Open achievements and bonus images are not saved with a new entry into the game.
.save files and not in the persistent file?it seems I have done most of these if not allHi cynik_,
Dance Studio on Rose Street - Practice with Ruth
Go to the Red Light District at night
Wait for a message from Jane [Same day After 8:00] [Change area]
Wait for a message from Paris [Same day After 23:00] [Change area]
Wait outside for a message from Jane [5 Days]
Wait outside for a message from Jane [5 Days][Dance Studio]
Come to the opening of a new bar [Fri 22:00]
maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )Normally, the opening is triggered automatically
View attachment 5185270
Try to compare with this save:
maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )
so my save is almost higher in every stat so I really don't know which stat is causing the event to not trigger
here I'm at the end i just have the final event View attachment 5185611
thank you for helpingI think Courage = 62 (= 64 if you drink a beer and eat a Magpie)
Courage (+1) :
049. Maniac 1 - Threat with a revolver
050. Maniac 2 - Threat with a revolver [New item : Knife]
051. Park: Try to escape [No (+1) Courage if you Threat with a revolver][Colonel White will investigate later]
053. Selfie - Sleep in the Motel and take a compromising photo of the cop
062. After Ash's Weeding
Hi ZenoMod,
Surprise from the Developers ?
PHONE.rpy script, and its appearing is still (in v1.002) conditioned by the usual values of the mesto variable (that means place/location in Russian):label tanya_mes:
if bonnie_znak == 4 and rain_now == 0 and hour >= 11 and hour < 18 and (mesto == 1 or mesto == 2 or mesto == 6 or mesto == 7 or mesto == 8 or mesto == 9 or mesto == 10 or mesto == 11 or mesto == 12 or mesto == 13 or mesto == 16 or mesto == 17 or mesto == 31 or mesto == 32 or mesto == 36 or mesto == 40 or mesto == 42 or mesto == 43):
nvl clear
play sound 'mus/s/sms_l.ogg'
gg smile "Таня что-то написала."
$ nvl_phone.menu_style = "side"
$ nvl_phone.bg = "phone/bg2.jpg"
$ nvl_phone.name = "Сестренка"
$ nvl_phone.action("start")
window show
$ renpy.config.rollback_enabled = False
tanya "Алекс, ты не знаешь, где тут на районе можно искупаться? Мы с Бонни тут от жары просто подыхаем уже!{image=phone/heat.png}"
al "Ну, тут недалеко есть карьер с чистой водой и неплохим пляжем. Можно туда сходить. Я тоже не против поплавать.{nw}"
mesto variable must be one of those set in logical or in the if clause.mesto == 210, which is NOT one of those values, but as soon as I click on the bus scene to advance the bus stop scene is loaded and here mesto == 12, whic IS one of those values, my guess is:mesto is already 12.maybe it's because I used a cheat, i used it for money charm courage rhetoric and skipping hunger and things like that i didn't change any other stat or relationship ( as far as i remember )
so my save is almost higher in every stat so I really don't know which stat is causing the event to not trigger
here I'm at the end i just have the final event View attachment 5185611
jump hot_arctic_opengame folder and restart the game.v1.002Hi, JeegHiro, thank you for pointing it out.
Is it still v.1.002 ?
