Epsilon66

Member
Nov 15, 2018
416
274
Can you show me a screenshot or something ? i cant find the button q-q
oh whoops thought it was the link to the code github not a player, my b. But to get to the dev vesion click github releases then BDCC at the top, then switch to dev branch if you want the source code to play the dev build.
 

pilot24

Newbie
Dec 5, 2020
50
17
the link takes you to the 1.7.1 version tho , not the dev version

Posted link is dev version. I think developer will change displayed version, when update is ready. if you don't believe me, go to nurse room, where your character give birth. You will see inactive button "bounty board". or just look at Eliza, she now wear lab coat.

To get access to it you need to get several strange pill and shown them to Eliza. To get them win fights with inmates. drop rate is low, but you can cheat. Activate rollback option in options menu, rollback drop screen, until you get pill in drops.

I was wrong, to acces to it, you need to talk to Eliza, and ask to become lab assistant. You need pills later to advance your character in your new role. This is also will get you access to lab, where you later will create TF items, painkilles and some others drugs. Each items have cost in cum, milk and girlcum. So you may start collect and store that liquids for upcoming update. To upgrade lab and learn new you need science points. You get them doing stuff from bounty board or delving dungeon rogue-like style. Eliza will show entrance to it, when you progress lab assistant story.


And reading last commit from github. Mods now can have inbuild datapacks. User datapacks have priority over inbuild in mods.

Точечный рисунок.png
 
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pilot24

Newbie
Dec 5, 2020
50
17
So continue testing dev update. You start dungeon with all items, that you wear, so you can start with some armor. All of stuuf you recover in dungeons you keep.

But leveling in dungeon works slighty strange. You can select from 3 randoms skills from all of skill tree. And some of that skills is useless in combat. And worse. when you get new level and have a choose are skill all 3 choices are useless for combat. So maybe allow to pick only useful skills? Also if you try to loot containers, beware. some of them trapped and you can not know they are trapped. If container trapped you have 3 outcomes. they raise your lust or they lower your health or they force 2-3 random restrains on you.

I think maybe dev should implement new skill tree that can helps in dungeon delving.

I think that skills will be useful. 3 skills that adds 3 points to stats to character, when staring dungeon You allocate them at start of delve. Call that skills acclimatization. one skill that allows you pick one free skill at start of dungeon. 3 skills that allows you chance to detect that loot container is trapped. I think first get you 15%, then second adds another 15% and final add 20%. so you have 50% chance to detect trap. Another one that allows you use rest place to recover some heath. And maybe another several ones, that slightly raiseschances that broken vendomat give you something. And/Or increase how much attempts you can use that vendomat.
 
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