RPGM - Broken Reality RPG [v4.2.2] [Rutsah]

  1. 5.00 star(s)

    obamba

    Very interesting setting, love the eldritch influences and the worldbuilding.
    I like the different paths you can take based on your customization. Very nice characterization for the companions. Kinda rough mechanically but that's more of an rpgm issue.
    Altough the level design isn't confusing, adding a map would be nice, to keep track of what's left to explore or return to as you unlock more abilities etc.
    Decent voice acting, good art.
    Overall good base for a nice game.
  2. 2.00 star(s)

    Vingyard

    1. Bugs plague the game, with crashes all over the place. In the discussion I gave more details on those.
    2. The game itself doesn't know what it wants to be. It tries to be an open world, but exploration is extremely slow and punishing.
    3. Random enemies go from extremely tough to extremely weak, but what never changes is they are always a plague with one weak boar alerting everyone else and making taking a few steps impossible with all the others rushing at you.
    4. Combat is extremely dull. You always end up doing the same things every fight.
    5. The RPG element is horribly implemented. You are extremely limited in what you can do based on your initial choices and there's no way to change it, locking you out of way too many things. This by itself would be fine if at least each individual role path was well fleshed out and fun, but they aren't because of how limited they all are.
    6. It has some voice acting but it's all over the place. It would honestly do better without it as it's just very poorly done.

    All in all, it tries to be too many things but fails to do either right. It's not a good RPG, it's not a good eroge, it's not a good visual novel and most importantly, it's not fun
  3. 1.00 star(s)

    123910

    Played for about an hour and a half, knew I'd have to come over here and give it a 1-star review when I accidentally quick saved for the 5th time and actually put me head into my hands. I wish I could have given it more time, but time is finite, and I'd much rather waste it venting online than continuing to torture myself with this game.

    Firstly, the game seems oddly balanced - early encounters completely wipe the floor with you, and it's not even close. I can understand characters starting out weak - it allows them to grow and gives the RPG elements a chance to shine. I do feel, however, that it's probably been taken too far in this instance. Your milage may vary.

    A second minor point: the visuals are pretty inconsistent and blurry. I don't typically mind visuals in games, but this one has really noticible art-style shifts and generally looks odd. Honestly pretty typical for RPG-Maker games (especially in full-screen).

    A third thing before we get into the real meat and potatoes is that the giga-brain, 60,000-IQ genius who made this game decided to make saving the game manually as annoying as possible, and bound quick-save to 'Q' and quickload to 'Q' + 'Shift'.
    Who. Does. That? I mean seriously, who in the ever loving heck bounds quick-save and quick-load to the SAME GODDAMN KEY?

    But the real reason I'm here is the chess minigame. It's miserable. First of all, the whole setup is kinda fail RP. Imagine, if you will, heading in to your local library, but before you can peruse the shelves, you have to pass a puzzle challenge, and if you fail you actually, literally, fucking die. In a public library.

    The rules of the puzzle are pretty poorly explained and this leads to truly frustrating moments; especially when you think you understand what's going on, only for you to step on a tile, get spikes through your whole body, and really question your life choices.

    The puzzle involves moving accross a chess board mid-game. The rules (as written) suggest that if you move into a tile where white can 'see', you are safe. If you move into a tile where black can 'see', you are not. Interpreting that 'vision' means where they can move is pretty straight forward. The problems arise with just about everything else.

    First of all, as any chess connoisseur knows, some pieces move all diagonal and shit. Moving diagonal in RPG-Maker from a standing start is always awful, as you have to press both directions at the exact same time. If you don't, you can probably look forward to re-loading.

    The problems arise in how the creator of the game interprets his puzzle hints, and how (I imagine) other people might interpret them. Take for example: Table 1. Look at the table below, and in your mind imagine which squares would be safe to stand on. Please do this before reading on.
    aa
    White PawnBlack Knight
    aa
    If we were to guess, we'd have to make several assumptions to begin with. First of all, what happens when a while and black piece have 'vision' over the same tile? Which colour/shade wins out?

