SunBoots

New Member
Jul 11, 2017
9
107
Pretty impressive so far.
Easily among the more cohesively-written stuff here.

I'm not (personally) particularly moved by the rather black and white approach to choices/dialogue, tho.

>Trust is required for interactions of corruption
>But you build trust by being agreeable
>The choices you make define how your character views things, but there's no nuance to it
>So there's no incentive to NOT try and gain trust from everyone, it doesn't seem to affect my character's personality, which just defaults to hyper generic 'good' guy, outside of the decisions around fetish preferences.

The spoiler box below is mostly really specific to my own thoughts and frankly not worth reading, but left in should more overly pointless feedback(?) be wanted. Once more, it's just ranting.
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------------

It's refreshing to have a baseline for a game here to be good enough that my criticism is the direction, rather than the quality.
Few and far between. Also to note, this criticism is only given because I feel the author is trying trying to add the nuance of a complex world, but it feels like it doesn't carry through to (most of) the characters, writing or actions, thus far. Stuff that can't even manage the attempt wouldn't need this consideration.

Look forward to more content.
 
Last edited:

derrica1

New Member
Nov 14, 2020
4
3
In case it's helpful I got an error message, I started from the start and the ignore button let me continue.
Amazing game by the way, especially like the music and writing!

Edit: I got a second error message, after talking to the Naga bartender, this one didn't allow me to ignore it but I could rollback.
Edit2: Third error message at the credits, Hope it helps.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1842, in execute
    if renpy.python.py_eval(condition):
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 01:34:03 2024



```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/nadir_events.rpy", line 2318, in script
    jump sl_start_menu
ScriptError: could not find label 'sl_start_menu'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/nadir_events.rpy", line 2318, in script
    jump sl_start_menu
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1698, in execute
    rv = renpy.game.script.lookup(target)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\script.py", line 1103, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'sl_start_menu'.
```


I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 2186, in script
    owner "jordana#1181, Valkera"
Exception: Sayer 'owner' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 2186, in script
    owner "jordana#1181, Valkera"
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 575, in execute
    who = eval_who(self.who, self.who_fast)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 464, in eval_who
    raise Exception("Sayer '%s' is not defined." % who)
Exception: Sayer 'owner' is not defined.

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 02:35:45 2024
 
Last edited:

Wistala

Member
Game Developer
Jul 24, 2020
130
542
In case it's helpful I got an error message, I started from the start and the ignore button let me continue.
Amazing game by the way, especially like the music and writing!

Edit: I got a second error message, after talking to the Naga bartender, this one didn't allow me to ignore it but I could rollback.
Edit2: Third error message at the credits, Hope it helps.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1842, in execute
    if renpy.python.py_eval(condition):
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire11 == True or saved_self == True:
NameError: name 'floyd_pet_desire11' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 01:34:03 2024



```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/nadir_events.rpy", line 2318, in script
    jump sl_start_menu
ScriptError: could not find label 'sl_start_menu'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/nadir_events.rpy", line 2318, in script
    jump sl_start_menu
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 1698, in execute
    rv = renpy.game.script.lookup(target)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\script.py", line 1103, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'sl_start_menu'.
```


I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 2186, in script
    owner "jordana#1181, Valkera"
Exception: Sayer 'owner' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 2186, in script
    owner "jordana#1181, Valkera"
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 2557, in execute
    Say.execute(self)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 575, in execute
    who = eval_who(self.who, self.who_fast)
  File "D:\jdown\BrokenSky-V0 1-win\BrokenSky-V0.1-win\renpy\ast.py", line 464, in eval_who
    raise Exception("Sayer '%s' is not defined." % who)
Exception: Sayer 'owner' is not defined.

Windows-10-10.0.19045 AMD64
Ren'Py 8.2.1.24030407
Broken Sky V0.1
Fri Jun 21 02:35:45 2024
Thank you! But these errors and quite a few more have all been fixed in V0.11 of the game!

