Ren'Py Brothel King [v0.3] [Goldo]

4.60 star(s) 49 Votes

Bon_Bon

New Member
Jul 13, 2020
6
0
It's pretty common problem for the girl scene to became laggy. For some people even 14 rooms are enough. But there is no real salvation for it now. The best thing you can do for now it's changing the renderer and disable the powersave for some extra fps. Just press Shift+G to open the screen for it.
Thanks for the tip, but the improvement is almost imperceptible. It's a shame this game is so addictive.
 

Bon_Bon

New Member
Jul 13, 2020
6
0
It's pretty common problem for the girl scene to became laggy. For some people even 14 rooms are enough. But there is no real salvation for it now. The best thing you can do for now it's changing the renderer and disable the powersave for some extra fps. Just press Shift+G to open the screen for it.
I found a strange workaround to select the girl you want. Hover the mouse cursor over the girl you want to select making little circles.
 

wirox

Member
Sep 18, 2017
116
356
1. How many personality types here in game?

When I open girls BK.ini I see '8'

159.png

But when I open BKinit_variables I see: 'Holy', 'Helper', 'Schemer', 'Bimbo'...

160.png

2. How to make girl personality always visible?
 

vadi9203

Member
Aug 2, 2019
432
248
How many personality types here in game?
23 in total. The _BK.ini was made before the community dialouge project thats why you see only 8.

How to make girl personality always visible?
As far as i know there is no way to show wich personality she have. But you can guess from the way they talk.

Edit: If you are using the tagging tool. You can create a _BK.ini file with it it's have the lastest version of the ini file.

Edit2: Here is a blank code from the _BK.ini from my Atago girlpack

Code:
#### Atago - BK.ini generated by Tagging Tool ####

## This optional file contains advanced config data about a particular girl. Variables you don't need can be deleted.
## The file should be named '_BK.ini' and dropped inside the relevant girl folder.
## Full line comments are introduced with a double hash (##)
## Same line comments must be added using a space followed by a semi-colon sign ( ;)


[identity]

first_name = "" ; If absent or empty, first name will be randomized
last_name = "" ; If absent or empty, no last name will be used
inverted_name = True ; If True, the full name will display the last name before the first name
creator = ""


[base skills]

## Rank starting skills from 1 to 5 (1 is terrible, 3 is average, 5 is superb. The game will add some variation.)
## Set value to 0 for a randomized skill level
## beauty: masseuse/sex, body: dancer/anal, charm: waitress/service, refinement: geisha/fetish, sensitivity: service/satisfaction, libido: sex/customers, constitution: anal/energy, obedience: fetish/compliance

beauty = 0
body = 0
charm = 0
refinement = 0
libido = 0
sensitivity = 0
constitution = 0
obedience = 0


[base positive traits]

## Reminder, a girl may only have 2 positive traits. Gold traits are considered positive.
## Trait names must be between quotes. See BKstart.rpy for the list of trait names.

## the girl will ALWAYS have these traits (up to maximum nb of traits). Use with caution as it makes girl generation very predictable.
always = []

## The girl will more often have these traits than standard girls.
often = []

## The girl will less often have these traits than standard girls.
rarely = []

## The girl will NEVER have these traits.
never = []


[base negative traits]

## the girl will ALWAYS have these traits (up to maximum nb of traits). Use with caution as it makes girl generation very predictable.
always = []

## The girl will more often have these traits than standard girls.
often = []

## The girl will less often have these traits than standard girls.
rarely = []

## The girl will NEVER have these traits.
never = []


[base personality]

## There are 23 personality types in the game: pervert, rebel, cold, nerd, masochist, meek, sweet, superficial, bimbo, holy, helper, creep, repressed, schemer, prude, princess, pet, easy, class president, tsundere, loyal, yandere, stubborn
## A girl can have only one personality.

always = [] ; Use with care: it makes girl generation very predictable.
often = []
rarely = []
never = []


[custom personality]

