- Jan 23, 2021
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Goldo said:Hi, so I'm implementing a new feature for 0.3, which is a 'no story' mode that some people have been asking for. It would be unlocked after a first playthrough with the story on.
Given that this mode has no story, the only gatekeeping between chapters will be the chapter goals.
Now, I know that several people have mentioned that the mid-game goals are too easy to achieve. The aim, obviously, would be to pace the chapters properly (ideally, each chapter should be somewhat longer than the previous one).
So I would like to open a discussion: What would be good goals for each Chapter in a no-story game? (they may or may not differ from story goals)
For the record, here are the current goals as extracted from BKsettings.rpy:
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