Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes

Leortha

Active Member
Jun 25, 2019
744
668
I don't mind taking Byleth off your hands, I've been thinking of making a pack for her.
I did a Byleth pack a while back. It can be found in the link in my signature. It was made relatively early in the life of FE:3H, so there is certain to be more material now with which to build. Feel free to grab my pack and use it as a starting point on which to build a better pack.
 
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herobrine69

Newbie
Jun 7, 2020
54
25
Just so you guys know, some of the links for the real girl packs, especially by Classicblueelepehant are not working.


Real Girl Pack Requests
Shakira, Katy Perry, Rihanna, Nicki Minaj and Beyoncé Knowles

Animated Girl Pack Requests
DC Comics: Hawkgirl, Giganta, Killer Frost, Cheetah and Livewire, plus Jinx (but I already mentioned her before)
Marvel Comics: Gamora and Nebula
MLP: Trixie Lunamoon, Celestia, Luna, Sunset Shimmer, along with Apple Bloom, Scootaloo and Sweetie Belle
Sonic: Rouge the Bat (the one in the pack list is not working, so please make a new one, I guess)

If and when you get to these. I thank you a lot!
iPB1AUU.gif
 
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cosmonight19

Newbie
Nov 1, 2021
56
76
for people that have the BB and Karin packs i made, are the name settings in the ini file working? i don't see anything wrong when i check the files on my end but in-game their names aren't generating correctly but packs from other people are. for Karin, any clones should still keep "Kakudate" in their name and the original should be named "Kakudate Karin" but in my game all Karin clones generate without last names and the original comes up as "Karin (Blue Archive)". i didn't really care too much to worry about it for those two but it seems to be affecting every pack i've made since BB since the one i'm working on right now isn't generating properly either
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
I think .ini name settings can be overridden by the relevant game setting?
 

cosmonight19

Newbie
Nov 1, 2021
56
76
it's not the game settings, packs i've downloaded from other people are working just fine. like the Asuna pack from doomdork still has her keep "Asuna", or inis from Araminth that make clones generate with the same name as the original all work fine. it's just the ones i've made myself that have the issue of ignoring the ini's name settings as far as i'm aware
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
Can you post the _BK.ini? And tell me the intended outcome and game name settings to go with it.
 

__neronero

Member
Jan 23, 2021
285
393
it's not the game settings, packs i've downloaded from other people are working just fine. like the Asuna pack from doomdork still has her keep "Asuna", or inis from Araminth that make clones generate with the same name as the original all work fine. it's just the ones i've made myself that have the issue of ignoring the ini's name settings as far as i'm aware
Possibly related to this known bug? I'll forward the report to HHS.

Edit: My guess about naming bug : in BK functions.rpy lines ~3301- 3306, after checking for cloning options in ini, BK checks persistent.keep_firstname (game settings) and only if both checks are False it gets randomized. I probably will change those checks in my copy, but maybe someone can report that to dev to fix globally :)
 

Araminth

Newbie
Jun 1, 2017
26
81
for people that have the BB and Karin packs i made, are the name settings in the ini file working? i don't see anything wrong when i check the files on my end but in-game their names aren't generating correctly but packs from other people are. for Karin, any clones should still keep "Kakudate" in their name and the original should be named "Kakudate Karin" but in my game all Karin clones generate without last names and the original comes up as "Karin (Blue Archive)". i didn't really care too much to worry about it for those two but it seems to be affecting every pack i've made since BB since the one i'm working on right now isn't generating properly either
So I've noticed this when using the BK.ini generating tool, my packs were generating with random names and I'm not sure why but a fix I found was simply to add a space between the " and the ; in the ini so instead of "Karin"; and "Kakudate"; it's "Karin" ; and "Kakudate" ; (and also inverted_names = False ; since idk which part fixed it)
 
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Athilora

Member
Apr 13, 2018
112
107
I did a Byleth pack a while back. It can be found in the link in my signature. It was made relatively early in the life of FE:3H, so there is certain to be more material now with which to build. Feel free to grab my pack and use it as a starting point on which to build a better pack.
Your Byleth pack is pretty good considering how early on you made it. I still use it.
 

cosmonight19

Newbie
Nov 1, 2021
56
76
So I've noticed this when using the BK.ini generating tool, my packs were generating with random names and I'm not sure why but a fix I found was simply to add a space between the " and the ; in the ini so instead of "Karin"; and "Kakudate"; it's "Karin" ; and "Kakudate" ; (and also inverted_names = False ; since idk which part fixed it)
adding the spaces fixed it, thanks.
 

