- Jun 4, 2019
- 99
- 50
If you could add something from any other game (whatever, from art style to writing to a certain mechanic, etc) to Brothel King to make it your ideal game, what would it be?
So where would I put the code?There are no 'console codes'. The console is a Python interpreter, you can do full-on programming in there. Like this:
Code:for girl in game.free_girls: girl.love = 100 girl.name += '♥' girl.tire(100)
for girl in game.free_girls:
girl.love = 100
By referencing her. ' MC.girls[0] ', ' slavemarket.girls[-3] ', ' game.free_girls[2] ', ' MC.escaped_girls[-1] ', ' farm.girls[1] ', etc.How would I address a specific girl object in memory?
I'm not sure 'girl' always works, the code is littered with 'girl'-s. What I usually use is 'selected_girl'.I have found that if I open the console while talking to a girl, that object can always be addressed as ‘girl’.
I didn't. I don't think it works through the console.How did you get '♥' in the python script?
Apologies for my noobness with this but how would I do that? I have created the script in a file (freegirls.sh) with the codeI didn't. I don't think it works through the console.
But it does work in a 'real' python script that you can invoke from the console.
You need an .rpy file somewhere in the 'game' directory that looks roughly like this:...how would I do that? I have created the script in a file (freegirls.sh)...
init 0 python:
def free_girl_love_boost():
for girl in game.free_girls:
girl.love = 100
girl.fullname += '♥'
girl.tire(100)
Considering, like all the characters in the game, Sill is just another character plucked out of a different H-game, someone went a different way about making that happen. Namely, they created a girl-pack for her.I really hope there will be more content for sill perhaps maybe sex one feel really bad that there's no way to fuck sill even though she our first slave
0.2 patch update:You must be registered to see the links
Goldo, the main dev, has made it clear that his focus moving forward is on 0.2. He has no intention of back-fixing anything into the older versions. He has said that if someone else wants to do backfixes, they could, but at this point I have seen no indication of any intent to do such from any of the others like JMan9 or DougTheC who have the knowledge and skill to do so.Can this be put in the current build of the game?
also how can i check my game's current patch, it has been a while since i've touched the game.
If you manage to do it without crashing, you're definitely an avatar of the Machine God.Can this be put in the current build of the game?
You can't. Goldo doesn't do patch sub-versions, so the only thing you can find out for sure is the 'main' version. This can be had from a crash log or you can just look into options.rpy and find the line saying 'config.version = ...'. You can also type 'config.version' into the console, if it's faster for you.also how can i check my game's current patch, it has been a while since i've touched the game.
I think Jman is the only one crazy enough to try back-porting, but he's only going to do it for Bonanza. And Jman has other projects right now, so whether updating happens next year, or the one after that... It definitely won't happen before 0.2 stabilizes + about two months, that's for sure....no indication of any intent to do such from any of the others like JMan9 or ...
I can post fixes for significant 0.15b problems, though the fixes may be somewhat hard to find, and would be in theCan this be put in the current build of the game?
also how can i check my game's current patch, it has been a while since i've touched the game.