All of these are required:извините за такой вопрос, а как скачать игру?
Your link is broken, opens mega main page. Also no vids in the packs?You must be registered to see the links
Sorry about that, the link should work now.Name: Tina Armstrong
Universe: Dead or Alive
Type: Video Game
Pics: 400+
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View attachment 1951733
Not a problem. I've done this myself a number of times.Hopefully I'm allowed to do this, if not I can take it down for the creator
I put event.rpy in the girl folder but when i try to talk with Rem and Ram(free girl),i can't talk with her, i have this text: "Ram_City_Life doesn't exist (Custom girl: Ram)." Same with Rem but with Rem name instead of Ram.Name: Ram/Rem
Universe: Re:Zero
Type: Anime
This is just an updated version of Ram and Rem where I take from Leortha
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Hopefully I'm allowed to do this, if not I can take it down for the creator
New:
- Updated personality and traits
- Few new pictures
- Updated events
- Please read the readme.txt
let me check on itI put event.rpy in the girl folder but when i try to talk with Rem and Ram(free girl),i can't talk with her, i have this text: "Ram_City_Life doesn't exist (Custom girl: Ram)." Same with Rem but with Rem name instead of Ram.
Do i have to look for her when i "take a look around"? Did i mess up something when i install? I did read the "read me.txt", i didn't use the 1 and 2 event.rpy, only one of them, but i use the mod traitking, is it a problem?
So why can't both event files be used or if the problem is simply having multiple event files for the same girl, why can't they be combined into one?You must be registered to see the links
city_label = "Rem_City_Life". That means the game will try to activate this event whenever you encounter her in the city, even if you haven't downloaded 2_events.rpy (in which case you would run into an error)## city_label = "Rem_City_Life"Well yeah, You're not wrong, I'm still a newbie to coding, and hopefully could improve it somehow, sorry if you run into some troublesYeah, it's currently a bit confusing. I think it would be better to just package the rpy files in the girlpacks, and (if you want to keep that versatility) offer different versions of the BK.ini files to "choose what events you want to enable".
1_events.rpy contains custom events for when she is a slave, 2_events.rpy contains custom events for when she is in the city. But more importantly, the BK.ini tells the game what custom events it should use! (which is all of them with the current BK.ini, so you must download all .rpy files)
For example, under [background story] for Rem, you'll findcity_label = "Rem_City_Life". That means the game will try to activate this event whenever you encounter her in the city, even if you haven't downloaded 2_events.rpy (in which case you would run into an error)
It's not about choosing which .rpy files to download, but about choosing which events you enable in the BK.ini - the game won't mind one bit if your girlfolder contains some .rpy files with events that are never activated, but it will bash its head into a wall if you're saying there's an event (or a label, to use the code's terminology) in the BK.ini which it cannot find in any .rpy files
To disable certain events in the BK.ini, simply comment out those lines like so## city_label = "Rem_City_Life"
I don't think anything but background images (which a girl pack doesn't have) actually goes above ~1000 pixels if you use the default resolution.In the interest of keeping overall pack file size as small as possible, and because the game doesn't display above like ~1300 IIRC, I grab anything showing more than ~3mb file size, and bulk resize it to be "longest side: 1300".