    Fortunately for us, white wins. This means that while the black knight has 'vision' on the tile below the white pawn, we can stand there safely.

    ... right? Right? Uh, oh, guess you're wrong you stupid fucker! (I'm sorry, I'm very upset at this game.) While white 'vision' DOES overpower black 'vision', we have to also consider how the piece actually moves. Of course!

    The reason why those tiles must not be safe is because the white pieces are moving upwards, and this is actually supported by the facing of the statues in the clues. So while the tile underneath is not safe, the tile above must be safe... right?

    Wrong again bozo! The tile above is also dangerous! So at this point, I'm looking at the board, thinking to myself "I want to die", but also a lot more relevant to the issue at hand "this game sucks". I then assume that the pieces must be moving side-to-side, but a black pawn on the leftmost column dismisses that idea.

    For some reason that I cannot comprehend, pawns only have 'vision' over diagonal tiles, even though in chess pawns can only move diagonally if they are attacking.

    I don't know if I'm doing a good job conveying the frustration, but the whole board is like this. I've just been covering the pawn movement. For some reason bishops are extremely short sighted; a handful of the black pawns appear to be too lazy to actually bother attacking; and there is one instance that made me lose my mind, and I have to show it.
    PawnPawn
    Pawn
    PlayerPawnRook
    aa
    RookBishop
    aa
    In Table 2 above, the location where the player is currently standing is marked as a danger spot, where the spikes kill you. Why? WHY? I don't understand. Is it the rook on the far right? Did it gain the ability of flight? Did they put the bishops danger tiles in the wrong place by accident? I don't know, but I'm done. I'm sorry for the novella.
  4. 5.00 star(s)

    Lazigami

    After playing the old version and then the remake, I noticed significant improvements in the unique level-up and perk system, as well as the world-building and characters. I wish there was a way to recover MP besides sleeping though!!
  5. 5.00 star(s)

    Gelia

    Great game, it still lacks a lot of content but it's a big game.
    I hope it will have more trap content and a good history. But for now it does the work, just give this game time and it will be one of the greats in the platform.

    Current version 4.2.2
  6. 5.00 star(s)

    Renard312

    The game doesn't really focus on the hentai content and tries to show us the story of Psema; land of diseases, suffering, lies and illusions. The game does a great job on story telling and many other aspect such as:

    -Graphic Design
    It doesn't use basic RPGMaker assets but own customs assets that all have the same drawing style/quality. Those assets makes us feel the games atmosphere.

    -Combat
    It's one of the most crucial aspect of the game. It's deep, logical and challenging. It's good if you like thinking about your own build and trying to improve it. But it's hard to understand when you first try to play this game if you don't like reading.

    -Interactions
    This game is full of interactable objects and NPCs that will give you quests and info about everything. You can really lose your hours talking to NPCs or finding secrets notes that deep within Psema.

    -Game Length
    Each class takes about 10 hours to do everything in the game.
    In my first playthrough it took me 25 hours to do only finish 80% the total content that this game offers.

    There are some bad things about the game like bugs, they are not game-breaking only some minor graphical problems. Other than that lack of crafting there is not that much of good items that you can craft so the game really lacks from that aspect.

    This is going to be my first review on F95Zone, so if Rutsah sees my review I want this game to improve itself and tell us the real story of Psema.

    This game is worth trying if you are looking for a deep, fun to play combat and a great story that is immersing.
  7. 1.00 star(s)

    Deleted member 2755092

    After having tried several times, this is simply not worth the trouble.

    You're unable to fight (or win) any fights at the beginning, while I can appreciate being a beginner adventurer, being unable to survive a one on one with the first mob you encounters, is just very poor design.

    The maps, while generally not being huge, are a pain in the ass, due to the game's resolution being so tiny. They're also overcrowded and overfilled with blockers, making it really fucking annoying to simply move forward.

    Having checked the amount of renders available, the game is simply not worth anyone's time, and has a fap value bordering zero.

