4.50 star(s) 4 Votes

Mazurcraft

Member
Apr 12, 2023
130
215
I've just downloaded the latest build, and i think i run into a game breaking bug.

1738456404573.png

After hoovering my mouse any of the interactable items, for a brief moment they are getting highlighted then its fade away.

Currently my cursor is at the Rum, but i cannot interact with it.

The only way i can get forward is spamming my mouse click on the mixer and after some time it finally registers the click.

---

Update 1, if i press left or right arrow on my keyboard i can make the highlight 'sticky' but after pressing enter, nothing happens.
 
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Kev33lar

Member
Jul 4, 2018
239
149
I've just downloaded the latest build, and i think i run into a game breaking bug.

View attachment 4507301

After hoovering my mouse any of the interactable items, for a brief moment they are getting highlighted then its fade away.

Currently my cursor is at the Rum, but i cannot interact with it.

The only way i can get forward is spamming my mouse click on the mixer and after some time it finally registers the click.

---

Update 1, if i press left or right arrow on my keyboard i can make the highlight 'sticky' but after pressing enter, nothing happens.
for me, it worked fine. it might be working for you as well. you don't MOVE the ingredients, you just click on each, and then the mixer. in the order of the recipe- so "mohito" is click rum, click lime, click mixer. if you click lime, then rum, then mixer, you get the message "bad drink" and no tip. there is NO ANIMATION, and the ingredient does NOT disappear., just the highlight as your mouse goes over the item before you click. The result window pops up fairly quickly. Opening the drink recipe does NOT stop the clock.
You can usually make about $120 a session.
the ingredients are vodka, rum, berry juice, water melon, orandges, limes and lemons.
I get the one you have pictured mixed up- pretty sure it was rum, watermelon, lime, then mixer.
 
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JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
I think Im stuck it wont let me progress with Nadia. it keeps saying to read the book but when I do it says to check in with her
This is odd. Looking at the save file, it looks like you've done the choking scene? But the quest info/markers are showing you're past that. Did you use the gallery at all?

same here
Can you let me know what scene you saw before this happened?

I've tried to recreate this but I can't. Although I did stumble across an unrelated bug with the bartender..
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
Update:

With Mother and Daughter (Leo & Serena) artwork complete the crew are looking for direction on where to go next.

Either take this opportunity to work through the Leo & Serena routes or revisit the older scenes to get the style uniform across the board



Also taking a moment to show off the characters so far! This should be enough to keep things busy with the scenes...
team.png
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
Progress update:

Redo of Leo's first encounter scene. I was never 100% on the original and with the character design changed I'll take this opportunity to redo into something now I have more confidence in the direction.
I've also got a support artist now to help work on additional scenes as well. Still doing a trial run but fingers crossed this means more scenes in less time!

Until then, a snap from part 1 of 3 from the new redone scene... 10-03-25.png
 
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Wooloomooloo

Active Member
Apr 8, 2018
712
817
for me, it worked fine. it might be working for you as well. you don't MOVE the ingredients, you just click on each, and then the mixer. in the order of the recipe- so "mohito" is click rum, click lime, click mixer. if you click lime, then rum, then mixer, you get the message "bad drink" and no tip. there is NO ANIMATION, and the ingredient does NOT disappear., just the highlight as your mouse goes over the item before you click. The result window pops up fairly quickly. Opening the drink recipe does NOT stop the clock.
You can usually make about $120 a session.
the ingredients are vodka, rum, berry juice, water melon, orandges, limes and lemons.
I get the one you have pictured mixed up- pretty sure it was rum, watermelon, lime, then mixer.
No. I have the same issue. No amount of clicking or dragging or anything else makes the drink mixing thing work. Believe me, I TRIED. A LOT.
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
No. I have the same issue. No amount of clicking or dragging or anything else makes the drink mixing thing work. Believe me, I TRIED. A LOT.
Damn ok. I've not been able to recreate the bug.
Are you using windows/Mac/Linux etc
 

Wooloomooloo

Active Member
Apr 8, 2018
712
817
Damn ok. I've not been able to recreate the bug.
Are you using windows/Mac/Linux etc
Windows 7, Windows 10 and Linux Mint 20.3; behavior is identical. Sorry for not getting back to you sooner, I started to suspect the Win7 might be at fault but had no time to investigate until now. There's also that Win10 utterly refused to load my Win7 save with an empty parchment/scroll on a black page without any message on it - then Mint refused to load EITHER save from 7 OR 10 with the same result. At which point the penny finally dropped and I savagely murdered the save token checking routine in the Ren'Py folder and suddenly everything was loading fine. Still, that original empty message box is not ok...

Anyway, it seems technically speaking there is no bug as such at work here (I finally managed to mix a drink correctly), only VERY unresponsive UI. I can't see which ingredient is what unless I click them (and keep pressed!), i can't tell what did I already click and what I didn't (the highlight is practically indistinguishable from the base look), I can't tell if there's anything at all in the mixer or not, I can't remove ingredients* or simply reset if I realize I screwed up (except by committing and clicking the mixer knowing it's going to be bad, which might technically be the same effect as a reset would be but feels very "wrong" to the player), etc.

Seeing at least one other player experience the same difficulties as I was having while there was technically nothing wrong with our games suggests to me that the interface could use some polishing on this mini game, with much more feedback to the player as to what is going on, including being able to read the labels without clicking. And the timed thing is not helpful at all - a limited number of mixes would achieve a similar result without needlessly aggravating the player who is already struggling trying to figure out why nothing seems to be happening except bad drinks.

