Mravac Kid

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Jun 5, 2021
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Because people are used to the mainstream game developers putting out constant patches and fixes when the game is released, but most of the games here are a *far* way from what the mainstream would consider release versions. The AVN model of games being released in *very* early alpha state and developing as they go along is something that takes getting used to.
 

Squirtoslav

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Sep 3, 2022
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Why did Erica have to return at this time :cry:
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BTW if I was there I'd have held her hand.
Joshi, I would also hold her hand with one hand while she would hold the table with the other. We would all be happy to hold Eric's hand, but unfortunately Eric doesn't want to do that yet.:KEK::devilish::FacePalm:
 
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pervertoz

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May 23, 2024
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Is there a text walkthough somewhere? Mod ones only give points and IIRC this game had points-based subroutes, so you could go for a sigar daddy/strict or smth routes and it requitred some exact points at time.
 

DoubleDabbler

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Jun 22, 2025
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Is there a text walkthough somewhere? Mod ones only give points and IIRC this game had points-based subroutes, so you could go for a sigar daddy/strict or smth routes and it requitred some exact points at time.
I think not. I also looked like there was one for Babysitter. Best I found only covers a tiny fraction of the beginning.

Sugar daddy and strict daddy are mutually exclusive. Just max out every kind or strict decision and you will be fine for any requirements, I think. There is maybe on place near the beginning where to get enough points with Lara you have to sacrifice a sugar daddy point with Angelica. That's the only one I remember.

This is the game where I started using URM all the time to see consequences/requirements because there was no walkthrough. It's very well labeled for that.
 

GibboBtw

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Jul 7, 2024
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I think not. I also looked like there was one for Babysitter. Best I found only covers a tiny fraction of the beginning.

Sugar daddy and strict daddy are mutually exclusive. Just max out every kind or strict decision and you will be fine for any requirements, I think. There is maybe on place near the beginning where to get enough points with Lara you have to sacrifice a sugar daddy point with Angelica. That's the only one I remember.

This is the game where I started using URM all the time to see consequences/requirements because there was no walkthrough. It's very well labeled for that.
The point system in this game kinda fucks with my brain. What with how It works differently to every other games point systems I see. That being, if + points, good. And if - points, bad.

But they both work for Angelica, just in different ways. Go for - points generally speaking if you want Strict Daddy path, or go for + points if you want to see Sugar Daddy one instead.

Honestly, now that I've tried both a couple times. I'm always going Strict Daddy for her now in my general playthroughs. So much hotter IMO. With how much she starts out "hating" the MC and being "disgusted" by him. Only to end up folding to him and wanting him to punish and dominate her. Plus the way she starts wanting to compete with her Mother for him on top...HOT AF :love:
 

Belaja smert

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Dec 28, 2017
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The point system in this game kinda fucks with my brain. What with how It works differently to every other games point systems I see. That being, if + points, good. And if - points, bad.

But they both work for Angelica, just in different ways. Go for - points generally speaking if you want Strict Daddy path, or go for + points if you want to see Sugar Daddy one instead.

Honestly, now that I've tried both a couple times. I'm always going Strict Daddy for her now in my general playthroughs. So much hotter IMO. With how much she starts out "hating" the MC and being "disgusted" by him. Only to end up folding to him and wanting him to punish and dominate her. Plus the way she starts wanting to compete with her Mother for him on top...HOT AF :love:
Many games have +/- points. And those that require + then no - point, women or men. But in this game the decisions are made at the very beginning who gets what and who gets what.
 

GibboBtw

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Jul 7, 2024
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Many games have +/- points. And those that require + then no - point, women or men. But in this game the decisions are made at the very beginning who gets what and who gets what.
I can't think of a single other VN that I'm playing/played recently where having - points does anything for the player other than just block events with characters, and then eventually just close routes. Other than this one that is, like what I'm saying.
 

DoubleDabbler

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Jun 22, 2025
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The point system in this game kinda fucks with my brain. What with how It works differently to every other games point systems I see. That being, if + points, good. And if - points, bad.

But they both work for Angelica, just in different ways. Go for - points generally speaking if you want Strict Daddy path, or go for + points if you want to see Sugar Daddy one instead.

Honestly, now that I've tried both a couple times. I'm always going Strict Daddy for her now in my general playthroughs. So much hotter IMO. With how much she starts out "hating" the MC and being "disgusted" by him. Only to end up folding to him and wanting him to punish and dominate her. Plus the way she starts wanting to compete with her Mother for him on top...HOT AF :love:
It is kinda unique that way but made sense to me. Keeps them very mutually exclusive. Lots of games you are trying to keep two competing values high enough.
 
