Mod Unity Brown Dust 2 - BrownDustX mod

playable male character?

  • yes

    Votes: 313 20.4%
  • no

    Votes: 634 41.2%
  • don't care

    Votes: 591 38.4%

  • Total voters
    1,538

Azerak

Member
Jun 1, 2017
157
299
196
Granadair Shrine Maiden of Purification is actually wearing an insanely erotic underwear so I removed the view-blocking dress and glutti. : )

edit: And a transparent dress ver cause the animation is pretty good. Have a cute and funny time! :)
If you guys want, I made the same mod, but directly edited the skel of the chara, without touching the texture. The effect should be the same

1768773492012.png
 

efsddsfad234

New Member
Oct 5, 2022
10
23
13
THANK YOU!!!! What did you do? I want to learn the same way so I don't have any problems.
I made a mistake here, the hasn't updated the asset:
According to , the list should have five options with exactly the following names:
A_cut
A_cut_3
B_cut
B_cut_2
loop2
By checking the newest asset on . The list should be:
A_cut
A_cut_3
B_cut
B_cut_2
loop
loop2

So I edited yuk1 mod's .json file.
The original file's content is like:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop2":{...}}
...
I copied the "loop2":{...} and renamed the first now loop2 to loop so that the content is changed to:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop":{...},"loop2":{...}}
...
Make sure to keep the format and order so that both loop options in game would be functioning. We can also copy "A_cut"(the view of Vibr*tor in the v*gina) or "B_cut", but they would pop at the end of the loop.
I'm attaching the looping A_cut .json file. There would be two different loops working but the A_cut ver would be popping.
Haven't try this on .skel but it probably would not work as this format is encoded.

Also I've figured out something else so if you don't need the extra p*nis and c*m of yuk1's mod, here's another version with both loops functioning non-pop but with no extra components for loop2. I think those are the best we can do without access to the Spine software.
 
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_xcrcox_

New Member
Dec 22, 2025
4
2
29
I repacking bundle For Android from other modder
not much but good :v


List char

-0ff12c331e28f8fefd6bd5b11b9fd435
↳Liberta - Hedonist [dating]
↳Eclipse - Nightmare Bunny [dating]
↳Tyr - Innocent Bunny [dating]
↳Rafina - Stell Engine [cut]
↳Wilhelmina - Frozen Queen [cut] v1
↳Darian - Bittersweet Bunny [idle+cut]
↳Tyr - Innocent Bunny [idle+cut]

-7704b7b5459056a9fa84e486afad6c5a
↳Angelica - Neon Savior [dating]
↳Justia - Knight of Blood [idle]
↳Justia - White Reaper [idle]
↳Celia - Masquerade Bunny [idle]
↳Anastasia - Fire Graffiti [idle]
↳Dalvi - Summer Vacation [cut]
↳Michaela - Beachside Justice [cut]
↳Angelica - Neon Savior [cut] v1
↳Venaka - Dancer [cut]
↳Wilhemina - Iron Monarch [cut]
↳Ventana - Snow White [idle]
↳Wiggle - Rapi Red Hood by HCoel [Idle][V1][Swap]

Download here :

Thanks for this. I check the Discord BDX android support and there is a lot of backread. can anyone just give a brief breakdown on how to quickly repack the skins we have into android , I want to do the lords work like this person did, we just got a new update and was so surprised to see Liberta Hedonist by Yuki is already here. Got most of the good ones from yuki to Linr even the dating. want to know how to compile to android. so we'll share the android one.

Notice there are several modders but Yuki and Linr(Semi retired?) seems to be dev level in animation.

I suppose theres going to be more noise since if this goes into pc/steam lot of people will be jumping the wagon. I read from Synae was also acknowledged by the BD2 devs.

Thanks all
 
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Luckerr

Formerly 'denis1239'
Jul 31, 2021
8
3
38
I made a mistake here, the hasn't updated the asset:

By checking the newest asset on . The list should be:
A_cut
A_cut_3
B_cut
B_cut_2
loop
loop2

So I edited yuk1 mod's .json file.
The original file's content is like:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop2":{...}}
...
I copied the "loop2":{...} and renamed the first now loop2 to loop so that the content is changed to:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop":{...},"loop2":{...}}
...
Make sure to keep the format and order so that both loop options in game would be functioning. We can also copy "A_cut"(the view of Vibr*tor in the v*gina) or "B_cut", but they would pop at the end of the loop.
I'm attaching the looping A_cut .json file. There would be two different loops working but the A_cut ver would be popping.
Haven't try this on .skel but it probably would not work as this format is encoded.

Also I've figured out something else so if you don't need the extra p*nis and c*m of yuk1's mod, here's another version with both loops functioning non-pop but with no extra components for loop2. I think those are the best we can do without access to the Spine software.
Thank you very much, because of my lack of English I didn't understand everything, but I'll try to figure it out
 
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Saltysyy

New Member
Dec 18, 2022
2
0
11
can anyone upload the mod for prestige liberta? like the file not links or anything. i cant seem to find it anywhere. and the google file doesnt work as well. PLEASE someone bro,,,,,,,
 

jack851029

New Member
May 10, 2020
4
0
11
Hi everyone, I just downloaded Mahdicc's Liatris Neon Stalker mod, but it seems to be missing the atlas files. Could someone please help me figure out what the problem is?
 

Azerak

Member
Jun 1, 2017
157
299
196
That's amazing!
How did you edit the .skel file? Did you have access to Spine?
Thanks. However no, it was a tedius work using various programs to sort-of imitate what Spine do XD

I used this


First I extracted skel, atlas and texture, then I used that program to convert from skel to json (going back from json to skel break the skel so I keep it as json since it work anyway).

Then using this


I looked for which slot should be disabled (Using that program, the "imgui" version, you can disable specific slots of the skeleton to see the result)

Then manually edited the json to match the result using this (you can add custom l2d, meaning atlan, json and texture, to see the result)


To check if the various changes were correct or if the json would give a valid result or not.

It's very tedius to understand what you are doing, but it's doable.

BE CAREFUL, don't delete the bones, otherwise it will break the skel (took me many try and error to understand it). You just need to delete the slots and the references.

If some parts start act strangely during a specific animation (like happened with this mod), most likely it's the drawOrder, so you should look for the specific slot that act strangely, and change the offset (basically by removing stuff it went out of bound, so you need to put it back to the right offset)
 

efsddsfad234

New Member
Oct 5, 2022
10
23
13
Thanks. However no, it was a tedius work using various programs to sort-of imitate what Spine do XD

I used this


First I extracted skel, atlas and texture, then I used that program to convert from skel to json (going back from json to skel break the skel so I keep it as json since it work anyway).

Then using this


I looked for which slot should be disabled (Using that program, the "imgui" version, you can disable specific slots of the skeleton to see the result)

Then manually edited the json to match the result using this (you can add custom l2d, meaning atlan, json and texture, to see the result)


To check if the various changes were correct or if the json would give a valid result or not.

It's very tedius to understand what you are doing, but it's doable.

BE CAREFUL, don't delete the bones, otherwise it will break the skel (took me many try and error to understand it). You just need to delete the slots and the references.

If some parts start act strangely during a specific animation (like happened with this mod), most likely it's the drawOrder, so you should look for the specific slot that act strangely, and change the offset (basically by removing stuff it went out of bound, so you need to put it back to the right offset)
Thanks a lot! That's very helpful.
 
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