So, it's 1.0... I hoped for some changes, but it's 1.0.
Can't really figure out if it's 2 or 3 star game.
The good:
- Actual management porn games are quite rare and this one pushes a lot of right buttons. Building and unlocking stuff(at least early on) feel quite nice.
- The art is pretty good.
- Some ideas behind characters and mechanics are solid.
The bad:
- Two game speeds: snail and breakneck. + pause.
- No real gameplay design, just features dumped into the game without any logic behind it.
- No synergy(beyond grain->beer, juice->wine) or any sort of connection between buildings. You just dump as much as you can fit onto the map when the demand reaches supply value.
- No interactivity or control over anything, or even data which is required for this type of game.
- Stupid gameovers. Either you get all your money stolen by a thief that manages to sneak past all of your defences or you get a mass exodus chain of events when a drop in reputation causes higher level patrons to leave, dropping your reputation, which means high level lodgings are empty and lower level clients can's sustain your expenses. And then you reach -x000 gold and get evicted because your business worth hundreds of thousands is couple thousands gold in debt. Really now.
- The synergies that are in the game are extremely unreliable. You have a possessed building and a succubus who should be able to "eat" the ghost, but she never comes near that building and so the ghost stays, unless you are willing to spend 50 faith, which you will need during the next random "plague" when you run out of healing potions etc...
- Tech trees and factions are mostly bad and underdeveloped. -1 shyness, oh wow! Spending exp to up the relationship with factions, which decays over time.
- Isometric view is REALLY bad for this type of game. You just get lost in all of the buildings and some times miss ones behind bigger buildings. This game needs a toggleable top-down view. Blocking zones(can't put two of the same buildings too close to each other) don't help because you now have to fit buildings to each other as well as other copies. Lots of blank spaces you can't put anything into.
- The message spam... OMG, the message spam. The filters do not work consistently. And the game doesn't differentiate between "Barely relevant", "Nice to know" and "Need to know".
How would I fix it:
Option 1. Less is more approach. Less copies of buildings and girls with more control over them. More non-linear upgrade options. More interactions with girls and clients.
Option 2. Zoning. Buildings giving other buildings bonuses or debuffs within range. Let's say you a vegetable patch and farm, they don't upgrade into each other, but instead farm gives bonuses to vegetable patches in range, so does the well. A brothel debuffs a temple. A pub synergizes with a dining room etc. Some sort of logic behind zoning instead of blind dumping of buildings.
Faction relations are based on what you build instead of exp dumping and how close you put themed building of one faction to a conflicting ones.
Overhaul decrees making them more unique and not so linear, offload some stuff that they do to girls leveling up.