Just got around to playing this at v0.8. Not sure if I missed it before, or avoided the AI cg, but I will concede that AI cg is a fine alternative when the creator has a good game but lack the artistry or 3d skills, and when it's applied in a consistent manner (like this game).
I love the Naked Order style of gameplay and coerced exhibitionism, and I am pleasantly intrigued by the story premise and the map layout. I can certainly see some inspiration from certain doujinshi (if not a lucky coincidence). It seems very fleshed out even for an early stage.
This seems like a great game so far! Keep it up!
As for some feedback/suggestions (I'm sorry for imposing on your game, feel free to use or ignore as you see fit):
Bug: I did have a random softlock the first time I played the intro, when I clicked "Accept" for the bf to accept having his photos shared. The game went black, while I could hear the text progressing (when clicking enter). After a reset, it didn't happen again. I have seen this happen randomly in some RPGmaker games, but I don't know if it's a plugin issue or engine issue.
Bug: Bryn's walking CG didn't initially show up for me after the intro. I didn't know it was supposed to be there until I got caught for a bj, after which it appeared.
Bug: On the photo booth mission, it's possible to do the ATM photo multiple times, which prevents you from seeing the other scene(s).
Feedback: Q to crouch/stand is activating too fast for me. Just tapping Q double-triple-quadruples the input randomly. It should interrupt the input as soon as the walk/crouch state changes. It would also be cool to have crouching CG, as well as directional walking CG (back/front). I'm sure you've thought of this as it's in Naked Order though.
Feedback: I don't like the stamina thing. The normal walk is too slow, and the stamina drains too fast and refills too slowly. It would be nice to be able to disable it, or have it only come on when you've been spotted. I don't feel like there's a good point to it.
Feedback: It would be nice to be able to save in the intro when you gain control of Bryn. I'm not sure if I could save on the PC then, but the prompt to save on phone booths and your PC came later.
Suggestion: On a related note to feeling too open on the first night, there are a lot of mission nodes that I can't activate due to missing prequests. It would be nice to have a visual indication of that before going to the mission nodes, while still being able to check how to unlock them when you go to them.
Suggestion: A map of sorts to use from your inventory screen. It would be nice to see the different districts, possibly with markers for GPS/phone booths. It doesn't have to show interiors of buildings and stuff, but just give you a general sense of direction. Maybe even provide hints when the game is more complex. Might be too early to add too many features to it though.
Suggestion: More random (optional) parkour/traversal/map events with CG. It would be cool to flavour the map with some walkable points where you could e.g. crawl through a hole, climb a fence, slip in a puddle, get splashed by a car, drink from a fountain, pee in an alleyway, etc. They don't have to be part of missions, but fun little interaction points with some general voyeur CG. They should also not be mandatory/interrupt the flow of the game. I.e. you could walk from zone A to zone B via the road, but alternatively choose to climb a fence or crawl through a hole. Maybe even getting stuck or passing out for a bit. There are some points like this, like getting hit by the car. The school night entrance was more forced and currently without CG.