Could you please upload this mod for the PC version?Can u share the raw files of this
If you guys want, I made the same mod, but directly edited the skel of the chara, without touching the texture. The effect should be the sameGranadair Shrine Maiden of Purification is actually wearing an insanely erotic underwear so I removed the view-blocking dress and glutti. : )
edit: And a transparent dress ver cause the animation is pretty good. Have a cute and funny time!![]()
can you link the directory to the link , I dont understand koreanI apparently can't link so just go to page 3 and download 누패 Folder from Arca.live.
레피테아 새하얀 축복 컷씬 for Refithea wedding dress skillcut and 레피테아 탐욕의 별 일러 for idle
That's amazing!If you guys want, I made the same mod, but directly edited the skel of the chara, without touching the texture. The effect should be the same
View attachment 5638767
I made a mistake here, theTHANK YOU!!!! What did you do? I want to learn the same way so I don't have any problems.
By checking the newest asset onAccording toYou must be registered to see the links, the list should have five options with exactly the following names:
A_cut
A_cut_3
B_cut
B_cut_2
loop2
I repacking bundle For Android from other modder
not much but good :v
List char
-0ff12c331e28f8fefd6bd5b11b9fd435
↳Liberta - Hedonist [dating]
↳Eclipse - Nightmare Bunny [dating]
↳Tyr - Innocent Bunny [dating]
↳Rafina - Stell Engine [cut]
↳Wilhelmina - Frozen Queen [cut] v1
↳Darian - Bittersweet Bunny [idle+cut]
↳Tyr - Innocent Bunny [idle+cut]
-7704b7b5459056a9fa84e486afad6c5a
↳Angelica - Neon Savior [dating]
↳Justia - Knight of Blood [idle]
↳Justia - White Reaper [idle]
↳Celia - Masquerade Bunny [idle]
↳Anastasia - Fire Graffiti [idle]
↳Dalvi - Summer Vacation [cut]
↳Michaela - Beachside Justice [cut]
↳Angelica - Neon Savior [cut] v1
↳Venaka - Dancer [cut]
↳Wilhemina - Iron Monarch [cut]
↳Ventana - Snow White [idle]
↳Wiggle - Rapi Red Hood by HCoel [Idle][V1][Swap]
Download here :You must be registered to see the links
Thank you very much, because of my lack of English I didn't understand everything, but I'll try to figure it outI made a mistake here, theYou must be registered to see the linkshasn't updated the asset:
By checking the newest asset onYou must be registered to see the links. The list should be:
A_cut
A_cut_3
B_cut
B_cut_2
loop
loop2
So I edited yuk1 mod's .json file.
The original file's content is like:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop2":{...}}
...
I copied the "loop2":{...} and renamed the first now loop2 to loop so that the content is changed to:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop":{...},"loop2":{...}}
...
Make sure to keep the format and order so that both loop options in game would be functioning. We can also copy "A_cut"(the view of Vibr*tor in the v*gina) or "B_cut", but they would pop at the end of the loop.
I'm attaching the looping A_cut .json file. There would be two different loops working but the A_cut ver would be popping.
Haven't try this on .skel but it probably would not work as this format is encoded.
Also I've figured out something else so if you don't need the extra p*nis and c*m of yuk1's mod, here's another version with both loops functioning non-pop but with no extra components for loop2. I think those are the best we can do without access to the Spine software.
google translate it I don't understand eithercan you link the directory to the link , I dont understand korean![]()
Thanks. However no, it was a tedius work using various programs to sort-of imitate what Spine do XDThat's amazing!
How did you edit the .skel file? Did you have access to Spine?
Might this work?Hi everyone, I just downloaded Mahdicc's Liatris Neon Stalker mod, but it seems to be missing the atlas files. Could someone please help me figure out what the problem is?
Thanks a lot! That's very helpful.Thanks. However no, it was a tedius work using various programs to sort-of imitate what Spine do XD
I used this
You must be registered to see the links
First I extracted skel, atlas and texture, then I used that program to convert from skel to json (going back from json to skel break the skel so I keep it as json since it work anyway).
Then using this
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I looked for which slot should be disabled (Using that program, the "imgui" version, you can disable specific slots of the skeleton to see the result)
Then manually edited the json to match the result using this (you can add custom l2d, meaning atlan, json and texture, to see the result)
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To check if the various changes were correct or if the json would give a valid result or not.
It's very tedius to understand what you are doing, but it's doable.
BE CAREFUL, don't delete the bones, otherwise it will break the skel (took me many try and error to understand it). You just need to delete the slots and the references.
If some parts start act strangely during a specific animation (like happened with this mod), most likely it's the drawOrder, so you should look for the specific slot that act strangely, and change the offset (basically by removing stuff it went out of bound, so you need to put it back to the right offset)