    If you want to play a tiny ass resolution pixel game with poorly designed classes, combat system, and the ability to lock yourself out of actually fighting right at the start, with virtually no sex scenes, then this game is for you.
  8. 5.00 star(s)

    master9057

    I played this game 2 time, i mean a year ago,, & now

    it not changed much, but additional content & some new mechanics really uplifted it what it was.

    i don't know why many people still pissed from dev, like come on dudes, don't you get bored with same things like grinding like crazy to gain exp or stuff.

    There are very few games in RPG maker category who comes with deep lore with horror & graphic violence . Its not in its perfect state but it can be OG.

    col system need to be balance , quest log glitches too. Lets hope dev finish this project before the reign of RPG maker gets over + people identify its real value like Fear & Hunger
  9. 1.00 star(s)

    Fading soul

    Well, game develops further without fixing problems from the start. Balance is trashed, economic is trashed and there are a lot of poor game design choices (like sprites for flowers that cannot be distinguished from collectable ones). The worst part is developer sees no problems at all. It is bad game and terrible porn game with questionable scenes (mostly without art at all)
  10. 4.00 star(s)

    Ximpactor

    This game is a mixed bag. This rating is not just based on the game as it is but also on the potential of this game. The game is actually pretty expansive and there is a lot of lore to this game, however as others have pointed out the game is quite glitchy, some of the maps could use a bit of an overhaul as routes are sometimes unneccessarily complicated, a fast travel system would be helpful. Four stars is probably a bit too high, however people should really play this game, and it has the potential to be one of the best games on this site.
  11. 2.00 star(s)

    Test_player69

    The gamer suffers from a lot of poor game design choices
    And has several bugs and problems that will turn away most players.
    So I can only give it a bad rating for now.

    - Battles are boring, not animated, unbalanced and uninspired.
    - For whatever reason the developer thought getting 0 exp from them is a good idea, making every encounter pretty much a time waste.
    - on top of that you have annoying random encounters AND signature once too, why would you take both? No idea, seems not thought out well
    - get ready to be one shot, stun locked or just stomp everything
    by spamming the same overpowered skill over and over again.
    - the game tries to be so many things, but fails in execution of almost all
    - artstyle is all over the place and extremely inconsistent so is the balance
    - story is ok and could have potential, so are some features
    - to many areas, specially the forest areas are a maze like chore

    NOTE: If
    you play this in the hopes of god hentai scenes, then that is silly of you,
    the game barley has anything in that regard...
    and the little is has is of extreme poor quality.
    Just text spam and black screen, or art that is not very consistent
    or appealing to the eyes. Better move on, this game only has pain for you.

    2 stars I can give at most for now...
    I am not surprised the Kickstarter failed on this game.
    The project would have potential if done by a competent developer tho.
    However, the current one seems to try to rush things
    and is unwilling to adapt and overcome some obvious glaring issues.
  12. 5.00 star(s)

    XCalibar

    The game has a lot of potential as a well-written RPG. I played a year ago and was blown away by the creativity. The world to explore was already quite large. Taking me days and days of gaming to reach end of content (Reminded me of vhgame's large world). And there were so many ways to play, that it does feel personalized when the writing reflects that.

    As for the bad news, back when I played last, the graphics were sub-RPGmaker mostly. Though with an interesting style... The latest screenshots look like it is getting a overhaul, so hopefully it maintains the interesting style and way ups the resolution or something.

    Combat seemed a major part of the game (it was with my build, though might be able to get around it? I only tried one class...) It had a steeeep difficulty at the start, though with my tendency to save-scum I went from zero to hero pretty quick. :D
    I think H-scenes had great writing, though I was too focused on just enjoying the game as a RPG, and H-scenes didn't seem to be littered commonly. Things could have changed though, as I see more art is being developed...

    Bottomline: tons of potential as an unrated RPG with a unique world and great writing. Will it be a great H-game? Unclear, but I still look forward to seeing it develop.
  13. 1.00 star(s)

    jimjams24

    Awful game mechanics with a generic story. Its a very grindy game to reach any sort of sexual content, which is just painful to get to. The game balance is very poor and some of the decision makings are bizarre. For example having to run through starting areas because you are too weak to fight anything, why not make the player capable to fight or skip these areas entirely?

