Played for about an hour and a half, knew I'd have to come over here and give it a 1-star review when I accidentally quick saved for the 5th time and actually put me head into my hands. I wish I could have given it more time, but time is finite, and I'd much rather waste it venting online than continuing to torture myself with this game.
Firstly, the game seems oddly balanced - early encounters completely wipe the floor with you, and it's not even close. I can understand characters starting out weak - it allows them to grow and gives the RPG elements a chance to shine. I do feel, however, that it's probably been taken too far in this instance. Your milage may vary.
A second minor point: the visuals are pretty inconsistent and blurry. I don't typically mind visuals in games, but this one has really noticible art-style shifts and generally looks odd. Honestly pretty typical for RPG-Maker games (especially in full-screen).
A third thing before we get into the real meat and potatoes is that the giga-brain, 60,000-IQ genius who made this game decided to make saving the game manually as annoying as possible, and bound quick-save to 'Q' and quickload to 'Q' + 'Shift'.
Who. Does. That? I mean seriously, who in the ever loving heck bounds quick-save and quick-load to the SAME GODDAMN KEY?
But the real reason I'm here is the chess minigame. It's miserable. First of all, the whole setup is kinda fail RP. Imagine, if you will, heading in to your local library, but before you can peruse the shelves, you have to pass a puzzle challenge, and if you fail you actually, literally, fucking die. In a public library.
The rules of the puzzle are pretty poorly explained and this leads to truly frustrating moments; especially when you
think you understand what's going on, only for you to step on a tile, get spikes through your whole body, and really question your life choices.
The puzzle involves moving accross a chess board mid-game. The rules (as written) suggest that if you move into a tile where white can 'see', you are safe. If you move into a tile where black can 'see', you are not. Interpreting that 'vision' means where they can move is pretty straight forward. The problems arise with just about everything else.
First of all, as any chess connoisseur knows, some pieces move all diagonal and shit. Moving diagonal in RPG-Maker from a standing start is always awful, as you have to press both directions at the exact same time. If you don't, you can probably look forward to re-loading.
The problems arise in how the creator of the game interprets his puzzle hints, and how (I imagine) other people might interpret them. Take for example: Table 1. Look at the table below, and in your mind imagine which squares would be safe to stand on. Please do this before reading on.
aa | | | |
| White Pawn | | Black Knight |
| | aa | |
If we were to guess, we'd have to make several assumptions to begin with. First of all, what happens when a while and black piece have 'vision' over the same tile? Which colour/shade wins out?
Fortunately for us, white wins. This means that while the black knight has 'vision' on the tile below the white pawn, we can stand there safely.
... right? Right? Uh, oh, guess you're wrong you stupid fucker! (I'm sorry, I'm very upset at this game.) While white 'vision' DOES overpower black 'vision', we have to also consider how the piece actually moves. Of course!
The reason why those tiles must not be safe is because the white pieces are moving upwards, and this is actually supported by the facing of the statues in the clues. So while the tile underneath is not safe, the tile above must be safe... right?
Wrong again bozo! The tile above is also dangerous! So at this point, I'm looking at the board, thinking to myself "I want to die", but also a lot more relevant to the issue at hand "this game sucks". I then assume that the pieces must be moving side-to-side, but a black pawn on the leftmost column dismisses that idea.
For some reason that I cannot comprehend, pawns
only have 'vision' over diagonal tiles, even though in chess pawns can only move diagonally if they are attacking.
I don't know if I'm doing a good job conveying the frustration, but the whole board is like this. I've just been covering the pawn movement. For some reason bishops are extremely short sighted; a handful of the black pawns appear to be too lazy to actually bother attacking; and there is one instance that made me lose my mind, and I have to show it.
Pawn | Pawn | | | | |
| | | | Pawn | |
Player | Pawn | | | | Rook |
| | | aa | | |
| | Rook | | | Bishop |
| | | aa | | |
In Table 2 above, the location where the player is currently standing is marked as a danger spot, where the spikes kill you. Why? WHY? I don't understand. Is it the rook on the far right? Did it gain the ability of flight? Did they put the bishops danger tiles in the wrong place by accident? I don't know, but I'm done. I'm sorry for the novella.