I see you are playing on windows, the patch from 0.1 to 0.11 is only a few kilobytes if you'd like to give it a download!
 
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derrica1

New Member
Nov 14, 2020
4
3
Thank you! But these errors and quite a few more have all been fixed in V0.11 of the game!

I see you are playing on windows, the patch from 0.1 to 0.11 is only a few kilobytes if you'd like to give it a download!
Thanks for the response, I'll download the update :)
 
  • Red Heart
Reactions: Wistala

karbonara

New Member
Apr 12, 2024
2
1
I've like to report a bug
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
  File "/BrokenSky-V0.11-linux/renpy/ast.py", line 1842, in execute
    if renpy.python.py_eval(condition):
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined

Linux-6.9.5 x86_64
Ren'Py 8.2.1.24030407
Broken Sky V0.11
Sun Jun 23 21:25:15 2024
 
Last edited:
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Raoddik

Member
Oct 11, 2021
372
375
Love the new update, so much potential but at the same time I'm little worried if it's not too ambitious, still, really looking forward for more. :)
 
Last edited:
  • Red Heart
Reactions: Wistala

Wistala

Member
Game Developer
Jul 24, 2020
130
542
I've like to report a bug
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/Mission 1 script.rpy", line 602, in script
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
  File "/BrokenSky-V0.11-linux/renpy/ast.py", line 1842, in execute
    if renpy.python.py_eval(condition):
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/Mission 1 script.rpy", line 602, in <module>
    if flash1 == True or floyd_pet_desire1 == True or saved_self == True:
NameError: name 'saved_self' is not defined

Linux-6.9.5 x86_64
Ren'Py 8.2.1.24030407
Broken Sky V0.11
Sun Jun 23 21:25:15 2024
Damn, that bug was hiding underneath a different bug. Thank you though!
 
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Reactions: karbonara

karbonara

New Member
Apr 12, 2024
2
1
Replaying second Wistala scene causes error

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gallery_screen.rpy", line 1949, in script
    Sh "Sorry [P], Wistala will be hanging up now. This next part is just for us."
NameError: Name 'playername' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gallery_screen.rpy", line 1949, in script
    Sh "Sorry [P], Wistala will be hanging up now. This next part is just for us."
  File "/BrokenSky-V0.11-linux/renpy/ast.py", line 2557, in execute
    Say.execute(self)
  File "/BrokenSky-V0.11-linux/renpy/ast.py", line 615, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "/BrokenSky-V0.11-linux/renpy/exports.py", line 1493, in say
    who(what, *args, **kwargs)
  File "/BrokenSky-V0.11-linux/renpy/character.py", line 1379, in __call__
    what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
  File "/BrokenSky-V0.11-linux/renpy/character.py", line 1293, in prefix_suffix
    return (sub(prefix) + sub(body) + sub(suffix))
  File "/BrokenSky-V0.11-linux/renpy/character.py", line 1273, in sub
    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 368, in substitute
    s = interpolate(s, kwargs) # type: ignore
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 97, in interpolate
    rv += format(value, fmt)
  File "/BrokenSky-V0.11-linux/renpy/character.py", line 1243, in __format__
    return format(str(self), spec)
  File "/BrokenSky-V0.11-linux/renpy/character.py", line 1235, in __str__
    rv = renpy.substitutions.substitute(who)[0]
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 368, in substitute
    s = interpolate(s, kwargs) # type: ignore
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 86, in interpolate
    raise e
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 78, in interpolate
    value = renpy.python.py_eval(code, {}, scope)
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "/BrokenSky-V0.11-linux/renpy/python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
  File "/BrokenSky-V0.11-linux/renpy/substitutions.py", line 310, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'playername' is not defined.

Linux-6.9.6 x86_64
Ren'Py 8.2.1.24030407
Broken Sky V0.11
Mon Jun 24 21:01:19 2024
 

southpawscout

New Member
Jul 30, 2023
1
4
Is this game going to just be a chain of mandatory losses where you and your partners either die or get raped?