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Belaja smert

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Dec 28, 2017
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I can't think of a single other VN that I'm playing/played recently where having - points does anything for the player other than just block events with characters, and then eventually just close routes. Other than this one that is, like what I'm saying.
In real life, your actions determine what you get and forgive me for what happens when you get caught. That you've flown from flower to flower! And you have no chance to play good and bad boy.
 

pervertoz

New Member
May 23, 2024
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I think not. I also looked like there was one for Babysitter. Best I found only covers a tiny fraction of the beginning.

Sugar daddy and strict daddy are mutually exclusive. Just max out every kind or strict decision and you will be fine for any requirements, I think. There is maybe on place near the beginning where to get enough points with Lara you have to sacrifice a sugar daddy point with Angelica. That's the only one I remember.

This is the game where I started using URM all the time to see consequences/requirements because there was no walkthrough. It's very well labeled for that.
I see. So either i misremember smth or it got changed...
Anywho, you are saying, that it is basically a switch and no middle ground, as far as you remember? Aight, thanks :) And i do use URM, but, well, it kinda relies on good naming of variables AND linear branching with no jump-to markers, and you cant say it is one or other way w/o reading through majority of script :)
 

DoubleDabbler

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Jun 22, 2025
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I see. So either i misremember smth or it got changed...
Anywho, you are saying, that it is basically a switch and no middle ground, as far as you remember? Aight, thanks :) And i do use URM, but, well, it kinda relies on good naming of variables AND linear branching with no jump-to markers, and you cant say it is one or other way w/o reading through majority of script :)
Basically. Requirements for different scenes are the extremes of a number scale that includes negative numbers. Like at least -7 for something (-6 isn't low enough). If you alternate nice and strict you'll be stuck at zero which won't meet any requirements and you will get the most minimal amount of action and H-scenes.

Can't speak to if it was always that way or something changed.

I think this was among the first games I used URM for because of the lack of walkthrough. If falsely set my expectations high. Everything is super clearly labeled and hyperlinked.

I read none of the script apart from the decision conditionals when they happened. If you are paying attention to persistent values as you go along you always know what the requirements denote. The branching is really pretty minimal. There are only about 4 main variables that keep getting called. The rest are just used temporarily or only change small bits of dialogue.
 

pervertoz

New Member
May 23, 2024
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Basically. Requirements for different scenes are the extremes of a number scale that includes negative numbers. Like at least -7 for something (-6 isn't low enough). If you alternate nice and strict you'll be stuck at zero which won't meet any requirements and you will get the most minimal amount of action and H-scenes.

Can't speak to if it was always that way or something changed.

I think this was among the first games I used URM for because of the lack of walkthrough. If falsely set my expectations high. Everything is super clearly labeled and hyperlinked.

I read none of the script apart from the decision conditionals when they happened. If you are paying attention to persistent values as you go along you always know what the requirements denote. The branching is really pretty minimal. There are only about 4 main variables that keep getting called. The rest are just used temporarily or only change small bits of dialogue.
Well, there WERE walkthrough for this game at some point. i prolly even had it somewhere on a laptop i use for a travel. But it was goddamn long ago.
And i install URM by default in everything, since it is unintrusive and help you troubleshoot, be it your failed choices or script/mod error. So my comment was from experience of games, that had started with good naming practice to later abandoning it. Sure, it is not that common, usually people who have one style stays with it, but it do happen, and i kinda dont want to waste time one way or another, not that young to have that many free time (sad).

As a sidenote, it is kinda wild how little games have real branching and dialogue, so it make URM possible to use as "barebones universal walkthrough". It is indeed mostly points collecting and "right or wrong" answer, or like here, where it is either + or -.
 
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DoubleDabbler

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Jun 22, 2025
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Well, there WERE walkthrough for this game at some point. i prolly even had it somewhere on a laptop i use for a travel. But it was goddamn long ago.
And i install URM by default in everything, since it is unintrusive and help you troubleshoot, be it your failed choices or script/mod error. So my comment was from experience of games, that had started with good naming practice to later abandoning it. Sure, it is not that common, usually people who have one style stays with it, but it do happen, and i kinda dont want to waste time one way or another, not that young to have that many free time (sad).

As a sidenote, it is kinda wild how little games have real branching and dialogue, so it make URM possible to use as "barebones universal walkthrough". It is indeed mostly points collecting and "right or wrong" answer, or like here, where it is either + or -.
We'll if there was a walkthrough it's deleted from the internet and only exists on your travel laptop now.

I agree to your sidenote. Using URM on this highlighted how illusory the branching is. For any moment there are basically only two paths based on setting a previous variable to ON or OFF. There are many variables so it has the effect of many pathways just from a series of small adjustments at particular moments.

This one is driven by the NTR cucks so it has some completely novel scenes for them that don't correspond to other pathways but that is pretty rare. Mostly just a small tweaks to paint any given scene in a number of lights.

If you know of an adult game with real branching I'd be interested to here about it. Can't think of any game on this level that have real branching. Or on the commercial professional level for that matter. I think true branching would quickly become prohibitively exponential.
 
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