    The only positive is that there are a few good ideas however they are lost in the huge mess.
  14. 1.00 star(s)

    ProstoSmile

    A great game with a lot of problems that largely overlap with a bunch of interesting mechanics, but only one innovation spoils everything, they took away the ability to farm experience on mobs, which used to save you from ass balance, not the one when you are interested like in DS, but how in games with bad balance.
  15. 4.00 star(s)

    The Lamb Sauce

    First time writing a review.

    World buidling: 5/5
    Very convoluted, intriguing, and dark. Had me read every lore-related dialogue and journals. If you like dark-fantasy, you will like this game 5 mins in.

    H-scene: 2/5
    Below-averge. The game is not certified for fapping as the H-scenes are far in between and are not very appealing (the models are pretty good tho.)

    Gameplay: 4/5
    Like every other RPGM gameplay but the world is more unforgiving - which I like - if you don't plan your paths. (Example: the only way to replenish mana is to rest and you have access to powerful enemies early on so you have to save early on to avoid going against one absentmindly.) There is also no grinding in this game. You level up be doing quests, which are mostly talking and delivering from lv1 to 5. The combat is pretty slow however.

    A solid game and a solid dev. The updates also normally have a decent amount of content.
  16. 1.00 star(s)

    jubei1

    starting off this game is way to difficult no way to heal, no money drop from monsters ,quest dont give hardly any money, inns are way to exspensive.The monsters are way to powerful at the start prices on potions are way to exspensive also.
    Likes: Lelix
  17. 1.00 star(s)

    Ferghus

    Reviewing for [v3.9.7]
    As the game is now, I wholly do not recommend it for anyone. It's a tedious incoherent mess gameplaywise, and I'm not sure who the lore is going to appeal to.

    You spend a lot of time either avoiding fights or walking around, waiting for your HP to regenerate, because a single beginner encounter has the possibility of outright murdering you at full health. You don't even have the option to grind for xp or gold to stop being threatened by anything more dangerous than a single rat. This wouldn't be so bad, if not for the game having both random encounters and wandering enemies. The wandering enemies, for whatever reasons, will persistently pursue you even if you re-enter the map. They can physically block off your path and you can't run from fights triggered by them. You also top out at 6 seconds of sprint, so you can't simply run past the quicker ones. The random encounters sometimes drop things you can't kill even at max health, so you're forced to reload a save until you manage to either win or flee. I feel like I'm constantly save scumming just to experience the game as it was intended.

    The game's GUI in general is pretty bad. For example, you have to click through several menus just to access your item list. One of the menus allow you to sort by categories, but some of the categories have duplicates, requiring several extra button presses to scroll past them. Your skill tree(?) under the Temple menu, for some reasons, has a third of its skill descriptions displaced. An entry for the spear will be for the bow, the axe will be for the spear, etc. The quest objectives sometimes either don't properly update or are very picky about what you're supposed to do, despite its very vague description. There's no way to check what a specific Blessing does. The game doesn't automatically tell you what you can't wear or use because of your class choices. Speaking of which, starting the game as the leader (adventurer) class will give you a set of rogue armor and a dagger that you can't use.

