Unity CakeMix: VR Character Creator [v1.0.0] [Ripened Peach]

5.00 star(s) 2 Votes

redcherry

New Member
Mar 11, 2018
10
18
CakeMix developer here. I've released the latest version of the game, and it is no longer VR. I left the VR stuff in there in case I want to bring it back at some point, but VR doesn't do anything right now.

Why did I remove VR? I took the public thoughts into consideration (basically that VAM already does VR amazingly well, which hell yeah it does) and changed direction.

For about six months now I've been turning CakeMix into an uncensored AI companion type thing. You can create new characters with the Character Creator with their own unique personalities, etc., then set up a scenario, and they'll tell you a story based on it. Stories can go from super chill slow burn to extremely explicit.

It uses a locally hosted LLM so there's no constant Internet connection needed, and no data collection. The game will download the LLM for you, but you can also choose your own to use.

System Requirements and a note about AMD cards at the bottom of this post.

Full Download:

I uploaded the full build to the following sites. Hopefully they stay up; I'm not super familiar with file sharing sites.

Mega:
Google Drive:
MediaFire:

Just unzip it where you want and run it from there.

My Patreon page is here if you're interested:

I'd love to know if you have any troubles or suggestions for it. Patreon can be kind of quiet when it comes to that.

CakeMix_Main_UI.jpg Dorathy_Generator.jpg

Heidi_Scenario-w-blur.jpg Kandy_Story-w-blur.jpg


System Requirements

Minimum:

  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56* (8 GB VRAM minimum)
  • Storage: 10 GB available space (varies depending on AI settings)
  • Additional Notes: Integrated GPUs are not supported.

Recommended:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i7-9700K / AMD Ryzen 7 3700X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 SUPER / AMD Radeon RX 6700 XT* (8 GB+ VRAM)
  • Storage: SSD with 20 GB free space
  • Additional Notes: Performance scales with available system RAM and GPU VRAM when running larger language models.

* Special Note for AMD GPU Users on Windows

If the game’s AI runs only on CPU (extremely slow), it means the runtime is failing to use your graphics card. By default it tries CUDA (NVIDIA only), then AMD HIP (not supported on Windows), and finally falls back to CPU.

To fix this:
  1. Open the CakeMix install folder.
  2. Find the folder named windows-hip.
  3. Rename it (e.g. windows-hip.bak) or delete it.
  4. Restart CakeMix. It will now use Vulkan on your AMD card, which is much faster.
This change is safe, because HIP doesn’t work on Windows anyway. And... This only affects the game’s AI runtime. Do not touch any HIP or AMD folders outside the CakeMix install folder.
 

Astcit

Member
Jan 14, 2021
430
816
HIP does work on Windows, KoboldCPP uses it flawlessly for example. And other options also exist, like patientx's ComfyUI fork that uses Zluda to do pretty much anything CUDA does on AMD cards, without the need or hassle to compile/change CUDA code for AMD compatible stuff. There is some limitations to some specific CUDA instructions, but most of the time it's almost plug-and-play.
But the vulkan fall-back is indeed the most compatible option currently, just not as fast as HIP/Zluda, which can almost match native CUDA on Nvidia sometimes.

As for the game itself, it's always nice to see VaM alternatives. VaM is flexible, but it's performance is a nightmare. Any scene with more than 2 person is a guarateed below 60fps experience.
The cause is it's terrible physics system and the use of DAZ models as base, which are simply not built for real-time interaction.

If your sandbox/game/character creator has a custom built body made for sex simulation instead of the DAZ ones, better performance/physics, and future ability to mod like VaM does, you can take a share of the pie for sure.

But also keep an eye on VaM 2, which is apparently slowly surfacing up, so you can avoid their mistakes too, as for one they still apparently using DAZ models...
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,187
2,229
I love that you can really go big with character creation, but it could really use a smoothing tool to reduce the lumpiness. It's also confusing that many parts don't have sliders (such as breasts), and moving a face slider changes all of your body sliders. :unsure:
 

Sicko666

Newbie
Feb 20, 2023
55
24
The daz base figures, to be honest, are a good route. Reason for which is open compatibility. With open compatibility it opens the field for limitless expandability by third party creators, hence why daz is so popular as it is in the first place. IF meshes are locked in, I limits expandability tremendously, only allowing original creaters to expand the product. Result, slow expansion, narrow expansion, loss of interest. Just my observations anyway. Hence daz3d made it more open than the original poser, an hence daz3d won an is the more popular!
 

Rebby

Member
Apr 17, 2017
254
446
looking great so far, don't know if this is going to be a VAM replacement or a silly tavern with 3d avatars.
If you are going down the LLM route, you'll need to be able to edit the responses you get.
Also the ability to set a limit on how much text it can spit out. tested it with Broken-Tutu-24B and it went on for a while.
Of course some models are more "chatty" then others, and maybe a bit of searching for the right one is needed.
Best of luck to the developer
 

MasterDk78

Member
Dec 16, 2017
262
342
It really is an interesting idea instead of the old fashion text based, but it not much diffrent.?
For now, she dont do anything? no interaction of what is happening on the text and her avatar, they are not connected?
like hugging char could make her wrap her arms around her self? a blow kiss make her put her hand up to her lips and blow a kiss? touching her self?

I dont know if these things are possible in unity? i seem some of this in replika, but still very limited.
also her persona, its very simplified, what is the token limit here? 500?

But an fun/exciting program, and i do wish you dev all the best of luck, its refreshing to see something new an exciting, and i finally got to try something new other than just my good old BY app

Oh and the dane thing in body complexity is not lost on me! :D
Nordic girls are hot!
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,230
3,758
CakeMixVRCharacterCreator-1.0
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uugeli

Newbie
May 28, 2024
90
105
A really well made character creation tool, I would add some extra lingerie to choose from though, but really liked it!
 

neostenchris

Newbie
Jan 5, 2018
24
18
It sent my in a loop where whatever I said or asked it to do, I got the same responses over and over gain until I finished the conversation. Maybe my way of giving the prompts was off?

That aside, it's pretty neat. Maybe a TTS option where everything the character "says to you" is spoken by the 3D model, and the rest is just narrated?
 

Chase_the_D

New Member
Jan 15, 2023
2
0
redcherry
Easily one of the best games I played in years. I loved it. I am a very "wordy" person so this is absolutely perfect. I as able to shape multiple scenarios and have real conversations. I loved it.

And it's quick to respond.

Here are some things that might be a nice to have in the future:
- More clothes. The stories outlines more clothing but the char is just in her undies.
- The LLM is not 100% there. Sometimes it shows me a .md printout of the character. Is there any way to reverse engineer it to help you bugfix?
 

root30278

Newbie
Oct 21, 2019
25
22
The loading keeps on and on. My PC is l070-ti Nvidia card and with 16GB ram, and I deleted the windows-hip folder but still the same. How to fix this, please?
 

modine2021

Well-Known Member
May 20, 2021
1,362
4,471
hmm...no more VR way eh? not interested in the new way..oh well. ill stick with the old. yeha VAM is nice. but to much going on and complicated
 
5.00 star(s) 2 Votes