Does anyone know how to unlock the achievement The Beginning: Meet someone that doesn't exist? It's the only thing I'm currently missing.
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Activate the fix in the menu before starting a cycle.Hey sorry to jump in here but I seriously cannot get past the first night thanks to this pop up
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screenDayhandler.rpy", line 192, in <module>
KeyError: u'd2morningDefaultScene'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/screenDayhandler.rpyc", line 192, in script
�
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/screenDayhandler.rpy", line 192, in <module>
KeyError: u'd2morningDefaultScene'
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.03e
Sun Dec 19 13:58:05 2021
no less than three times i have tried to run it and no less than three times has this appeared and if i ignore it i get more of them so i do not know what is happeing here but it is not working
Was it you who made promise to make android port?So I've been lurking in this thread since last release, I would have poked my head up earlier but I've been working on the bugs and experiments and I've had a lot to think about. Firstly I wanted to apologize about the amount of bugs that the guide has caused. I've heard it called untested and I can see why you might say that... particularly in regards to the bug where the game will crash if you play the prologue. That being said the game has in fact been very heavily tested by myself and my patrons in the weekly releases, but heavily tested is not the same as thoroughly tested. Significant things made it through the cracks and some of them just don't make sense. I tried to do something that should work, but Ren'py refused to let that thing be stable. Thusly the size of the hot fix grew and grew and it's going to end up less a hotfix and more a re-architecture of the underlying variable system that runs the new guide. That's not done yet.
Similarly, despite my attempts to make the game easier to play with these guides are having the same problems they've always had. That's not a problem with my guides, and it's not a problem with the players (players can't be wrong about how they feel), it is rapidly becoming apparent that it is a fundamental problem with the basic mechanics of the game. In it's current form this issue is irreconcilable.
That being said, there are quite a few people who are very fond of the basic mechanics of the game, which puts me in a tough spot where I am left with essentially a lose lose decision where I'm going to have to tell one group of people who have been immensely complimentary of my work that I wont be able to let them enjoy what I make. And that's something I refuse to do blind or without input. Therefore I give you:
You must be registered to see the links
This is a specific version of the game that I have broken in half and wrapped around a more user friendly way to play, instead of progressing through time you will have full access to every scene that you have unlocked. It will still loop as usual when you want to reset the world and spend corruption, and I've scraped the guide out of it because that would be even more buggy in this version. This is not a polished build though, it is an experiment, I did the bare minimum because it is essentially a gameplay test. If the general consensus is that this version is the way to go then there will be a pile of rewrites and polish that needs to go into it, not two long and sleepless days between me moving office.
Play the game, see how it works and assume that if there is an easily solvable problem it will be solved. Then go to that thread and vote on the poll, leave a comment, spam gifs of giant titties or something. Everyone has been so good about giving feedback and I want to be able to meet your expectations.
Finally:
View attachment 1553827
No it wasn't.Was it you who made promise to make android port?
I'm waiting.
Ah, my bad. I mistook you for someone else. Another dev promised me. His game uploaded here on the same day as yours so I was confused.No it wasn't.
I made an internal note to look into it but did not announce anything because I didn't know if I had the testing environment to guarantee the quality of a first party release on that platform.
I know that several people do this with minimal issues.Also you can totally play the game on Android with joiplay, easy to use free app.
Throwing my thoughts out here just because I dont have a patreon account and am too lazy to make one.So I've been lurking in this thread since last release, I would have poked my head up earlier but I've been working on the bugs and experiments and I've had a lot to think about. Firstly I wanted to apologize about the amount of bugs that the guide has caused. I've heard it called untested and I can see why you might say that... particularly in regards to the bug where the game will crash if you play the prologue. That being said the game has in fact been very heavily tested by myself and my patrons in the weekly releases, but heavily tested is not the same as thoroughly tested. Significant things made it through the cracks and some of them just don't make sense. I tried to do something that should work, but Ren'py refused to let that thing be stable. Thusly the size of the hot fix grew and grew and it's going to end up less a hotfix and more a re-architecture of the underlying variable system that runs the new guide. That's not done yet.
Similarly, despite my attempts to make the game easier to play with these guides are having the same problems they've always had. That's not a problem with my guides, and it's not a problem with the players (players can't be wrong about how they feel), it is rapidly becoming apparent that it is a fundamental problem with the basic mechanics of the game. In it's current form this issue is irreconcilable.
That being said, there are quite a few people who are very fond of the basic mechanics of the game, which puts me in a tough spot where I am left with essentially a lose lose decision where I'm going to have to tell one group of people who have been immensely complimentary of my work that I wont be able to let them enjoy what I make. And that's something I refuse to do blind or without input. Therefore I give you:
You must be registered to see the links
This is a specific version of the game that I have broken in half and wrapped around a more user friendly way to play, instead of progressing through time you will have full access to every scene that you have unlocked. It will still loop as usual when you want to reset the world and spend corruption, and I've scraped the guide out of it because that would be even more buggy in this version. This is not a polished build though, it is an experiment, I did the bare minimum because it is essentially a gameplay test. If the general consensus is that this version is the way to go then there will be a pile of rewrites and polish that needs to go into it, not two long and sleepless days between me moving office.
Play the game, see how it works and assume that if there is an easily solvable problem it will be solved. Then go to that thread and vote on the poll, leave a comment, spam gifs of giant titties or something. Everyone has been so good about giving feedback and I want to be able to meet your expectations.
Finally:
View attachment 1553827
Pic 6 C is not in the game. Originally I was writing it that you could ask to have a photo of her playing with you, but I just couldn't quite get the scene feeling right so I scrapped it.Throwing my thoughts out here just because I dont have a patreon account and am too lazy to make one.
It is unfortunate that this release ended up quite buggy, but most people probably wont mind as long as a timely hotfix comes out to address the major gameplay stopping issues.
I personally think the base mechanics of the game are great and should be kept if possible.
It adds great replayability and I find it fun to explore the various paths and see what changes between each loop.
Regarding people not understanding the mechanics, I feel a more indepth tutorial would help alleviate the confusion and frustrations players are facing.
I remember playing the earlier version and feeling similarly, and I only managed to get anywhere because there was a picture guide showing Alex's paths and how to unlock corruption points.
A quick example of what I think would be a good enough tutorial to get people understanding
Do prologue loop and introduce characters and explain corruption points and how to unlock some of them (Going with current version, unlock 5 and Alex C1 just by doing prologue)
After, have player go through menu and turn on Alex C1, then do a second loop and point out how she has changed because of what they just did in the previous loop.
I think something like this + a polished guide would help everyone figure out how the looping works.
Hope this helped.
PS. Is Alex pic6c in the game? I spent some time trying to figure out how to get it, but figured it was probably included but not written in yet.
The plan is: you fuck everyone.i read this thread and there is lesbian content is it avoidable? if I can have both lesbians for the MC I play