View attachment 2977353so how would i serach this thread for girl snice i feel like the bk girl database isn't getting updated anymore?
cheers as u can see not the best with tech btw wonder y there not more azur lane girl packs tons of nsfw pics out there.
Still a lot of tedious work for characters nobody likes. You don't need 1k pics to have an A+ pack, so having a ton of pics out there isn't really importanttons of nsfw pics out there.
cheers as u can see not the best with tech btw wonder y there not more azur lane girl packs tons of nsfw pics out there.
any1 know how to get rid of the distrustfully trait event without getting the trait? from this girlpack? as in i don't want the distrustfully neg trait,Raiden Shogun Pack
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You either deal with it(like when progressing in the story, there's some chance of removing some negative traits maybe idk)any1 know how to get rid of the distrustfully trait event without getting the trait? from this girlpack? as in i don't want the distrustfully neg trait,
how do u edit it i mm bad at tech btw just so u knowYou either deal with it(like when progressing in the story, there's some chance of removing some negative traits maybe idk)
or edit it in _BK.ini which is really easy to do ngl
[base positive traits]
## Reminder, a girl may only have 2 positive traits. Gold traits are considered positive.
## Trait names must be between quotes. See BKstart.rpy for the list of trait names.
## the girl will ALWAYS have these traits (up to maximum nb of traits). Use with caution as it makes girl generation very predictable.
always = []
## The girl will more often have these traits than standard girls.
often = [ "Nice boobs", "Exotic", "Soft skin", "Nimble", "Warrior", "Feminine", "Fashionista", "Humble", "Long legs", "Juicy ass", "Elegant", "Loyal", "Delicate", "Wild", "Graceful", "Caster", "Magnetic", "Sensual", "Provocative", ]
## The girl will less often have these traits than standard girls.
rarely = []
## The girl will NEVER have these traits.
never = []
[base negative traits]
## the girl will ALWAYS have these traits (up to maximum nb of traits). Use with caution as it makes girl generation very predictable.
always = []
## The girl will more often have these traits than standard girls.
often = []
## The girl will less often have these traits than standard girls.
rarely = []
## The girl will NEVER have these traits.
never = []
[base personality]
## There are 23 personality types in the game: pervert, rebel, cold, nerd, masochist, meek, sweet, superficial, bimbo, holy, helper, creep, repressed, schemer, prude, princess, pet, easy, class president, tsundere, loyal, yandere, stubborn
## A girl can have only one personality.
always = [] ; Use with care: it makes girl generation very predictable.
often = [ "Pet", "Repressed", "Cold", "Creep", ]
rarely = [ "Stubborn", "Schemer", "Holy", "Helper", "Sweet", "Superficial", "Tsundere", ]
never = []
there are some comments that's already in most _BK.ini (in every girlpack that has one) that could help you outhow do u edit it i mm bad at tech btw just so u know
##########################################################################################################################
## [base negative traits]
## Trait("Plain", verb = "be", eff1 = Effect("change", "beauty", -10, scales_with = "rank"), opposite = "Cute"),
## Trait("Scars", verb = "have", eff1 = Effect("change", "body", -10, scales_with = "rank"), opposite = "Nice boobs"),
## Trait("Mean", verb = "be", eff1 = Effect("change", "charm", -10, scales_with = "rank"), opposite = "Sweet"),
## Trait("Rude", verb = "be", eff1 = Effect("change", "refinement", -10, scales_with = "rank"), opposite = "Polite"),
## Trait("Cold", verb = "be", eff1 = Effect("change", "libido", -10, scales_with = "rank"), eff2 = Effect("personality", "cold"), opposite = "Horny"),
## Trait("Weak", verb = "be", eff1 = Effect("change", "constitution", -10, scales_with = "rank"), opposite = "Resilient"),
## Trait("Rough", verb = "be", eff1 = Effect("change", "sensitivity", -10, scales_with = "rank"), opposite = "Delicate"),
## Trait("Defiant", verb = "be", eff1 = Effect("change", "obedience", -10, scales_with = "rank"), opposite = "Meek"),
## Trait("Scruffy", verb = "be", eff1 = Effect("boost", "beauty gains", -0.5), opposite = "Beautiful"),
## Trait("Plump", verb = "be", eff1 = Effect("boost", "body gains", -0.5), opposite = "Fit"),
## Trait("Timid", verb = "be", eff1 = Effect("boost", "charm gains", -0.5), opposite = "charming"),
## Trait("Vulgar", verb = "be", eff1 = Effect("boost", "refinement gains", -0.5), opposite = "Elegant"),
## Trait("Tame", verb = "be", eff1 = Effect("boost", "libido gains", -0.5), opposite = "Slutty"),
## Trait("Frail", verb = "be", eff1 = Effect("boost", "constitution gains", -0.5), opposite = "Athletic"),
## Trait("Jaded", verb = "be", eff1 = Effect("boost", "sensitivity gains", -0.5), opposite = "Sensitive"),
## Trait("Rebellious", verb = "be", eff1 = Effect("boost", "obedience gains", -0.5), eff2 = Effect("personality", "rebel"), opposite = "Obedient"),
## Trait("Lazy", verb = "be", eff1 = Effect("boost", "max energy", -0.15), opposite = ["Energetic", "Driven"]),
## Trait("Sickly", verb = "be", eff1 = Effect("boost", "hurt", +2), opposite = "Tough"),
## Trait("Homely", verb = "be", eff1 = Effect("boost", "reputation gains", -0.25), opposite = "Sexy"),
## Trait("Expensive", verb = "be", eff1 = Effect("boost", "upkeep", 0.25), opposite = "Humble"),
## Trait("Slow", verb = "be", eff1 = Effect("boost", "xp gains", -0.25), opposite = ["Fast learner", "Sharp"]),
## Trait("Distrustful", verb = "be", eff1 = Effect("boost", "love", -0.25), opposite = "Loyal"),
## Trait("Fearful", verb = "be", eff1 = Effect("boost", "fear", 0.25), opposite = "Brave"),
## Trait("Vulnerable", verb = "be", eff1 = Effect("change", "defense", -2), opposite = ["Strong", "Warrior"]),
## Trait("Unlucky", verb = "be", eff1 = Effect("special", "unlucky", 1), base_description = "She shouldn't have broken that magic mirror... Increased chance of critical failure when working.", opposite = "Lucky"),
## Trait("All thumbs", verb = "be", eff1 = Effect("boost", "waitress jp gains", -0.5), eff2 = Effect("increase satisfaction", "waitress", -1), opposite=['Deft', 'Bright', 'Brisk', 'Rowdy']),
## Trait("Awkward", verb = "be", eff1 = Effect("boost", "dancer jp gains", -0.5), eff2 = Effect("increase satisfaction", "dancer", -1), opposite=['Nimble', 'Agile', 'Brisk', 'Powerful']),
## Trait("Brutal", verb = "be", eff1 = Effect("boost", "masseuse jp gains", -0.5), eff2 = Effect("increase satisfaction", "masseuse", -1), opposite=['Deft', 'Soft skin', 'Agile', 'Unhurried']),
## Trait("Dumb", verb = "be", eff1 = Effect("boost", "geisha jp gains", -0.5), eff2 = Effect("increase satisfaction", "geisha", -1), opposite=['Nimble', 'Soft skin', 'Bright', 'Modest']),
## Trait("Oafish", verb = "be", eff1 = Effect("boost", "dancer jp gains", -0.5), eff2 = Effect("boost", "geisha jp gains", -0.5), opposite=['Nimble', 'Agile', 'Brisk', 'Soft skin', 'Bright']),
## Trait("Clumsy", verb = "be", eff1 = Effect("boost", "waitress jp gains", -0.5), eff2 = Effect("boost", "masseuse jp gains", -0.5), opposite=['Deft', 'Bright', 'Brisk', 'Rowdy', 'Soft skin', 'Agile']),
## Trait("Prude", verb = "be", eff1 = Effect("boost", "service jp gains", -0.5), eff2 = Effect("boost", "sex jp gains", -0.5), opposite = "Naughty"),
## Trait("Naive", verb = "be", eff1 = Effect("boost", "anal jp gains", -0.5), eff2 = Effect("boost", "fetish jp gains", -0.5), opposite = "Kinky"),
## Trait("Square", verb = "be", eff1 = Effect("change", "sex act requirements", 25), opposite = "Pervert")
[base negative traits]
always = []
often = ["Lazy"]
rarely = ["Mean", "Distrustful"]
never = []
I haven't tested out the mods for head hunter but I think you can edit the generality of sex preferences you likeso for the headhunter mod what are the tags for fetish cuz none of mine are working?
