Ren'Py Brothel King [v0.2] [Goldo]

4.60 star(s) 44 Votes

Vrees

Newbie
Jul 3, 2017
30
13
Can't go anyplace in this game. Starting girl keeps getting hurt over and over. I am keeping AP and don't have enough money to hire goons. Any advice?
 

iluvatar87

New Member
Jan 26, 2018
1
0
hum...

Little trouble, game is not working, at all, every page is an exeption.
No image showing.

Even the pre-start page oO.

You don't have permission to view the spoiler content. Log in or register now.

First time Ren'Py game is depring that way -_-'.
(Followed Install instructions, Twice with a re-download)

Help?
 

Perdurabo

Member
May 4, 2017
119
80
Can't go anyplace in this game. Starting girl keeps getting hurt over and over. I am keeping AP and don't have enough money to hire goons. Any advice?
I make top priority getting a weapon for her. Because crazies are too common.
 

vadi9203

Member
Aug 2, 2019
299
181
so this is the update for 15b ?
Nope you need to download the 0.2 you need to download the game. Kite provided the link for it. On the first page you can download the base game. But idk if its updated with the lastest patch or not so you should rewrite the files just to be sure with the patch.
 
  • Like
Reactions: DuniX

Blob

Member
May 7, 2017
270
327
How can I cheat for more money? I already have the Kings Way cheat mod but it doesn't have the option to give more money which is kind of strange.
 

Sharinn

New Member
Sep 15, 2017
6
6
I legit thought this game was abandoned and here it is getting an update. Hope it stays alive!
 

vadi9203

Member
Aug 2, 2019
299
181
How can I cheat for more money? I already have the Kings Way cheat mod but it doesn't have the option to give more money which is kind of strange.

To tell the truth you dont really need it anyway. From chapter2 onwards you pretty much swimming in money. But if you want to. Add this lines in king'_way 2.0 rpy after in the king's way mod after the screen MCCheat:
Code:
hbox:
            text "Gold "
            textbutton "-1000" action SetField(MC,"gold",MC.gold -1000)
            textbutton "-100" action SetField(MC,"gold",MC.gold -100)
            textbutton "-10" action SetField(MC,"gold",MC.gold -10)
            text "[MC.gold]"
            textbutton "+1000" action SetField(MC,"gold",MC.gold +1000)
            textbutton "+10000" action SetField(MC,"gold",MC.gold +10000)
            textbutton "+100000" action SetField(MC,"gold",MC.gold +100000)
 

__neronero

Member
Jan 23, 2021
275
379
This is still a test version, but the official release is right around the corner. Changes in 0.2 include:
  • Girl 'mixes': You can now use the girl mix option from the main menu to create various mixes of girl packs (such as 'real girls' or 'bleach girls', or whatever you fancy). When starting a new game, you can then choose which girl mix you want to use for this particular game. No more moving folders around...
  • Girl personalities: There are now 24 fully dynamic girl personalities from the 8 hard-coded original ones. Moreover, there is now more flexibility for girlpack makers who want to introduce their own and the system mixes well with the new...
  • Custom personalities: In addition to the 24 default personalities, it is now possible to include a custom personality within girlpacks. In other words, a girl pack can not only contain images but also the words/sentences that this girl would use. This also allows for modifying mechanics such as love/fear gains. To see a simplified version of a custom personality in action you can check out the girlpack which accurately simulates the experience of enslaving an inflatable doll.
  • Dialogue system: This is a huge change in the way girl dialogue works. All the girl dialogue has been changed from being hard-coded to being fully customizable, according to, among other things, girl personality or personality traits.
    You shouldn't notice any difference for now, though, because the dialogue has remained the same... But basically it means anyone can now edit BKdialogue.rpy and add or change whatever girl dialogue they want.
  • Personality dialogue (?): The community is working on approximately 7200 unique responses to in-game situations, so that each personality type will truly have a character all its own. It looks likely that our current progress (~2400 lines) will be included in the official release soon™. Still far from done, but even in its current state this'll vastly improve dialogue variety.
  • Achievements: By popular request, achievements have now made it into the game. There are hundreds of them, so it's going to take a completionist a while to get all of them.
  • Contracts: Contracts will fill the 'mid-term goal' role. Starting from Chapter 2, Scarlet the job girl will offer a choice of 3 contracts every month. Contracts have requirements like quests, but harder, and a much bigger payout. You have one month to prepare one of your girls and send her on a contract. If a girl matches all requirements for a contract, you might be offered a large sum by a potential buyer... Potentially making selling your girl a good choice, and maybe introduce some girl rotation.
  • Difficulty settings: The basic framework for difficulty settings is now in place.
  • Easier modding: Items/furniture, traits, perks, postings and spells are now included in their own .rpy file, letting modders change or expand any one of those categories without fiddling with BKstart.rpy (and having each update break their work...).
    On a side note, stat names can now be renamed in BKsettings.rpy, making translators life easier too.
  • Chapter 2 of the story + minigames.
  • New events such as encountering your girls at the beach.
  • Improved tag support Allowing dedicated pack-makers to influence which pics are shown in certain situations, such as at the market, on the beach/town/nature in Zan, etc.
  • Taxing the rich thereby solving world hunger.
  • Various bug fixes: Bugs identified in the bug thread should mostly be fixed, however new bugs are sure to come up. Please report on them, even if they are 'old' bugs.