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Earlier into the game, it's really strange Lilly asks you to be in a relationship after you have sex with her just to joke about cheating on you.
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One of the other things I do find a little surprising is the polarity between sub and dom options. Some of the dom options and the corruption mechanic make me wonder how "evil" can the player be?
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I'm going to go ahead and admit the only reason I decided to try this game out was because the NTR content is promised to be completely disabled if you pick the right choices or filter them out. The characters are cute, the art and scenes are nice, even the content I never will try getting in a genuine playthrough are well drawn. Playing it again with the filters I wanted on made the experience marginally more enjoyable, but the mandatory defeats and the feeling I'm playing the game wrong with the filters enabled sours it a little bit. I hope the content currently in the game isn't final and is willing to be expanded up with either better scenarios or choices at aren't cosmetic. It's disheartening to see a worthless stat and attribute screen that has no affect on your choices, especially very serious choices. The filters are nice and I genuinely appreciate them, but it's a shame they're currently the only way to avoid or disallow content you don't like as of right now.
 

Wistala

Member
Game Developer
Jul 24, 2020
130
542
Is this game going to just be a chain of mandatory losses where you and your partners either die or get raped?

You don't have permission to view the spoiler content. Log in or register now.


Earlier into the game, it's really strange Lilly asks you to be in a relationship after you have sex with her just to joke about cheating on you.
You don't have permission to view the spoiler content. Log in or register now.


One of the other things I do find a little surprising is the polarity between sub and dom options. Some of the dom options and the corruption mechanic make me wonder how "evil" can the player be?
You don't have permission to view the spoiler content. Log in or register now.


I'm going to go ahead and admit the only reason I decided to try this game out was because the NTR content is promised to be completely disabled if you pick the right choices or filter them out. The characters are cute, the art and scenes are nice, even the content I never will try getting in a genuine playthrough are well drawn. Playing it again with the filters I wanted on made the experience marginally more enjoyable, but the mandatory defeats and the feeling I'm playing the game wrong with the filters enabled sours it a little bit. I hope the content currently in the game isn't final and is willing to be expanded up with either better scenarios or choices at aren't cosmetic. It's disheartening to see a worthless stat and attribute screen that has no affect on your choices, especially very serious choices. The filters are nice and I genuinely appreciate them, but it's a shame they're currently the only way to avoid or disallow content you don't like as of right now.
There's some good points here, so I'd like to take a moment to go through them one by one!

First: Is the game going to be a series of mandatory losses?
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Second: It's strange how Lilly asks to be in a relationship, only to talk about cheating on you the next day.

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Third, you comment on the extreme polarity between some sub and dom options and list the scene with Floyds slave as an example.

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Finally, you comment: "It's disheartening to see a worthless stat and attribute screen that has no affect on your choices, especially very serious choices. The filters are nice and I genuinely appreciate them, but it's a shame they're currently the only way to avoid or disallow content you don't like as of right now."

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Overall, I sincerely appreciate you taking the time to type all of that out! You have a lot of genuinely well constructed critcisms and thoughtful questions and even helped me come up with a solution to an awkward point I'd been working on. I hope this has assuaged some of your concerns and cleared a few things up. I just want to wrap up by saying that I am aiming to make a genuinely compelling story to go alongside the erotic content and compelling stories require characters that feel real, the threat of loss, mistakes, growth, all of these things and more and so there will be events in the game that you don't like or make you feel bad but those events will lead to a more satisfying experience.
 

AtomicBoy

Newbie
Dec 12, 2018
87
69
I'm waiting for more content + some writing improvements. Game is great, scenes are average, but hot and i want more. Story is good. Still waiting for Lily footjob. So yep i love this game :D
 

Random83

New Member
Nov 13, 2023
1
1
Suggestion of a in-game option and a possible change ⬇
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(also English isn't my native language so sorry for the grammatical errors and other stuff in this comment).
 
Last edited:
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4.80 star(s) 39 Votes