Reviewing for [v3.9.7]
As the game is now, I wholly do not recommend it for anyone. It's a tedious incoherent mess gameplaywise, and I'm not sure who the lore is going to appeal to.
You spend a lot of time either avoiding fights or walking around, waiting for your HP to regenerate, because a single beginner encounter has the possibility of outright murdering you at full health. You don't even have the option to grind for xp or gold to stop being threatened by anything more dangerous than a single rat. This wouldn't be so bad, if not for the game having both random encounters and wandering enemies. The wandering enemies, for whatever reasons, will persistently pursue you even if you re-enter the map. They can physically block off your path and you can't run from fights triggered by them. You also top out at 6 seconds of sprint, so you can't simply run past the quicker ones. The random encounters sometimes drop things you can't kill even at max health, so you're forced to reload a save until you manage to either win or flee. I feel like I'm constantly save scumming just to experience the game as it was intended.
The game's GUI in general is pretty bad. For example, you have to click through several menus just to access your item list. One of the menus allow you to sort by categories, but some of the categories have duplicates, requiring several extra button presses to scroll past them. Your skill tree(?) under the Temple menu, for some reasons, has a third of its skill descriptions displaced. An entry for the spear will be for the bow, the axe will be for the spear, etc. The quest objectives sometimes either don't properly update or are very picky about what you're supposed to do, despite its very vague description. There's no way to check what a specific Blessing does. The game doesn't automatically tell you what you can't wear or use because of your class choices. Speaking of which, starting the game as the leader (adventurer) class will give you a set of rogue armor and a dagger that you can't use.
The bits of lore and story I've seen is kinda generic. Basically the continent was recently saved or something. There's a lot of names, history, and political lore that seem to go somewhere, but then don't. Like you learn about why a place is named such and such, but it mostly boils down to "well actually, it used to have no name or was called this, but at some point it became this." They generally all allude to this war, but never actually get into details about why it happened, other than a dragon named Hikari being the antagonist in it. There seems to be only one religion in the world, the it's some form of pseudo-Christianity. But the story gives off strong "religion bad, atheisms good" vibes. Despite the very obviously European-inspired setting, a lot of the important names seem to Japanese for some reasons. You also get odd bits of lore that's really hard to follow, like a pair of twins named Yin and Yang, who are adopted by a prince who happened to come from the same orphanage, and despite being a legitimized prince, isn't recognized by his adoptive father, a king, or something, for some reasons. Like why did the king adopt this dude, and why did this dude adopt these twins? Who the hell named them Yin and Yang? Why the fuck is a nun repeatedly sending a kid through monster-infested territory to get booze for her?
Also, the culture seems to be overtly racist and sexist as hell. They're not racist to the Asian-sounding dudes, naw, they're just racist to the dark skinned middle-eastern parallels that sells brain-dead, half-monster sex slaves that aren't people, or so the game insists. There's also traditional gender roles and a peculiar stance on homosexuality. There's a recurring joke about women being attracted to stereotypical meat-headed barbarians for reasons I can't fathom. Apparently, two dudes can't just get it on, one absolutely must be a submissive femboy with long hair and soft features. Ironically, there's very little explanations on the why in this area. The slave thing can be summarized as "just because" and the sexism as "because hormones." At first I thought the game was making fun of medieval culture, which itself makes it hard to take the game's lore seriously, but the fetishization aspect makes it feel like a mismatch of genres.
I get the impression that the game is very confused about whether it actually wants to be taken seriously or not. The less serious bits often break the immersion of the more serious bits, and the more serious bits come in pieces that don't seem interesting or relevant on its own. I'm not saying that the game shouldn't have funny or lighthearted bits at all, but there are times where I have to wonder if a certain scenario is intentionally tone-deaf or if the dev didn't notice the more serious implications. I could go about ignoring most non-quest interactions, but the game dumps you into the world with no real direction or objectives. No matter what, you're basically forced to wander aimlessly, and it quickly gets tiring between the game's large map and needlessly punishing gameplay. Honestly, I'm not sure who would be happy to play this.