I have checked all the code base with AstroGrep for "Таня что-то написала." (which is the original string for "Tanya wrote something.") and I only found it at line 2328 of thePHONE.rpyscript, and its appearing is still (in v1.002) conditioned by the usual values of themestovariable (that means place/location in Russian):
Code:label tanya_mes: if bonnie_znak == 4 and rain_now == 0 and hour >= 11 and hour < 18 and (mesto == 1 or mesto == 2 or mesto == 6 or mesto == 7 or mesto == 8 or mesto == 9 or mesto == 10 or mesto == 11 or mesto == 12 or mesto == 13 or mesto == 16 or mesto == 17 or mesto == 31 or mesto == 32 or mesto == 36 or mesto == 40 or mesto == 42 or mesto == 43): nvl clear play sound 'mus/s/sms_l.ogg' gg smile "Таня что-то написала." $ nvl_phone.menu_style = "side" $ nvl_phone.bg = "phone/bg2.jpg" $ nvl_phone.name = "Сестренка" $ nvl_phone.action("start") window show $ renpy.config.rollback_enabled = False tanya "Алекс, ты не знаешь, где тут на районе можно искупаться? Мы с Бонни тут от жары просто подыхаем уже!{image=phone/heat.png}" al "Ну, тут недалеко есть карьер с чистой водой и неплохим пляжем. Можно туда сходить. Я тоже не против поплавать.{nw}"You don't have permission to view the spoiler content. Log in or register now.
So it appears to me that to receive that message the value of themestovariable must be one of those set in logicalorin theifclause.
Since (see my recording attached) on the busmesto == 210, which is NOT one of those values, but as soon as I click on the bus scene to advance the bus stop scene is loaded and heremesto == 12, whic IS one of those values, my guess is:
To confirm or reject my guess, could you please share a save just before the video you shared? Thanks
- In my case nothing happens because I loaded from a save in which the "Tanya wrote something." event had already been triggered
- In your case it wasn't triggered yet, and as soon as you clicked on the bus scene: FIRSTLY mesto is updated to 12 - and at this point the phone message is triggered BEFORE the bus stop image is loaded on screen so we see it happening on the bus (and not on the bus stop) but the value of
mestois already 12.
(Did the text "Tanya wrote something." appear just when you clicked on the bus scene?)
v1.002
Advance time to 17:00
Take the Bus, the Taxi or the Car
mesto variable shown that its value was now 12, which is one of the values in logical "OR" in the "if" clause.mesto being displayed in the top right corner, Console command watch mesto)mesto mesto variable BEFORE loading the scene.mesto = 12 is executed BEFORE displaying the scene of the bus stop near Valerie's house.mesto is changed to 12 the phone with Tanya's message pops up, and so we graphically see it on top of the bus scene, but internally the finite state machine developed by Kosmos to track locations already thinks we are at the bus stop near Valerie's house since mesto == 12 already.BP mesto setting to 12.mp4 i captured VLC window while playing the first video step by step; we clearly see that:mesto changes to 12Another mystery solvedThanks for the save and the step list.
Yes, my guess is confirmed.
I advanced time to 17:00 and took the bus.
I chose Valeries's house as bus destination, and the scene with Alex on the bus was displayed.
I waited and nothing happened.
As soon as I clicked to advance, the message from Tanya popped up and at the same time the watch command onmestovariable shown that its value was now 12, which is one of the values in logical "OR" in the "if" clause.
(See attached video - you can see the value ofmestobeing displayed in the top right corner, Console commandwatch mesto)
So, I guess that when we choose a destination for the bus ride (in this case Valerie's house, and for the bus stop near it mesto==12) the number of that location is saved to a temporary variable and the bus scene is displayed, then when we click to advance that variable is assigned to the actualmestomesto variable BEFORE loading the scene.
In this case the assignmentmesto = 12is executed BEFORE displaying the scene of the bus stop near Valerie's house.
But as soon asmestois changed to 12 the phone with Tanya's message pops up, and so we graphically see it on top of the bus scene, but internally the finite state machine developed by Kosmos to track locations already thinks we are at the bus stop near Valerie's house sincemesto == 12already.
---
Yup, in the second attached videoBP mesto setting to 12.mp4i captured VLC window while playing the first video step by step; we clearly see that:
---
- Firstly the value of
mestochanges to12
- And only in the next frame the sequence "Tanya wrote something" pops up.
Long story short, when the correct time comes we must already be in one of those places I listed in the .txt file attached to this post, OR be one step from going there by bus, car, or taxi.
Thanks for the save and the step list.