I may have forgotten something. It has been in the works for a while. :giggle:



How can I cheat for more money? I already have the Kings Way cheat mod but it doesn't have the option to give more money which is kind of strange.
It's in the base game. Press the [?] at the top right and press activate cheats, then press [?] again and enter the cheat menu. (Or set "config.developer = True" in options.rpy, press Shift + O and type "MC.gold = 9999999" in the console)
 

vadi9203

Member
Aug 2, 2019
299
181
Can't go anyplace in this game. Starting girl keeps getting hurt over and over. I am keeping AP and don't have enough money to hire goons. Any advice?
When you start a game go to the brothel tab and raise the advertising to 2 and hire some goons (i usually go up to 6) and get some cleaners (usually 4 for me) so your brothel not getting dirty. With Sill skill you dont pay after your first slave anyway. This way you can earn money when your slave is not resting or dosnt refuse to work. You usually lose about 20 gold that way but make way more.
 

vadi9203

Member
Aug 2, 2019
299
181
It's in the base game. Press the [?] at the top right and press activate cheats, then press [?] again and enter the cheat menu. (Or set "config.developer = True" in options.rpy, press Shift + O and type "MC.gold = 9999999" in the console)
Well he got 2 answer for it. One dosnt deactivate the archivment the second do deactive it.
 

Musicfruit

Member
Oct 8, 2017
223
355
My girl served 4 costumers. 'The costumers spent all their budget on her', jet I didn't get any money. Is that an bug or do the costumers don't have money at the beginning? I'm playing v0.2.
 

Sassazael

Newbie
Jul 26, 2020
27
15
My girl served 4 costumers. 'The costumers spent all their budget on her', jet I didn't get any money. Is that an bug or do the costumers don't have money at the beginning? I'm playing v0.2.
Hard to say without any more information. Could be your costs are greater than their combined budget.
 

Leortha

Active Member
Jun 25, 2019
744
665
ress the [?] at the top right and press activate cheats, then press [?] again and enter the cheat menu. (Or set "config.developer = True" in options.rpy, press Shift + O and type "MC.gold = 9999999" in the console)
Are the cheats actually usable on a vanilla game? I thought that, early in 0.2 development, Goldo put the cheats behind a configuration flag. I set that flag on my game a good while back, so things may have changed since then. But I'm pretty sure that the cheats are not accessible without manually editing a flag in the game's config file. The idea here is that, in the developer's mind, the cheats are intended only for debugging purposes. So using them is intentionally made harder than just doing a few clicks in the game itself.
 
  • Like
Reactions: __neronero

Leortha

Active Member
Jun 25, 2019
744
665
I may have forgotten something. It has been in the works for a while. :giggle:
This fits in with mixes, but the Girls folder can now be organized. In 0.15b all girl packs needed to be placed at the top level of the folder. Now you can have organizational folders, and have the packs below.

Start the name of organizational folders with a "#" symbol.

As a sample, here's my 0.2 girl pack folder top level, and one level down in the #Anime directory. Things blanked out are not allowed to be shown on F95.

Capture.PNG Capture1.PNG
 
Last edited:
  • Like
Reactions: Reij and __neronero

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,085
Is this thing stable? I dl'd the 0.2-test2 and applied the patch on top and get stack dumps trying to get through the intro already.

The intro is technically chapter 0, so we get this dump because the max_girl_level is a dict set for only chapters 1 to 7:

Code:
While running game code:
  File "game/BKintro.rpy", line 108, in script call
    $ renpy.call("chapter", 0)
  File "game/BKevents.rpy", line 363, in script
    python:
  File "game/BKevents.rpy", line 365, in <module>
    game.set_max_girl_level()
  File "game/BKclasses.rpy", line 318, in set_max_girl_level
    self.max_girl_level = {1: 1, 2: 5, 3: 5, 4: 10, 5: 10, 6: 15, 7: 20}[self.chapter]
KeyError: 0
So the fix there is to add a 0: key value to the initializer in BKclasses.rpy

Code:
While running game code:
  File "game/BKintro.rpy", line 108, in script call
    $ renpy.call("chapter", 0)
  File "game/BKevents.rpy", line 488, in script
    if lbl:
  File "game/BKevents.rpy", line 488, in <module>
    if lbl:
NameError: name 'lbl' is not defined
Looking into this I'm seeing some sloppy coding where lbl is being treated as both a string and a logical and being initialized to None. I'm going to guess that the intro calling into this as chapter 0 has lbl set to the Nonetype and that's really setting of the if-then stackdump. So I initialized it to "" instead of None and then changed "if lbl" to 'if lbl != ""'

Those two fixes at least get me to the 1st chapter and Sil's backstory without everything taking a shit on me. I also took the liberty of changing all of the renpy.block_rollback() calls to pass statements on the attached because I consider that a dick move.
 
4.60 star(s) 44 Votes