I love the loop, would hate to see it go away. Really enjoy being gated off on these runs based on what I've learned about each girl, and it makes the corruption mechanic make sense to me considering it effects events outside of the week spent in the game. It was one of the early selling points to me. Everyone's tolerance is going to be different but holding control to skip seen dialog really makes it a non-issue for me for quick runs to make a different choice.
As for the guide system, I just wanted to say, I really like it's current implementation. I'm the kind of person who will keep replaying a thing to see all possible content, so i played early builds with the flow charts, and would mark off the choices I had already seen / made to keep track of it all. So with it's current inplementation, it's basically just doing the work I would have done manually. Disappointed it's not fully implemented for every scene yet, but wanted to say the flow chart system in game really works for my ideal way of engaging with this game.
As for the guide system, I just wanted to say, I really like it's current implementation. I'm the kind of person who will keep replaying a thing to see all possible content, so i played early builds with the flow charts, and would mark off the choices I had already seen / made to keep track of it all. So with it's current inplementation, it's basically just doing the work I would have done manually. Disappointed it's not fully implemented for every scene yet, but wanted to say the flow chart system in game really works for my ideal way of engaging with this game.