- May 14, 2018
- 169
- 209
I'd like more male rape, game over,angry creampie and ahegao
thank you.ok this is pretty hot! so are like dildos and strap-ons planed? maybe even a Futa character? I really wants to see more that is all I know.
I will try to be as varied as possible.I'd like more male rape, game over,angry creampie and ahegao
just chiming in to support futa suggestionthank you.
strap-ons : Yes.
dildos: yes
Futa: I still don't know if as a playable character or as a support character due to the anatomical change that can give me problems.
Just to be contrary: I would like to avoid each of the things he asked for. I don't like to see dicks in my pornI will try to be as varied as possible.
It's complicated but not impossible.just chiming in to support futa suggestion
would turn the project from good to great for me, but understandable if it's too much hassle to implement
I have not explained the "Futa" well, they will not be applied to the characters, a futa character will be made which I will label as futa and there will be a filter to avoid fighting against him if you do not want it, the same will happen with the other characters created based on fetishes or similar actions. My idea is to make the game as mixed as possible, knowing that not everyone likes the same thing.Just to be contrary: I would like to avoid each of the things he asked for. I don't like to see dicks in my porn
Seriously, the faces are unique (and kind of crazy looking) and it would be a shame to kill that...
going broad sounds like a good thing, but try to keep the scope within your abilities to avoid scope creep and burnoutI have not explained the "Futa" well, they will not be applied to the characters, a futa character will be made which I will label as futa and there will be a filter to avoid fighting against him if you do not want it, the same will happen with the other characters created based on fetishes or similar actions. My idea is to make the game as mixed as possible, knowing that not everyone likes the same thing.
Yes, I made some changes to the code and I have to fix the other characters, but they will be ready for the next version.Im not sure if I missed something but is there only one character right now ?
No rush, thanks for the info.Yes, I made some changes to the code and I have to fix the other characters, but they will be ready for the next version.
maybe in a week.
I had planned something like that but the girl was not futa and she did not interact either, she only moved and acted as a referee in the rounds and at the end of the fight. But in the end it seemed like a lot of work and then I removed the rounds too, now I have an ally system in mind but I have to plan it well.maybe the Futa or male could be optional added in as like a referee? just watching walking back and forth with you as you fight but when those panties come down that is when they get more hands on, an with ether player. ether way just as the game is currently has my interest and support, when the Ai stuffed a butt plug in me I couldn't stop laughing.
Make the game you want to make.I will try to be as varied as possible.
In previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.Why does almost everyone try to ruin a good thing by adding futa in?
The idea of rounds seems like it could be fun. I think the original Soul Saber, which has been lost to time perhaps?, had a round system involved with it. Been so long that I do not entirely recall what happened past a small regen effect in between each round. I think the thing I'd want is that whatever background damage is accumulating might be lowered by some percentage?
Some ideas, like futa, are just not meant to be added in to ruin every game.
Make the game you want to make.
things like futa, if added, should probably be optionalIn previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.
I don't understand what you mean by background damage .
I will try to make the game as friendly for everyone without neglecting the direction of the game. I would like if someone does not like something to tell me so that I can reach a reasonable point.
The "background" damage is the meter that starts at 0% and builds up over time. If this is a fighting game, then perhaps makes sense to be a little different to add in the rounds? If this is a wrestling game, then the rounds make no sense what so ever. If the damage meter were at say 75%, at the end of the round it would reset to a lower number. Perhaps some formula like a 35% reduction or a flat number to reduce the accumulated damage into the next round.In previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.
I don't understand what you mean by background damage .
- The referee was a discarded idea and I don't think it will come back, to make it more dynamic I have planned to use objects from areas like mortal kombat 10 does, but only with combat orientation.The "background" damage is the meter that starts at 0% and builds up over time. If this is a fighting game, then perhaps makes sense to be a little different to add in the rounds? If this is a wrestling game, then the rounds make no sense what so ever. If the damage meter were at say 75%, at the end of the round it would reset to a lower number. Perhaps some formula like a 35% reduction or a flat number to reduce the accumulated damage into the next round.
In other news, I have seen something from another game maker where the referee interfered from time to time by jumping into the foreground and groping at whoever was there to be grabbed when the ref jumped forward. Not sure if that is what you intend to do, but perhaps there is a struggle meter to escape more than only the finishing move going forward?