For me, AI only work in 2D and I have no issue when it's used there. But when used on 3D renders, it creates that weird, fake realistic, uncanny picture that incorrectly make you think it was “improved”.
It was not.
What I like with 3D daz (or others software), is that unique visual appearance that the models have. It's “realistic”, but still a 3d render. There is that unique charm that 3d renders have, and some artists even sculpt their models to give them their distinct and recognizable look. And I feel that the AI is sucking the soul out of those renders.
I won't even talk about the animation. Flawed, unnatural, unnerving. When you go from 3d to AI in game, the transition is unsettling to say the least, the face and body of the characters twists and even add detail that weren't there.
Who is this appealing to?
I really feel like that by pursuing excessive realism the AI provides, it removes the diversity and the uniqueness of these artworks.
It's immersion breaking to have suddenly a character turning into an uncanny "real" human.
I'd rather the artist learn new tricks, better themselves, learn to do better animation, that they can show in their art, than just firing kling, wai, or any other video AI for their "improvement".
Just my opinion.