[sexual preferences]
## You can choose positive or negative acts which will be generated more often for this girl (possible choices are: "naked", "service", "sex", "anal", "fetish", "bisexual" and "group".
favorite_acts = [] ;
disliked_acts = []
always_fixations = []
favorite_fixations = ["creampie", "wet"]
disliked_fixations = ["denied orgasm"]
never_fixations = []
have a like good sir this is exactly what i was looking for tyvm brothere are some comments that's already in most _BK.ini (in every girlpack that has one) that could help you out
This is an example of how you can add in negative traits(is the same thing for positive traits too)Code:########################################################################################################################## ## [base negative traits] ## Trait("Plain", verb = "be", eff1 = Effect("change", "beauty", -10, scales_with = "rank"), opposite = "Cute"), ## Trait("Scars", verb = "have", eff1 = Effect("change", "body", -10, scales_with = "rank"), opposite = "Nice boobs"), ## Trait("Mean", verb = "be", eff1 = Effect("change", "charm", -10, scales_with = "rank"), opposite = "Sweet"), ## Trait("Rude", verb = "be", eff1 = Effect("change", "refinement", -10, scales_with = "rank"), opposite = "Polite"), ## Trait("Cold", verb = "be", eff1 = Effect("change", "libido", -10, scales_with = "rank"), eff2 = Effect("personality", "cold"), opposite = "Horny"), ## Trait("Weak", verb = "be", eff1 = Effect("change", "constitution", -10, scales_with = "rank"), opposite = "Resilient"), ## Trait("Rough", verb = "be", eff1 = Effect("change", "sensitivity", -10, scales_with = "rank"), opposite = "Delicate"), ## Trait("Defiant", verb = "be", eff1 = Effect("change", "obedience", -10, scales_with = "rank"), opposite = "Meek"), ## Trait("Scruffy", verb = "be", eff1 = Effect("boost", "beauty gains", -0.5), opposite = "Beautiful"), ## Trait("Plump", verb = "be", eff1 = Effect("boost", "body gains", -0.5), opposite = "Fit"), ## Trait("Timid", verb = "be", eff1 = Effect("boost", "charm gains", -0.5), opposite = "charming"), ## Trait("Vulgar", verb = "be", eff1 = Effect("boost", "refinement gains", -0.5), opposite = "Elegant"), ## Trait("Tame", verb = "be", eff1 = Effect("boost", "libido gains", -0.5), opposite = "Slutty"), ## Trait("Frail", verb = "be", eff1 = Effect("boost", "constitution gains", -0.5), opposite = "Athletic"), ## Trait("Jaded", verb = "be", eff1 = Effect("boost", "sensitivity gains", -0.5), opposite = "Sensitive"), ## Trait("Rebellious", verb = "be", eff1 = Effect("boost", "obedience gains", -0.5), eff2 = Effect("personality", "rebel"), opposite = "Obedient"), ## Trait("Lazy", verb = "be", eff1 = Effect("boost", "max energy", -0.15), opposite = ["Energetic", "Driven"]), ## Trait("Sickly", verb = "be", eff1 = Effect("boost", "hurt", +2), opposite = "Tough"), ## Trait("Homely", verb = "be", eff1 = Effect("boost", "reputation gains", -0.25), opposite = "Sexy"), ## Trait("Expensive", verb = "be", eff1 = Effect("boost", "upkeep", 0.25), opposite = "Humble"), ## Trait("Slow", verb = "be", eff1 = Effect("boost", "xp gains", -0.25), opposite = ["Fast learner", "Sharp"]), ## Trait("Distrustful", verb = "be", eff1 = Effect("boost", "love", -0.25), opposite = "Loyal"), ## Trait("Fearful", verb = "be", eff1 = Effect("boost", "fear", 0.25), opposite = "Brave"), ## Trait("Vulnerable", verb = "be", eff1 = Effect("change", "defense", -2), opposite = ["Strong", "Warrior"]), ## Trait("Unlucky", verb = "be", eff1 = Effect("special", "unlucky", 1), base_description = "She shouldn't have broken that magic mirror... Increased chance of critical failure when working.", opposite = "Lucky"), ## Trait("All thumbs", verb = "be", eff1 = Effect("boost", "waitress jp gains", -0.5), eff2 = Effect("increase satisfaction", "waitress", -1), opposite=['Deft', 'Bright', 'Brisk', 'Rowdy']), ## Trait("Awkward", verb = "be", eff1 = Effect("boost", "dancer jp gains", -0.5), eff2 = Effect("increase satisfaction", "dancer", -1), opposite=['Nimble', 'Agile', 'Brisk', 'Powerful']), ## Trait("Brutal", verb = "be", eff1 = Effect("boost", "masseuse jp gains", -0.5), eff2 = Effect("increase satisfaction", "masseuse", -1), opposite=['Deft', 'Soft skin', 'Agile', 'Unhurried']), ## Trait("Dumb", verb = "be", eff1 = Effect("boost", "geisha jp gains", -0.5), eff2 = Effect("increase satisfaction", "geisha", -1), opposite=['Nimble', 'Soft skin', 'Bright', 'Modest']), ## Trait("Oafish", verb = "be", eff1 = Effect("boost", "dancer jp gains", -0.5), eff2 = Effect("boost", "geisha