Yeah, don't know why those two systems are so heavily linked. The point of a nemesis is to be y'know, a nemesis, they should be a constant antagonist that tries to fuck (with) you whenever they get the chance to, with an increasing threat level the longer they're after you. Not just "you beat me up once so now I'm going to kick you over to a different area where you'll never see me again." Nemesis' should do things like put you in the slutwall or stocks, have aggressive sex where they just focus on violence/humiliation/bondage, you could even have them do some of the slavery events the player can do like force you to walk around the prison and pimp you out, or some of the NPC stuff in reverse like the pain training with Rahi, and then if they haven't been dealt with in a while and become too powerful then the player should be enslaved by them which should work like the how the player enslaves others in reverse, and then maybe if you're a really bad slave, they'll sell you in the blacktail market or something and that's how you end up in the current slavery events. Rather than them just throwing you there after a single victory. I really hope that this is more of a "Nemesis 0.1" deal where it'll be expanded on heavily later and the current loss events are more placeholders (mechanically), based on the dev notes it does seem like there is going to be more done with it, so I hope that when that happens it's more like what I described here and not just more slavery end scenarios or the same system copied and pasted to guards or something.