* some might argue you can't take ink out of water after you poured it in so this works as it _has_ to - to which others might counter that no such implication necessarily exists: one could consider ingredients clicks as a mere declaration of _intent_ about what we _would_ pour into the mixer when we "finish" our selection by clicking it, implying selection could easily allow "unselecting" ingredient without "contradicting" anything or being "unrealistic".
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
Windows 7, Windows 10 and Linux Mint 20.3; behavior is identical. Sorry for not getting back to you sooner, I started to suspect the Win7 might be at fault but had no time to investigate until now. There's also that Win10 utterly refused to load my Win7 save with an empty parchment/scroll on a black page without any message on it - then Mint refused to load EITHER save from 7 OR 10 with the same result. At which point the penny finally dropped and I savagely murdered the save token checking routine in the Ren'Py folder and suddenly everything was loading fine. Still, that original empty message box is not ok...

Anyway, it seems technically speaking there is no bug as such at work here (I finally managed to mix a drink correctly), only VERY unresponsive UI. I can't see which ingredient is what unless I click them (and keep pressed!), i can't tell what did I already click and what I didn't (the highlight is practically indistinguishable from the base look), I can't tell if there's anything at all in the mixer or not, I can't remove ingredients* or simply reset if I realize I screwed up (except by committing and clicking the mixer knowing it's going to be bad, which might technically be the same effect as a reset would be but feels very "wrong" to the player), etc.

Seeing at least one other player experience the same difficulties as I was having while there was technically nothing wrong with our games suggests to me that the interface could use some polishing on this mini game, with much more feedback to the player as to what is going on, including being able to read the labels without clicking. And the timed thing is not helpful at all - a limited number of mixes would achieve a similar result without needlessly aggravating the player who is already struggling trying to figure out why nothing seems to be happening except bad drinks.

* some might argue you can't take ink out of water after you poured it in so this works as it _has_ to - to which others might counter that no such implication necessarily exists: one could consider ingredients clicks as a mere declaration of _intent_ about what we _would_ pour into the mixer when we "finish" our selection by clicking it, implying selection could easily allow "unselecting" ingredient without "contradicting" anything or being "unrealistic".
So I've made some revisions based on the helpful feedback.

I'm not 100% on what's going on with the lack of hover displays, as it should show the items name in the bottom left when hovering your cursor on it. This also happened to me when initially developing but then it just sort of started working correctly at some point. To which I responded with "I don't know what I changed but guess that's fixed then?"
But in the interest of inclusivity to our touch screen friends and to avoid this happening to who knows else, I've updated the images with some labels.

Likewise, a Bart has now included a bucket for those who made a mistake and want to try again. For the sake of somewhat "realism" I'm not planning on adding an mixer content list. But I think these two changes should fix or at least help majority of players who had these problems.


update.png
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
Progress update for the F95 community!

Leona's scene has been redone with animations (two options available to determine her route later)
Additional Leona scene with variations added
Sarah trapped scene has been completed by the new support artist (see below)
Currently working on Serena's scenes, with the focus on removing the AI placeholders.
Sound effects and scene specific music added to add a bit more 'life' to the game.

The intent is for the next build is to have Act1 for Leona solo route complete with Serena being close or easily finished not long afterwards for those who fancy a different taste...​

trapped.PNG
trapped2.png
 

FlamingoMan

New Member
Feb 2, 2020
10
1
I cant seem to find the item required to progress Nadias story line at the pool. Im unsure if it failed to spawn, im doing something wrong, or simply somehow blind. Screenshot 2025-04-29 224037.png
 

FlamingoMan

New Member
Feb 2, 2020
10
1
Hi,
So looks like you've helped Barney out!
His shop looks like its open, just follow the sign (this will be more clear in the next build)

View attachment 4793356
yes ive spoken to and bought all items from barney already as well maxed out reading both books as far as i can. it still just says something in the pool will help and wont let me do further interactions with Nadia either.
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
yes ive spoken to and bought all items from barney already as well maxed out reading both books as far as i can. it still just says something in the pool will help and wont let me do further interactions with Nadia either.
Does it say "Maybe something around the pool will help."

If so, you need to help out Kody (kid next to the sign), as you haven't gotten the camera yet.

Or if you have then I need to go bug squashing...
 
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FlamingoMan

New Member
Feb 2, 2020
10
1
Does it say "Maybe something around the pool will help."

If so, you need to help out Kody (kid next to the sign), as you haven't gotten the camera yet.

Or if you have then I need to go bug squashing...
Yeah ive already done Kodys quest the only person i havent maxed out as far as i can tell is Nadia. Heres what my quest long looks like 1746169042272.png
 

JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
Yeah ive already done Kodys quest the only person i havent maxed out as far as i can tell is Nadia. Heres what my quest long looks like
Something odd is happening there. Barneys quest log suggests he's still out with Emily and Sarah.
But you've already completed that to get the shop and Nadia's quest is for when you don't have the camera...

Is it possible to send me a copy of the save file? As something has gone quite wrong here.
 

FlamingoMan

New Member
Feb 2, 2020
10
1
Something odd is happening there. Barneys quest log suggests he's still out with Emily and Sarah.
But you've already completed that to get the shop and Nadia's quest is for when you don't have the camera...

Is it possible to send me a copy of the save file? As something has gone quite wrong here.
i think this is what you want? sorry im just making my best guess. if its a different file just tell where it is.
 
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JollyMonk

Newbie
Game Developer
Jun 30, 2023
64
147
i think this is what you want? sorry im just making my best guess. if its a different file just tell where it is.
Looks like a bug due to trying to see Nadia before getting the camera! Good spot.
If you go back and talk to Nadia (ignoring the quest prompt) does it proceed the story?
 
4.50 star(s) 4 Votes