jp gains", -0.5), opposite=['Nimble', 'Agile', 'Brisk', 'Soft skin', 'Bright']), ## Trait("Clumsy", verb = "be", eff1 = Effect("boost", "waitress jp gains", -0.5), eff2 = Effect("boost", "masseuse jp gains", -0.5), opposite=['Deft', 'Bright', 'Brisk', 'Rowdy', 'Soft skin', 'Agile']), ## Trait("Prude", verb = "be", eff1 = Effect("boost", "service jp gains", -0.5), eff2 = Effect("boost", "sex jp gains", -0.5), opposite = "Naughty"), ## Trait("Naive", verb = "be", eff1 = Effect("boost", "anal jp gains", -0.5), eff2 = Effect("boost", "fetish jp gains", -0.5), opposite = "Kinky"), ## Trait("Square", verb = "be", eff1 = Effect("change", "sex act requirements", 25), opposite = "Pervert")
\Code:[base negative traits] always = [] often = ["Lazy"] rarely = ["Mean", "Distrustful"] never = []
I would recommend putting traits in the "often" and "rarely" box since those will give you more variety of traits that you like to expect, "always" and "never" will make things more obvious since there won't be any random generated traits
I haven't tested out the mods for head hunter but I think you can edit the generality of sex preferences you like
you can go a bit deeper with this option on fixations meaning how likely they aren't used to the sex act(here's some example)Code:[sexual preferences] ## You can choose positive or negative acts which will be generated more often for this girl (possible choices are: "naked", "service", "sex", "anal", "fetish", "bisexual" and "group". favorite_acts = [] ; disliked_acts = []
you can find the full list of fixations in the _BK.ini comments (also knowing python, they took upper case and lower case words very seriously so make sure to check grammar!)Code:always_fixations = [] favorite_fixations = ["creampie", "wet"] disliked_fixations = ["denied orgasm"] never_fixations = []
same goes for traits "always" and "never" will always make things more obvious so go for the middle ground if you want to experience the variety
There are 2 optionsso question how do u add/ edit traits to girls u already brought? just showing me where in the bk folder is enough for me i can firgure the rest out from there.
There are 2 options
-write on console
-install kingways mod
ty ty good sir have a like for being helpfullyThere are 2 options
-write on console
-install kingways mod
Hey, I know you don't really post here anymore, but any chance you still have your MEGA folder? Link is down and would be a shame to lose your work.Hey guys, I'd like to let you know that I won't be doing any Brothel King related content for the foreseeable future.
I've been working non-stop for the past few months to create my own game, and now that the first version is released, I will spend all my free time developing it.
View attachment 2088949 View attachment 2088950 View attachment 2088951 View attachment 2088952 View attachment 2088953
Unfortunately, this also means my packs and events will get no further updates, but if any pack creator wants to take them under their wings feel free to do so!
I'd like to thank you all for this amazing community - and say special thanks to people like __neronero Leortha and Jman9, who helped me every time I had an obnoxious question.
I'm linking my folder in this post since it won't be under my signature anymore
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This girlpack was made for 0.2 only....I've been trying to figre out what went wrong there but cant get the girl events to work, am i missing a file? thanks for helping
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/BKendday.rpy", line 369, in script call
call expression lbl pass (girl=girl) from _call_expression_3
File "game/girls/Megumin/resources/Megumin Events.rpy", line 232, in script
label Megumin_Night:
Exception: Arguments supplied, but parameter list not present
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/BKendday.rpy", line 369, in script call
call expression lbl pass (girl=girl) from _call_expression_3
File "game/girls/Megumin/resources/Megumin Events.rpy", line 232, in script
label Megumin_Night:
File "C:\(hidden)\Brothel_King-pc 3.0\renpy\ast.py", line 1081, in execute
values = apply_arguments(self.parameters, renpy.store._args, renpy.store._kwargs)
File "C:\(hidden)\Brothel_King-pc 3.0\renpy\ast.py", line 292, in apply_arguments
raise Exception("Arguments supplied, but parameter list not present")
Exception: Arguments supplied, but parameter list not present
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.1.23060707
Brothel King 0.3t v230923