Good afternoon. I have a question for the author of the game. Why do you enter parameters of love and obedience to slaves, but at the same time do not add any reverse imperative at all? Just to make it happen? As with the indicator of these parameters 0, that with 100, the slave was like a doll that was taken out of the closet, fucked and put back, and remains. The same situation applies to random characters. You seem to be hinting at a romantic component, but you don't realize it at all. This is a problem with most of these games. A game with great potential. But it just gets thrown in the trash.
You achieve sex with the characters and they all become dolls in the closet. Even diologists don't correspond. Are you making updates, so what? What is changing? Nothing. There are also many parameters in the game;- like or dislike this or that type of sex or sexual foreplay. And how is this reflected in the interaction with the characters? They don't react in any way. They are not outraged or, on the contrary, they ask to engage in the kind of sex that they like. The parameter is just there and that's it.
It's the same with a sex toy. No reaction to their use. Although there is a parameter related to them. Based on the above, you understand what I'm trying to say. If, in my opinion, these shortcomings are corrected and the game is developed in this way, it will be priceless. And it will be a pleasure to play. Thanks for attention.