- Jan 23, 2021
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I think Goldo's current thinking is that they should mainly enforce realistic pauses. Especially since this "no-story" gamemode only unlocks after completing the game once.Well, that makes me ask the question: what is the point having these goals? Are they supposed to be a challenge, are they meant to encourage the player to 'branch out', or are they there to just mark his progress and enforce 'realistic' pauses between upgrades?
I believe chapter goals that are too specific should really be achievements instead.Or, if you want diversity, maybe instead of 'X customers served' you could have much more specific challenges. Like give a sailor waitress+anal with both 'perfect'. Or do every type of quest on the board with a good-ish result.
You're probably right, I'm overcompensating a bit too much because I'm looking forward to this no-story mode for my casual runs, not for the "new game +" challenge that some might want from this.__neronero's numbers seem way too low for me, but I am admittedly not a vanilla player.
In my eyes the no-story mode shouldn't be converting the skipped story-time into more grinding-time by changing the chapter goals significantly. Bigger challenges should be accessed through the difficulty options instead.
Meh, if that's the solution then I could also just sell excess girls right after going through the gate. Head-canon: To make the license official I had to bribe a few officials by shipping girls to them.Edit: I imagine if you want to be able to reach later chapters with minimal girl numbers, the 'X girls of rank Y' requirement could be changed to 'rank up X girls to rank Y', which means you don't need to have all of them present at the same time.
edit: Goldododo
Goldo said:Thank you for the great insight. One thing I'd like to make clear: for me, Goals should not corner a player into a specific playstyle. Meaning goals that require maxing out girls in the brothel, or having girls with specific jobs, skills and so on are probably off the table.
On the other hand, I like the idea of variety in goals, so not gating everything with total gold is appealing. Some of the alternatives you suggested such as gold spent on upgrades, or gold made in a single night look very interesting, even if they amount to the same thing they offer some variation for players.
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