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Hello again, and Happy Halloween!!!
This past week, v16 had its public release! (Check it out
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) I’ve also continued work on v17, with the render count now sitting around 400. Most of what’s left is the Alex scene, and I’m aiming for a final total of 500–550 renders.
Since both scenes in this update have two versions, I highly recommend playing through both paths if you enjoy both types of content as the scenes are completely different depending on your path. I also ended up doing an extra animation, though it’s just an alternate angle I made while experimenting… which means Madeline now has 4 of the now 18 animations in the game. Oops... I’ll try to balance that out in future updates...
If you weren’t aware, this update is dropping next week, following a three-week release cycle instead of the now usual four. Which I have mixed feels about. I wouldn’t have minded having another week to round things out a bit more. But the constant push for more renders in the same time frame is starting to catch up, so the next few updates will return to four-week releases. The goal is to get ahead enough to return focus on the growing pile of improvements I’ve wanted to make. That was the original plan for the extended schedule anyway… but I kept making the updates bigger and bigger. No regrets, just time to reap what I’ve sown!
That said, I’ll likely be working on v17 right up until release, and I’m looking forward to getting it into your hands! I’ve really enjoyed being back to working with Alex, so much so that I’d say the monkey’s paw has curled, and those who wished for the end of the Nakamura reign will get their wish. In its place rises… the era of muscle girls! Bwahahaha!
Ahem. Was that a scare worthy of Halloween?
On a more serious note, here’s what’s ahead:
- v18 will likely feature another Alex scene and a smaller starter scene with Sophia.
- The update after that will have a full Sophia scene, and somewhere down the line, a scene featuring both Alex and Maddie.
That’s all I have for this week thanks for checking in, and thanks for sticking through my rambling! I hope you gained some insight from it and I hope you have a spooky Halloween!
To end off this spooky devlog and month, here is a finality to our spooky renders!
Alts on
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