Brothel King - Girl packs and Mods Collection

4.00 star(s) 2 Votes

Jman9

Engaged Member
Jul 17, 2019
2,295
964
Next you would have to start combing through the hundreds of mentions of "get_pic(" in the code.
Looking through girl.get_pic() is a good idea. The generic get_pic() it's built on, probably not so much.

And most of the time tag conflicts are handled via constructing and_tags and not_tags beforehand and passing them as arguments to get_pic(). Which is why I suggested concentrating on those, since there's a lot more superfluous get_pic() calls. To be thorough, you'd need those as well, of course.
 
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__neronero

Member
Jan 23, 2021
285
393
извините за такой вопрос, а как скачать игру?
All of these are required:

1) Download
2) Download Unpack it in the /game/ folder from the base game, overwriting existing files as needed.
3) Download girl packs and place them in the game/girls/ folder. Thousands of girl packs are available, but a simple place to start is the
 
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Leortha

Active Member
Jun 25, 2019
744
668
New pack released.

Name: Alcina "Lady" Dimitrescu
Universe: Resident Evil
Pics: 699
Type: Video Game

Note: She is a boss-villain from a series of zombie/vampire horror games. Some images of her contain a good amount of blood. Also note that she is quite large, around 9 1/2 feet tall.

dancer (00004).jpg masseuse swim (00011).jpg
 

Yasaki74

Member
Aug 21, 2020
124
130
Name: Ram/Rem
Universe: Re:Zero
Type: Anime

This is just an updated version of Ram and Rem where I take from Leortha


Hopefully I'm allowed to do this, if not I can take it down for the creator

New:
- Updated personality and traits
- Few new pictures
- Updated events
- Please read the readme.txt
 
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__neronero

Member
Jan 23, 2021
285
393
The BK.ini can also be used to credit yourself & others, eg:

[identity]

creator = "Yasaki74 & Leortha"


In game this will be visible in the girl mix screen
 
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Frioul

New Member
Oct 14, 2018
14
3
Name: Ram/Rem
Universe: Re:Zero
Type: Anime

This is just an updated version of Ram and Rem where I take from Leortha


Hopefully I'm allowed to do this, if not I can take it down for the creator

New:
- Updated personality and traits
- Few new pictures
- Updated events
- Please read the readme.txt
I put event.rpy in the girl folder but when i try to talk with Rem and Ram(free girl),i can't talk with her, i have this text: "Ram_City_Life doesn't exist (Custom girl: Ram)." Same with Rem but with Rem name instead of Ram.
Do i have to look for her when i "take a look around"? Did i mess up something when i install? I did read the "read me.txt", i didn't use the 1 and 2 event.rpy, only one of them, but i use the mod traitking, is it a problem?
 

Yasaki74

Member
Aug 21, 2020
124
130
I put event.rpy in the girl folder but when i try to talk with Rem and Ram(free girl),i can't talk with her, i have this text: "Ram_City_Life doesn't exist (Custom girl: Ram)." Same with Rem but with Rem name instead of Ram.
Do i have to look for her when i "take a look around"? Did i mess up something when i install? I did read the "read me.txt", i didn't use the 1 and 2 event.rpy, only one of them, but i use the mod traitking, is it a problem?
let me check on it

edit1:
the ram_city_life is that you have to explore and search for her not take a look around
you might have missplaced the wrong files rem and ram, they have seperated files
I might have to update the files just in case if any bugs appear

edit2:
Here's another update for fixes on the files
please dm meif anything happens
 
Last edited:
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__neronero

Member
Jan 23, 2021
285
393
Yeah, it's currently a bit confusing. I think it would be better to just package the rpy files in the girlpacks, and (if you want to keep that versatility) offer different versions of the BK.ini files to "choose what events you want to enable".

1_events.rpy contains custom events for when she is a slave, 2_events.rpy contains custom events for when she is in the city. But more importantly, the BK.ini tells the game what custom events it should use! (which is all of them with the current BK.ini, so you must download all .rpy files)

For example, under [background story] for Rem, you'll find city_label = "Rem_City_Life". That means the game will try to activate this event whenever you encounter her in the city, even if you haven't downloaded 2_events.rpy (in which case you would run into an error)

It's not about choosing which .rpy files to download, but about choosing which events you enable in the BK.ini - the game won't mind one bit if your girlfolder contains some .rpy files with events that are never activated, but it will bash its head into a wall if you're saying there's an event (or a label, to use the code's terminology) in the BK.ini which it cannot find in any .rpy files

To disable certain events in the BK.ini, simply comment out those lines like so ## city_label = "Rem_City_Life"
 

Yasaki74

Member
Aug 21, 2020
124
130
Yeah, it's currently a bit confusing. I think it would be better to just package the rpy files in the girlpacks, and (if you want to keep that versatility) offer different versions of the BK.ini files to "choose what events you want to enable".

1_events.rpy contains custom events for when she is a slave, 2_events.rpy contains custom events for when she is in the city. But more importantly, the BK.ini tells the game what custom events it should use! (which is all of them with the current BK.ini, so you must download all .rpy files)

For example, under [background story] for Rem, you'll find city_label = "Rem_City_Life". That means the game will try to activate this event whenever you encounter her in the city, even if you haven't downloaded 2_events.rpy (in which case you would run into an error)

It's not about choosing which .rpy files to download, but about choosing which events you enable in the BK.ini - the game won't mind one bit if your girlfolder contains some .rpy files with events that are never activated, but it will bash its head into a wall if you're saying there's an event (or a label, to use the code's terminology) in the BK.ini which it cannot find in any .rpy files

To disable certain events in the BK.ini, simply comment out those lines like so ## city_label = "Rem_City_Life"
Well yeah, You're not wrong, I'm still a newbie to coding, and hopefully could improve it somehow, sorry if you run into some troubles
 
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Kaffe

Newbie
Mar 6, 2018
27
14
Hey there, does anyone know a good way to check for duplicates? I've used "AwesomePhotoFinder" Before, but it doesn't register webp images.

Alternatively, I could mass convert my webp images to JPG, run the duplicate finder, and then reconvert it back to webp images, but I've yet to find a way to do that conveniently. Any suggestions is welcome.
 

Leortha

Active Member
Jun 25, 2019
744
668
I avoid WEBP images when collecting for a pack. Very few tools support it. I do mass convert everything into WEBP as one of my final steps of making a pack, but I also just before that wave a copy of the pack in non-WEBP format.

For deduping in general I use two tools. APF you already mentioned. I also use Visipics. Visipics has not been updated in a decade or so, so it has some issues, but it is great at handling images in mass. Bulk-handling. APF does find some duplicates that Visipics misses, so I often run it on a mass after fully sorting it with Visipics.

As for mass image conversion, I use XnConvert.
 

Jdozer

Newbie
Feb 21, 2019
57
35
Also do webp conversion as basically last step (I do it before I start tagging, so tagging tool is working with smaller file sizes). Wanted to add something I started doing recently, as well. There is a bulk image resizer you can find online (bulkresizephotos).

In the interest of keeping overall pack file size as small as possible, and because the game doesn't display above like ~1300 IIRC, I grab anything showing more than ~3mb file size, and bulk resize it to be "longest side: 1300". Keeps the aspect ratio the same, so you won't get any stretching/warping, but cuts the file size down considerably (you can also choose to output as JPG, which should be smaller than PNGs, so that helps a bit while you are working through the files before you convert to webp down the line).
 
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4.00 star(s) 2 Votes