## You may include a custom personality for your girl. This requires the inclusion of an .rpy file in your girl pack with her dialogue lines

custom_personality = False
personality_name = ""
attributes = ("","")
generic_dialogue = True
personality_dialogue_only = []
dialogue_personality_weight = 3
dialogue_attribute_weight = 1
description = ""
custom_dialogue_label = ""


[sexual preferences]

## You can choose positive or negative acts which will be generated more often for this girl. Possible choices are: "naked", "service", "sex", "anal", "fetish", "bisexual" and "group".
favorite_acts = []
disliked_acts = []

## You can choose positive or negative fixations which will be generated more often for this girl. Fixations names are found in the 'BKinit_variables.rpy' file
always_fixations = [] ; Use with care: it makes girl generation very predictable.
favorite_fixations = []
disliked_fixations = []
never_fixations = []

always_negative_fixations = []
never_negative_fixations = []

sexual_experience = "random" ; How much sexual experience she has prior to meeting the player. You can choose between the following: "very experienced", "experienced",  "average", "inexperienced", "very inexperienced", "random". If left out or empty, a random level of experience will be chosen.

farm_weakness = "random" ; choose between the following values: "stallion", "beast", "monster", "machine", "random"


[background story]

generate_as = "all" ; Can be set to "all" or restricted to "free" or "slave" (the girl will then generate only as a free girl or slave girl)

## You can provide a custom origin or just "random" (if you do, make sure to include the origin description below)

origin = "random"

## Origin description must be written in the girl's own words
## origin_description = None
## If provided, this function will be called when a girl with this template is created, after randomization.
## It must take 'girl' as an argument. It must not interrupt game flow (python only, no ren'py calls or jumps).
## Write the function in an init block in _events.rpy or another custom .rpy file.
## init_function = None ; provide a custom function name that is called after girl creation (between quotes)

## If provided, this label will be called instead of normal city interactions. It must take 'girl' as an argument.
## The regular dialog options can be called from within this custom label by using 'call free_girl_talk(girl)'
## city_label = "" ; provide the custom label name (between quotes)

## If provided, this label will be called instead of a random back-story. It must take 'girl' as an argument.
## See the 'slave_story' labels in BKinteractions.rpy for examples of how it might work (feel free to set up the events very differently)
## story_label = None ; provide the custom label name (between quotes)

## If provided, this label will be called every night. It must take the 'girl' argument. This could be useful to increment some values, run some tests or reset interactions.
## It is recommended that such labels run silent and add a StoryEvent if necessary.
## night_label = None ; provide the custom label name (between quotes)

## This adds a custom button to the regular slave interact menu. Use None or empty brackets if you are not using it.
## interact_prompt = ("Interact text", "interact_label", 1) ; The first string refers to the caption of the button. The second is the label which will be called upon clicking the button. The integer is the AP cost (for UI display only, it isn't deducted from MC actions outside of your label code for flexibility). It must take 'girl' as an argument.


[cloning options]

unique = True ; If True, clones will not spawn, only the original girl. All the other cloning options will have no effect
keep_first_name = True ; If True, clones will keep the same first name
keep_last_name = False ; If True, clones will keep the same last name
keep_inverted = False ; If True, clones will keep the same options for inverted names
keep_skills = False ; If True, clones will keep the same base skill repartition
keep_traits = True ; If True, clones will keep the same base trait options
keep_personality = False ; If True, clones will keep the same personality options
keep_sex = True ; If True, clones will keep the same sexual preferences and experience

keep_generate_as = False ; If False, clones will be generated both as slave and free girls regardless of the original setting
keep_init = False ; If True, clones will keep the same init function
keep_background = False ; If True, clones will keep the same origin and background story
keep_interactions = True ; If True, clones will keep the same interactions options (city and interact menu options)


#### END OF FILE ####
 
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HappySimTime

New Member
May 3, 2023
2
1
Is there a way to add more sounds into the "sounds" folder and have the game pull different ones at random? Say if I want to add more laughs or moans? Looking for easy edit to do this per girl or even just randomize between all the girls
 

vadi9203

Member
Aug 2, 2019
432
248
Is there a way to add more sounds into the "sounds" folder and have the game pull different ones at random? Say if I want to add more laughs or moans? Looking for easy edit to do this per girl or even just randomize between all the girls
Adding sounds is easy. But you cant randomize them.
1. you need to add the sounds you want into the game/sounds folder
2. you need to add it to a list in the settings.rpy from line 495 onwards you see a lot of example there how you can code it into it
3. you need to add the sound into the interactions etc like this example play sound s_suprise

