already thinks we are at the bus stop near Valerie's house since mesto == 12 already.

---

Yup, in the second attached video BP mesto setting to 12.mp4 i captured VLC window while playing the first video step by step; we clearly see that:
  1. Firstly the value of mesto changes to 12

  2. And only in the next frame the sequence "Tanya wrote something" pops up.
---

Long story short, when the correct time comes we must already be in one of those places I listed in the .txt file attached to this post, OR be one step from going there by bus, car, or taxi.
 
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JeegHiro

Member
Feb 15, 2024
106
116
87
Thanks for the save and the step list.

Yes, my guess is confirmed.
I advanced time to 17:00 and took the bus.
I chose Valeries's house as bus destination, and the scene with Alex on the bus was displayed.
I waited and nothing happened.
As soon as I clicked to advance, the message from Tanya popped up and at the same time the watch command on mesto variable shown that its value was now 12, which is one of the values in logical "OR" in the "if" clause.

(See attached video - you can see the value of mesto being displayed in the top right corner, Console command watch mesto)

So, I guess that when we choose a destination for the bus ride (in this case Valerie's house, and for the bus stop near it mesto==12) the number of that location is saved to a temporary variable and the bus scene is displayed, then when we click to advance that variable is assigned to the actual mesto mesto variable BEFORE loading the scene.
In this case the assignment mesto = 12 is executed BEFORE displaying the scene of the bus stop near Valerie's house.
But as soon as mesto is changed to 12 the phone with Tanya's message pops up, and so we graphically see it on top of the bus scene, but internally the finite state machine developed by Kosmos to track locations already thinks we are at the bus stop near Valerie's house since mesto == 12 already.

---

Yup, in the second attached video BP mesto setting to 12.mp4 i captured VLC window while playing the first video step by step; we clearly see that:
  1. Firstly the value of mesto changes to 12

  2. And only in the next frame the sequence "Tanya wrote something" pops up.
---

Long story short, when the correct time comes we must already be in one of those places I listed in the .txt file attached to this post, OR be one step from going there by bus, car, or taxi.
Another mystery solved :)
 
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Hexenherz

Newbie
May 7, 2023
47
21
42
Hello, I can't play the game in German because the character attributes menu is not displayed and an error message appears.
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This is the menu in question. It is not displayed in German, and the error occurs.
Menu.jpg
 
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