Athilora

Member
Apr 13, 2018
112
107
I've been thinking of contributing to this community in some way and I may have finally figured it out. We have a list of released packs but not of the packs people are currently working on or are planning on doing. Therefore, my idea is as follows. I'll start keeping a list and updating it. I have a proposal on how to do it. Actually, two different ideas.

Commonalities between both ideas
-There will be two categories: Planned and WIP
-Planned is basically how you can call dibs on a girl for the pack so other pack creators know that someone has hard plans to work on the pack in question in near future
-WIP is for packs that are currently being worked on

Option A
-When you are working on or want to call dibs on a girl for a pack, let me know and I'll update it
-When a WIP pack is complete, it would be removed from my list and added to the girl packs database (linked in the first post of this thread)
-When a Planned pack is ready to be worked on, I will move it from the Planned category to the WIP category
-This method would require for the pack creators to actually tell me what they're working on and they'd have to message me

Option B
-Pretty much the same as before but we'd just make an online document anyone could update so I'd be cut out as the 'middleman'
-Basically the pack creators would update the document in my stead

Good idea? Bad idea? I thought it might help creators to help avoid too much overlap even if they didn't check every single message in the thread. Obviously, my plan doesn't cover those pack creators using other forums and I have no idea how to coordinate between them efficiently.
 

__neronero

Member
Jan 23, 2021
285
393
I've been thinking of contributing to this community in some way and I may have finally figured it out. We have a list of released packs but not of the packs people are currently working on or are planning on doing. Therefore, my idea is as follows. I'll start keeping a list and updating it. I have a proposal on how to do it. Actually, two different ideas.
Good idea, but I can see some flaws - mainly that with either option you ideally you want every packmaker to always keep you (or the sheet) up to date on what they're doing, and to relatively quickly deliver whatever they promise to be working on - which is quite a big thing to strive for (even for the database sheet, some packmakers don't add their own packs to the sheet)

An alternative option could be to primarily create a sheet/list that tracks requests, and allow packmakers to claim those requests. Then the main purpose of the sheet (cataloguing requests) still works well even if only a few packmakers join in.
 
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Leortha

Active Member
Jun 25, 2019
744
668
I will note that some of how I do things would badly break that proposal.

I have hundreds of packs in various levels of WIP. Not kidding. When I first get an inkling of maybe doing a pack I often do the "gather pics" stage right away. And these many, many partial packs will often not see the light of day for months or even years.

I have almost 60 packs in my "ready to name" directory. These are packs that are ready to be run through the BK naming/tagging tool. If anything I have counts as WIP, it's these. But there are so many of them, and again some may not become released packs for many months, if not years. It's one of the reasons I sometimes publish images of the Ready to Name directory and ask for suggestions of what to prioritize next. And I often enough get the urge to do a pack from scratch that isn't even in that directory. The latest one I released, Yor Forger, went almost straight from gathering to pack. And the one I'm currently working on, which is from the same series but I cannot name it on this forum, is coming together similarly.

I will also say that I have found myself having enough problems motivating to keep my released packs up to date in the Google Doc, I suspect that, given the volume of my backlog, the situation will be even worse.

And another thing is that, if this actually happens, it likely should be organized on the BK home forum as opposed to here. 1) a good number of the packs that people work on cannot be openly discussed on this forum. 2) On the BK home forum you could create a dedicated thread for the effort, while here it would have to be mixed in with all the other discussion that happens on this thread. On the old forum I started a similar effort, but it was a lot less organized than what you have in mind. Mostly just a thread for people to announce their planned packs. Use of it had fallen off, and the thread was lost with the rest of the old forum.

Sample of my current naming directory. Blacked out characters cannot be discussed on F95.

Screenshot 2022-06-05 180101.png
 
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Jman9

Engaged Member
Jul 17, 2019
2,295
964
I've been thinking of contributing to this community in some way...
A others gave already said, this particular idea may not be as hot as it seems.