(If you ask me it's a lot of hassle. Made one sound pack in BK v0.2 took me about a week just to go through the 2 chapter what was released and i always needed to redo it when a new patch came out)
 
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Xakorik

Worshiper of Lerd0
Donor
Jr. Uploader
Sep 27, 2018
410
252
I've successfully got 0.3t running on my Android tablet via Joiplay. The only tricky bit was getting the girl pack into the right location, for which I used the X-plore utility.
Last time I tried playing on my tablet I always crashed from running out of RAM, tablet's system using 50% of my 4GBs of RAM.
 

supanon

Newbie
Mar 4, 2018
16
16
Does anybody know what any of the options during the luncheons with the Princess actually do? Or is it just background fluff?
 

sandaimu

New Member
Sep 4, 2017
7
1
hello and merry Christmas
I have this message when I want to play a new game and I don't have any girl in the shop can anyone help me?
thank you very much
 

vadi9203

Member
Aug 2, 2019
432
248
Does anybody know what any of the options during the luncheons with the Princess actually do? Or is it just background fluff?
For now pretty much nothing. Maybe later on they will have a role in the story.
Edit: the only thing you can get out of it's some background story for Kenshin if you are talking with her on those.
 
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vadi9203

Member
Aug 2, 2019
432
248
hello and merry Christmas
I have this message when I want to play a new game and I don't have any girl in the shop can anyone help me?
thank you very much
Merry Christmas to you too.

I have a feeling that you only use a few girlpack wich all set to unique with a _BK.ini. So the game cant generate clones for the city and the market. Make sure you have atleast 1 girlpack without a _BK.ini or enable the cloning function in 1 of those.

Edit: if you want to have to be your girls to be all be unique in the brothel by the endgame you need atleast 32 of them + 1 random girlpack with atleast 1 profile and portrait pic (and without _BK.ini) to the game to work.
 

sandaimu

New Member
Sep 4, 2017
7
1
Merry Christmas to you too.

I have a feeling that you only use a few girlpack wich all set to unique with a _BK.ini. So the game cant generate clones for the city and the market. Make sure you have atleast 1 girlpack without a _BK.ini or enable the cloning function in 1 of those.

Edit: if you want to have to be your girls to be all be unique in the brothel by the endgame you need atleast 32 of them + 1 random girlpack with atleast 1 profile and portrait pic (and without _BK.ini) to the game to work.
thank you very much
you were right I deleted several BKini and it works
 

Bon_Bon

New Member
Jul 13, 2020
6
0
Does anybody know if it is possible to advance beyond chapter 6? I meet the requirements but I am not offered the option to advance as in previous chapters.
The current goal says talk to Suzune again about Narika but I only can ask her about Mizuki .
 
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YinBlack

Member
Sep 24, 2017
468
427
Hi, I have a question. I'm entering chapter 2, and these girls walked past the brothel.
A1.png
I was curious and went to look for the names of these girls in the game files, but I didn't see anything H.
My question is, can something be done with them? If possible, make them work in the brothel?
 

vadi9203

Member
Aug 2, 2019
432
248
Hi, I have a question. I'm entering chapter 2, and these girls walked past the brothel.
View attachment 4398795
I was curious and went to look for the names of these girls in the game files, but I didn't see anything H.
My question is, can something be done with them? If possible, make them work in the brothel?
So far they are only a few diaglouge with them. And you can buy a few things from them in the city. If you find the locations.
 
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vadi9203

Member
Aug 2, 2019
432
248
New out for the game.

Edit:
PS: before making any bug reports make sure you started a fresh game.
Links in the OP for the req update patch are outdated as of today.

Edit2: Links in the OP has been replaced with the patch.
 
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4.60 star(s) 49 Votes