    The bits of lore and story I've seen is kinda generic. Basically the continent was recently saved or something. There's a lot of names, history, and political lore that seem to go somewhere, but then don't. Like you learn about why a place is named such and such, but it mostly boils down to "well actually, it used to have no name or was called this, but at some point it became this." They generally all allude to this war, but never actually get into details about why it happened, other than a dragon named Hikari being the antagonist in it. There seems to be only one religion in the world, the it's some form of pseudo-Christianity. But the story gives off strong "religion bad, atheisms good" vibes. Despite the very obviously European-inspired setting, a lot of the important names seem to Japanese for some reasons. You also get odd bits of lore that's really hard to follow, like a pair of twins named Yin and Yang, who are adopted by a prince who happened to come from the same orphanage, and despite being a legitimized prince, isn't recognized by his adoptive father, a king, or something, for some reasons. Like why did the king adopt this dude, and why did this dude adopt these twins? Who the hell named them Yin and Yang? Why the fuck is a nun repeatedly sending a kid through monster-infested territory to get booze for her?
    Also, the culture seems to be overtly racist and sexist as hell. They're not racist to the Asian-sounding dudes, naw, they're just racist to the dark skinned middle-eastern parallels that sells brain-dead, half-monster sex slaves that aren't people, or so the game insists. There's also traditional gender roles and a peculiar stance on homosexuality. There's a recurring joke about women being attracted to stereotypical meat-headed barbarians for reasons I can't fathom. Apparently, two dudes can't just get it on, one absolutely must be a submissive femboy with long hair and soft features. Ironically, there's very little explanations on the why in this area. The slave thing can be summarized as "just because" and the sexism as "because hormones." At first I thought the game was making fun of medieval culture, which itself makes it hard to take the game's lore seriously, but the fetishization aspect makes it feel like a mismatch of genres.

    I get the impression that the game is very confused about whether it actually wants to be taken seriously or not. The less serious bits often break the immersion of the more serious bits, and the more serious bits come in pieces that don't seem interesting or relevant on its own. I'm not saying that the game shouldn't have funny or lighthearted bits at all, but there are times where I have to wonder if a certain scenario is intentionally tone-deaf or if the dev didn't notice the more serious implications. I could go about ignoring most non-quest interactions, but the game dumps you into the world with no real direction or objectives. No matter what, you're basically forced to wander aimlessly, and it quickly gets tiring between the game's large map and needlessly punishing gameplay. Honestly, I'm not sure who would be happy to play this.
  18. 4.00 star(s)

    Time Killer1981

    I am writing at the time of version 3.9.6.
    Not bad. Enjoyed spending two hours of my life on the game. Why can't I recommend it to everyone? Friends, not all people are fluent in English. Have you played NAMCO's Tales of games? The language is simple, school level. this is a good example of what to strive for. Yes, I understand what I read, but I'm not happy, I'm translating. In general, the author, be simpler, not all are English) But otherwise, everything is fine, I wish you development and say goodbye.

    Пишу на момент версии 3.9.6.
    Очень неплохо. С удовольствием потратил два часа своей жизни на игру. Почему я не могу её рекомендовать всем? Друзья, не все люди свободно общаются на английском языке. Вы играли в игры от NAMCO серии Tales of? Там язык простой, школьного уровня. это хороший пример того к чему надо стремиться. Да, я понимаю то что читаю, но я не радуюсь, я занимаюсь переводом. В общем, автор, будь проще, не все англичане) А в остальном, все хорошо, желаю развития и прощаюсь
  19. 3.00 star(s)

    Medianoche

    The story is beautiful, it grabs you and makes you want to explore to understand the world, there is a lot of attention to detail, but I give it 3 stars for the horrible battle systems added by limitation when running (in a world as giant as the one in this game, the fact of limiting the race is a hindrance) and also having to suffer random battles when you can already see the monsters on the map, you can stealthily dodge all the monsters, BUT A RANDOM MONSTER APPEARS AND YOUR IMMERSION IN IT GAME RUINS YOU. A good giant world game that fixes these bugs is the rpg BLACKSOUL 2, but it doesn't have as many characters with as much dialogue as this game. Hopefully one day the running problem will improve and the random battles will only slow down the exploration of this richly detailed world
  20. 5.00 star(s)

    Mabodofu

    This game has quite a nice theme to it, a Lovecraftian fantasy setting with focus on the more grim aspects of being an adventurer in such a world. While the game is one of the best ive played made in the RPGM, it still has some bugs that need to be fixed. The game is also quite challenging by RPGM standars and if you pick the "wrong" perks, it can be quite hard early game. The game also offers replayability value due to there being different companions avaible to you depending on what class you start with. All in all i think this is a good game with potentiall for being a great one.