lower the upkeepI can't get to chapter 5 without bleeding money. Everything goes fine until I rank my girls up to A. Once they're at A rank, I can't support the upkeep and no amount of advertisement or changing customer options saves me from bankruptcy.
That is really not recommended. Unless your girls never reach budget caps, or are all Elite, or some other weirdness like that, lowering your advertising means cutting customer budgets, and quite harshly at that. If you haven't unlocked the billboard yet, do so and check just how badly youre lowering your profits. Move the balance towards budgets if there are too many customers.... cut on advertising ... all the way down to 0 eventually
Security and cleaning aren't that good. You want your girl to make profits in her main job first, not spread her progress around. That having been said, the one place where security from girls shines is in being able to go beyond max help, since security needs to be quite near chapter maximums to get any, never mind good mitigation for those bad security events. Cleaning is just a few (dozen) extra gold per girl, that will not save anyone from bankruptcy.invest in passive skills like security or cleaning - that would help spend less
The game is in active development. It has been in development for ~7 years or so. This is a hobby project for the dev, who has never taken any money/donations in all those years. Nor has he ever given any indication that he might abandon the game at some point.the game is dead or what ?
King's Way for all cheat related thingsIs there an option or mod that uses up none taken action points ?
Like a mood improving option.
What do you mean? Infinite AP? Increase girls' mood? Better game (=your moodIs there an option or mod that uses up none taken action points ?
Like a mood improving option.
Encourage the girls for improving their mood. Or have sex with them. Or train them. Or go around the city.Is there an option or mod that uses up none taken action points ?
Like a mood improving option.
There are basically two effects: matchmaking (which is reflected in the "was elated to meet"/"couldn't find" messages) and stat bonus to score. The latter is part of the displayed 'Skill bonus', the other half of which is relevant job level. There's a moderately complex algorithm that determines the stat bonus.Could someone help me understand how exactly stats affect job performance results?
Sensitivity is special because there's a separate bonus for sensitivity (that only applies to whoring). Otherwise, the main stat is about twice as impactful, and tertiary stats ('boosters') are about half that again. Used to be even lower.For example, beauty and sensitivity are said to be the main stats for masseuse, while body and refinement also help. Are beauty and sensitivity equal in value or is one better than the other?
And for body and refinement, how much worse are they than the main two stats?
No. Each is separately compared to a threshold, and adds to a score used to calculate the 'real' score. As I said, it's an algorithm that can't be explained in a few words.Are they multiplied together and thus should be as even as possible?
Depends on what you want to do with the girl. Usually, people max secondary stats first (constitution, obedience, libido).Is it worth ignoring them completely in stat assignment until the main two are near maxed out?
Thanks a lot for the detailed explanation! I totally agree that games like this are often better experienced without perfect information about the inner workings. The theorycrafter in me is always happy to learn a bit more, though!There are basically two effects: matchmaking (which is reflected in the "was elated to meet"/"couldn't find" messages) and stat bonus to score. The latter is part of the displayed 'Skill bonus', the other half of which is relevant job level. There's a moderately complex algorithm that determines the stat bonus.
Sensitivity is special because there's a separate bonus for sensitivity (that only applies to whoring). Otherwise, the main stat is about twice as impactful, and tertiary stats ('boosters') are about half that again. Used to be even lower.
No. Each is separately compared to a threshold, and adds to a score used to calculate the 'real' score. As I said, it's an algorithm that can't be explained in a few words.
Depends on what you want to do with the girl. Usually, people max secondary stats first (constitution, obedience, libido).
Do note that if your stats (even tertiary stats) are sub-par, you get a malus.
In general, main stats influence the score more than others. You could get a situation where a low booster can have a bigger negative effect, especially since useful stat values tend to cap out for a given customer difficulty. Of course, these not fixed but variable, sometimes massively so even for the exact same type of customer.
Finally, do not forget that stats contribute to a girl's upkeep and the effects you get from tertiary stats might very well be overshadowed by that.
TLDR: Pump the main stat, then maybe the secondary, and forget about having precise information how the game works. Because it's complex when you actually start looking under the hood.