Yes, my guess is confirmed.
I advanced time to 17:00 and took the bus.
I chose Valeries's house as bus destination, and the scene with Alex on the bus was displayed.
I waited and nothing happened.
As soon as I clicked to advance, the message from Tanya popped up and at the same time the watch command onmestovariable shown that its value was now 12, which is one of the values in logical "OR" in the "if" clause.
(See attached video - you can see the value ofmestobeing displayed in the top right corner, Console commandwatch mesto)
So, I guess that when we choose a destination for the bus ride (in this case Valerie's house, and for the bus stop near it mesto==12) the number of that location is saved to a temporary variable and the bus scene is displayed, then when we click to advance that variable is assigned to the actualmestomesto variable BEFORE loading the scene.
In this case the assignmentmesto = 12is executed BEFORE displaying the scene of the bus stop near Valerie's house.
But as soon asmestois changed to 12 the phone with Tanya's message pops up, and so we graphically see it on top of the bus scene, but internally the finite state machine developed by Kosmos to track locations already thinks we are at the bus stop near Valerie's house sincemesto == 12already.
---
Yup, in the second attached videoBP mesto setting to 12.mp4i captured VLC window while playing the first video step by step; we clearly see that:
---
- Firstly the value of
mestochanges to12
- And only in the next frame the sequence "Tanya wrote something" pops up.
Long story short, when the correct time comes we must already be in one of those places I listed in the .txt file attached to this post, OR be one step from going there by bus, car, or taxi.
elif mesto == 127:
if (alex_inv.qty(item_mag_hen3) == None and komod_inv.qty(item_mag_hen3) == None) and 2 in mag_hen_:
add "screens/cafe_mag1.png"
imagebutton insensitive "screens/cafe_mag1_0.png" idle "screens/cafe_mag1_0.png" hover "screens/cafe_mag1_h.png" xalign 0.485 yalign 0.803 action [Function (renpy.call,"item_mag_hen3_take") ]
I don't get it. What is the mistery?The Mystery of the Third Magazine in the Cafe [mag_hen3]: [Read the first 2 Magazines]
Code:elif mesto == 127: if (alex_inv.qty(item_mag_hen3) == None and komod_inv.qty(item_mag_hen3) == None) and 2 in mag_hen_: add "screens/cafe_mag1.png" imagebutton insensitive "screens/cafe_mag1_0.png" idle "screens/cafe_mag1_0.png" hover "screens/cafe_mag1_h.png" xalign 0.485 yalign 0.803 action [Function (renpy.call,"item_mag_hen3_take") ]
Create a nickname for Alex ?How do I make Alex become a Webcam Girl? After playing three times with hints on, I decided to try it off... She has already renovated her own place and fucked Barbara many times with the strap-on... Don't know what to do anymore... Is there a specific moment to talk to Barbara? I remember she has to visit the place before anything...
https://f95zone.to/threads/bright-past-v1-002-kosmos-games.10622/post-17849346WASNT THE END OF THE GAME OCCURED IN THE LAST UPDATE ?
WHEN YOUR FRIEND IS KIDNAPPED AND YOU ARE ASKED TO CHOOSE SOMONE TO HELP YOU , AND IF YOU CHOSE TO ASK THE MISTRESS ( FUTA ) , THE GAME ENDS THERE ??????
WHAT IS THE NEW IN THIS UPDATE ???
You must read the first 2 Magazines to make the third appear
https://f95zone.to/threads/bright-past-v1-002-kosmos-games.10622/post-17855221
WASNT THE END OF THE GAME OCCURED IN THE LAST UPDATE ?
WHEN YOUR FRIEND IS KIDNAPPED AND YOU ARE ASKED TO CHOOSE SOMONE TO HELP YOU , AND IF YOU CHOSE TO ASK THE MISTRESS ( FUTA ) , THE GAME ENDS THERE ??????
WHAT IS THE NEW IN THIS UPDATE ???