Another problem is that you'd have to stick around and administer the thing for, well, ever. For example, the guy who set up the girl pack spreadsheet vanished quite a while ago and it's been mostly Leortha doing all the maintenance work.

If you really want to contribute, there are several other things you could do. Besides making more girl packs, of course. ;) Just off the top of my head:
  • If you're into a little creative writing: help with the Community Dialogue project.
  • If you know or want to learn basic Ren'Py: help Kite80 continue Scarlet's story.
  • If you're persistent and up for some tedious work: collaborate with vadi9203 on porting Bonanza's sounds over to vanilla and maybe expand them some more.
  • If you hate censorship and can get DeepCreamPy or something similar to work for you: decensor all the H-game images the NPCs use and turn them over to Goldo for inclusion.
 
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tgp31

Member
Aug 17, 2018
286
93
hey zotscheetter, I get this error with your elsa jean pack. Can you make it work? By the way I really love you RL packs.
Also Kite80 on OP does not contain info/links for Real Girl packs anymore. Has anything changed?
 
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Athilora

Member
Apr 13, 2018
112
107
Good idea, but I can see some flaws - mainly that with either option you ideally you want every packmaker to always keep you (or the sheet) up to date on what they're doing, and to relatively quickly deliver whatever they promise to be working on - which is quite a big thing to strive for (even for the database sheet, some packmakers don't add their own packs to the sheet)

An alternative option could be to primarily create a sheet/list that tracks requests, and allow packmakers to claim those requests. Then the main purpose of the sheet (cataloguing requests) still works well even if only a few packmakers join in.
A good point but maybe we could find a version of my idea that works. The request tracking might be one such version. Obviously we wouldn't want to obligate packmakers to participate, it'd be completely voluntary. I just wanted to help organize things a bit. Also, the point is not to rush the packmakers, just keep track on which packs are being worked on and which requests have been claimed at the moment.


I will note that some of how I do things would badly break that proposal.

I have hundreds of packs in various levels of WIP. Not kidding. When I first get an inkling of maybe doing a pack I often do the "gather pics" stage right away. And these many, many partial packs will often not see the light of day for months or even years.
Maybe, in your case, track only the packs you are actively working on to the list? I know the home forum would probably be better than platform than f95 but I just prefer to do it here. If it works, it works. If it doesn't, it doesn't. I'm still willing to put in effort to give it a shot.


Another problem is that you'd have to stick around and administer the thing for, well, ever. For example, the guy who set up the girl pack spreadsheet vanished quite a while ago and it's been mostly Leortha doing all the maintenance work.

If you really want to contribute, there are several other things you could do. Besides making more girl packs, of course. ;) Just off the top of my head:
  • If you're into a little creative writing: help with the Community Dialogue project.
  • If you know or want to learn basic Ren'Py: help Kite80 continue Scarlet's story.
  • If you're persistent and up for some tedious work: collaborate with vadi9203 on porting Bonanza's sounds over to vanilla and maybe expand them some more.
  • If you hate censorship and can get DeepCreamPy or something similar to work for you: decensor all the H-game images the NPCs use and turn them over to Goldo for inclusion.
I doubt I'll be around forever but if I were to leave managing the tracking list I'm proposing, I would keep you guys posted and informed well in advance. Your contribution ideas, however, go dangerously close to what I already spend a lot of time on each week and probably won't be a good fit for me. Worst case scenario, I'd get so stressed out I'd drop all related hobbies and would prefer to avoid that.
 

Jman9

Engaged Member
Jul 17, 2019
2,295
964
does not contain info/links for Real Girl packs anymore.
It does, check the tabs at the bottom.

Your contribution ideas, however, go dangerously close to what I already spend a lot of time on each week and probably won't be a good fit for me. Worst case scenario, I'd get so stressed out I'd drop all related hobbies and would prefer to avoid that.
Er, you do all of this every week? o_O These are all qualitatively different tasks, the only common denominator being that they are part of adult game dev. If you're doing your own game all week long, okay, I understand. If not, all of these except Scarlet can be done in bite-sized chunks and dropped whenever you no longer feel like it, and restarted with nearly no ill effects when you do.
 
4.00 star(s) 2 Votes