Just pushing the Dev patch notes from your feedback
V0.2 Tech Demo Patch notes as of 12-12
Title Screen - Changed it because of the Gaussian blur meme. Scooped it all back up into the tub.
Nude lock wardrobe
- Can't change back into underwear after getting nude (Balcony/Underwear starting missions) *I have fixed this, but it is not in V0.2, I fixed it after I uploaded and released 0.2 publicly. So for now, just get into her underwear.
School 2 - Has been fixed, but it's not released with this version. *I fixed it after releasing Public V0.2. I'll look at doing a short update over the next few days to address this.
Train 1 - Pictures realigned (movement fixed/skipped movement if character gets stuck, the event continues to progress)
Train 2 - Fixed it Jim.
Supermarket 1 - Fixed path of the man, should no longer interrupt event continuation.
Supermarket 2 - (You guys did know you can walk behind the shelf down? But I changed the pathing of NPC’s anyway
, it should work from now on )
Photobooth Mission - I made it clear in the mission [Locations attached] bit of text a hint to where the locations are.
Message dialog on first night - Fixed by adding switches to enable the message had already been activated to stop it from reappearing. Used a similar method to fix other messages that will appear from other events that occur.
Parking Garage - Removed the Npc that runs at you soon as you try to escape to the lower floor. Added a few more Strangers than rotate at random.
Saves - Initially I only wanted the game to be saved at Bryn’s laptop, to fix around this being a barrier to saving progress and having to restart if you’ve failed a mission. The GPS trade in phone booths around the city will be activated to save game and convert GPS tags.
School fencing - That’s been fixed, but may occur in other places.
ARROW keys and WASD - Your wish is my command, credit to plugins discovered and named on the Credits page.
Alert sound for Stamina - Yup. Turned that down.
Stamina - Doubled the amount value given, Bryn can now run away further which means she can outrun the strangers chasing her. Strangers chasing at night - The value of a stranger to give up chasing is 8 squares, this should now be more appropriate. If you feel as thought the chase range of 8 squares should be decreased let me know.
Mission Hints - When you go into the ESC menu and look in your items, if you have started a mission you will have an item that will note the mission, time, location and outfit like so, this is a small work around for now until I implement something better.
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Flash the construction workers at the site above Bryn's school.
T: Day L: School District O: Casual
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Things to be worked on for this Tech demo edition
Mission tracking
Hearing all of you mention that finding the locations is an issue, I will develop an interaction with Bryn’s computer at home. Like Naked Order, I’ll set it for the player to pick a district’s map and that shall show you the locations of either a) where to pick up said mission, OR b) if mission is active to show location of mission start.
NPCs
I’ll work on refining these, I know the tracking and routing of them is random. I’ll work on setting predefined routes for more of them. I am hoping with doubled stamina this will hopefully add to balancing out escaping them.
Stealth crawling
It’s in the works. Trying to bind the Q button to activate it and deactivate it, in activating stealth (crawling slow mode) it will force the NPC’s to lose track of the player and start another course of movement.