- Mar 3, 2018
- 348
- 866
Definitely a nice concept, and decent timing considering the new volume of Bleach that just came out.
The main things I would look to improve upon just by looking through those screenshots would be the "art" used throughout the game since it seems to be a compilation of screenshots from the show, screenshots from Super Deep Throat, and various other bits and pieces collected elsewhere.
I would recommend hiring an artist to make the art assets so it doesn't look quite so...shabby.
Even just custom made colorless sketches that are all of the same quality tend to lend themselves better to the appeal of a game due to their consistent uniformity, and it opens up the opportunity to create truly unique and custom stories that you just can't obtain by using pre-existing assets.
Aside from the images, I would also recommend moving away from RPGMaker as I have noticed that a lot of people don't care for it too much since it tends to add in a lot of unneeded walking and typically also limits the combat to old school jrpg mechanics, which has been done to death (pun not intended).
Not saying that it's a bad engine, just that unless unique systems are put into place, most RPGM games could have their art assets swapped with each other and it would make absolutely no difference to the game.
The last thing I would personally suggest is that you make a storyline that allows you to create your own character rather than following premade protagonists. I know that would be an immense amount of work and would basically be like making a whole new game, but bitches love character creation that actually lets you be your own character.
I look forward to seeing how this project develops, good luck!
The main things I would look to improve upon just by looking through those screenshots would be the "art" used throughout the game since it seems to be a compilation of screenshots from the show, screenshots from Super Deep Throat, and various other bits and pieces collected elsewhere.
I would recommend hiring an artist to make the art assets so it doesn't look quite so...shabby.
Even just custom made colorless sketches that are all of the same quality tend to lend themselves better to the appeal of a game due to their consistent uniformity, and it opens up the opportunity to create truly unique and custom stories that you just can't obtain by using pre-existing assets.
Aside from the images, I would also recommend moving away from RPGMaker as I have noticed that a lot of people don't care for it too much since it tends to add in a lot of unneeded walking and typically also limits the combat to old school jrpg mechanics, which has been done to death (pun not intended).
Not saying that it's a bad engine, just that unless unique systems are put into place, most RPGM games could have their art assets swapped with each other and it would make absolutely no difference to the game.
The last thing I would personally suggest is that you make a storyline that allows you to create your own character rather than following premade protagonists. I know that would be an immense amount of work and would basically be like making a whole new game, but bitches love character creation that actually lets you be your own character.
I look forward to seeing how this project develops, good luck!