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Unity BrokenPanty [v0.6.2] [XGroundhog]

4.30 star(s) 4 Votes

XGroundhog

Member
Game Developer
Jul 15, 2023
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ok this is pretty hot! so are like dildos and strap-ons planed? maybe even a Futa character? I really wants to see more that is all I know.
thank you.
strap-ons : Yes.
dildos: yes
Futa: I still don't know if as a playable character or as a support character due to the anatomical change that can give me problems.
 
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ViviX12

Engaged Member
Jan 5, 2019
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thank you.
strap-ons : Yes.
dildos: yes
Futa: I still don't know if as a playable character or as a support character due to the anatomical change that can give me problems.
just chiming in to support futa suggestion
would turn the project from good to great for me, but understandable if it's too much hassle to implement
 
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kalimir

Newbie
Dec 17, 2020
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I will try to be as varied as possible.
Just to be contrary: I would like to avoid each of the things he asked for. I don't like to see dicks in my porn :)
Seriously, the faces are unique (and kind of crazy looking) and it would be a shame to kill that...
 
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XGroundhog

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Jul 15, 2023
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Just to be contrary: I would like to avoid each of the things he asked for. I don't like to see dicks in my porn :)
Seriously, the faces are unique (and kind of crazy looking) and it would be a shame to kill that...
I have not explained the "Futa" well, they will not be applied to the characters, a futa character will be made which I will label as futa and there will be a filter to avoid fighting against him if you do not want it, the same will happen with the other characters created based on fetishes or similar actions. My idea is to make the game as mixed as possible, knowing that not everyone likes the same thing.
 

ViviX12

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Jan 5, 2019
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I have not explained the "Futa" well, they will not be applied to the characters, a futa character will be made which I will label as futa and there will be a filter to avoid fighting against him if you do not want it, the same will happen with the other characters created based on fetishes or similar actions. My idea is to make the game as mixed as possible, knowing that not everyone likes the same thing.
going broad sounds like a good thing, but try to keep the scope within your abilities to avoid scope creep and burnout
 
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Aug 10, 2019
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maybe the Futa or male could be optional added in as like a referee? just watching walking back and forth with you as you fight but when those panties come down that is when they get more hands on, an with ether player. ether way just as the game is currently has my interest and support, when the Ai stuffed a butt plug in me I couldn't stop laughing.
 
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XGroundhog

Member
Game Developer
Jul 15, 2023
101
39
maybe the Futa or male could be optional added in as like a referee? just watching walking back and forth with you as you fight but when those panties come down that is when they get more hands on, an with ether player. ether way just as the game is currently has my interest and support, when the Ai stuffed a butt plug in me I couldn't stop laughing.
I had planned something like that but the girl was not futa and she did not interact either, she only moved and acted as a referee in the rounds and at the end of the fight. But in the end it seemed like a lot of work and then I removed the rounds too, now I have an ally system in mind but I have to plan it well.
 

freeko

Member
May 15, 2019
149
152
Why does almost everyone try to ruin a good thing by adding futa in?

The idea of rounds seems like it could be fun. I think the original Soul Saber, which has been lost to time perhaps?, had a round system involved with it. Been so long that I do not entirely recall what happened past a small regen effect in between each round. I think the thing I'd want is that whatever background damage is accumulating might be lowered by some percentage?

Some ideas, like futa, are just not meant to be added in to ruin every game.

I will try to be as varied as possible.
Make the game you want to make.
 
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XGroundhog

Member
Game Developer
Jul 15, 2023
101
39
Why does almost everyone try to ruin a good thing by adding futa in?

The idea of rounds seems like it could be fun. I think the original Soul Saber, which has been lost to time perhaps?, had a round system involved with it. Been so long that I do not entirely recall what happened past a small regen effect in between each round. I think the thing I'd want is that whatever background damage is accumulating might be lowered by some percentage?

Some ideas, like futa, are just not meant to be added in to ruin every game.


Make the game you want to make.
In previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.
I don't understand what you mean by background damage :(.

I will try to make the game as friendly for everyone without neglecting the direction of the game. I would like if someone does not like something to tell me so that I can reach a reasonable point.
 

ViviX12

Engaged Member
Jan 5, 2019
2,782
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In previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.
I don't understand what you mean by background damage :(.

I will try to make the game as friendly for everyone without neglecting the direction of the game. I would like if someone does not like something to tell me so that I can reach a reasonable point.
things like futa, if added, should probably be optional
 
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freeko

Member
May 15, 2019
149
152
In previous versions there was the round system but in the end I didn't like it and replaced it with the stun system.
I don't understand what you mean by background damage :(.
The "background" damage is the meter that starts at 0% and builds up over time. If this is a fighting game, then perhaps makes sense to be a little different to add in the rounds? If this is a wrestling game, then the rounds make no sense what so ever. If the damage meter were at say 75%, at the end of the round it would reset to a lower number. Perhaps some formula like a 35% reduction or a flat number to reduce the accumulated damage into the next round.

In other news, I have seen something from another game maker where the referee interfered from time to time by jumping into the foreground and groping at whoever was there to be grabbed when the ref jumped forward. Not sure if that is what you intend to do, but perhaps there is a struggle meter to escape more than only the finishing move going forward?
 
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XGroundhog

Member
Game Developer
Jul 15, 2023
101
39
The "background" damage is the meter that starts at 0% and builds up over time. If this is a fighting game, then perhaps makes sense to be a little different to add in the rounds? If this is a wrestling game, then the rounds make no sense what so ever. If the damage meter were at say 75%, at the end of the round it would reset to a lower number. Perhaps some formula like a 35% reduction or a flat number to reduce the accumulated damage into the next round.

In other news, I have seen something from another game maker where the referee interfered from time to time by jumping into the foreground and groping at whoever was there to be grabbed when the ref jumped forward. Not sure if that is what you intend to do, but perhaps there is a struggle meter to escape more than only the finishing move going forward?
- The referee was a discarded idea and I don't think it will come back, to make it more dynamic I have planned to use objects from areas like mortal kombat 10 does, but only with combat orientation.
- I understand about the rounds, one of the reasons why I chose the cumulative damage system is because the player can choose when to end the fight.
- The cumulative damage at the moment is only used to determine how weak you are before a submission and as for the final animations I'm still wondering which method is more feasible for me.
 
4.30 star(s) 4 Votes