noctred

Member
Nov 25, 2017
150
170
One of my absolute favorite games on here - it hits pretty much all of my preferred themes. The only major issue I have with it is the severe lack of CG relative to the amount of content available, which kinda detracts from the overall experience but I guess it's understandable when you don't have a dedicated artist.

Keep up the great work. c:
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Maybe she could do it in new areas and just say not in her hometown cause she lives there etc. npc's reacting to clothes really makes the game come alive but I can see why so much work might be put on the backburner for new content, have a modder in your community do it :p
Well, I could see some clothing options if they are restricted to certain areas. For example, in the beach you can already pick between the normal bikini, going topless, and the "bimbo" bikini. The problem comes with free roaming and changing clothes. They aren't huge issues, but it's a lot of work if the clothing choices are extreme (because then you need everybody to react differently) or if you can visit all places (for example, I'd have to go back and add tweaks to all jobs that use different clothes, to now remember what type of clothing you were wearing before you got to work). It's just a lot of work, and it's bound to be error prone, because I didn't plan for it.

In theory, I'd love to release the game open without protection, but there is a lot of copyrighted material in tilesets and sprites, so I can't do it legally. I could perhaps try to have a contest to add a scene? That's something I can easily port, if it's self-contained. Modders wouldn't be able to add a clothing system without accessing the main game, though. Maybe I could release a version with the tiles "scrubbed" and let players play around with that.

One of my absolute favorite games on here - it hits pretty much all of my preferred themes. The only major issue I have with it is the severe lack of CG relative to the amount of content available, which kinda detracts from the overall experience but I guess it's understandable when you don't have a dedicated artist.

Keep up the great work. c:
I hear you. I think the total number isn't even that low (or at least, I have seen plenty of commercial games with less scenes and CGs), but compared to the number of scenes, it's definitely lacking. Of course, I don't think simply holding back on the number of scenes would be an improvement (and I can't easily raise the number of CGs). We are hovering close to the next goal on Patreon, which would mean an extra commission every month, so there is that.

As an aside, I always ask people for suggestions when it comes to which scenes might desperately need a CG. If you have any in mind, do let me know, so I can add them to the list (I have polls every now and then on which scenes will get a CG).
 

Manohades

Newbie
Dec 5, 2018
62
14
Lost my save so want to ask If anyone have an early chapter 3 save ,ty for the help anyway ,btw please mdqp If You're Reading this consider creating a cg for rosa Bath scene , It would be really Nice , thanks for the help again
 

Manohades

Newbie
Dec 5, 2018
62
14
Btw suggestion for one scene, there is that lady at the Queen of hearts who is looking for her husband, a scene for her would be interesting
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Lost my save so want to ask If anyone have an early chapter 3 save ,ty for the help anyway ,btw please mdqp If You're Reading this consider creating a cg for rosa Bath scene , It would be really Nice , thanks for the help again
Added that scene to my list, I'll probably use it in the next poll.

Btw suggestion for one scene, there is that lady at the Queen of hearts who is looking for her husband, a scene for her would be interesting
She is part of a short quest you do for Sonya now. It's not a scene itself, but it should be fun.
 

Manohades

Newbie
Dec 5, 2018
62
14
Added that scene to my list, I'll probably use it in the next poll.



She is part of a short quest you do for Sonya now. It's not a scene itself, but it should be fun.
What i need to do to unlock that Quest ? Kept working for Sonya and nothing New happens :v also ty
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Yea I would think just replacing everything with placeholders would be fine
More or less, although that also makes it very hard to understand what's going on at a first glance, when you open the file. Of course, given that it's the only option, I am considering it anyway. XD

What i need to do to unlock that Quest ? Kept working for Sonya and nothing New happens :v also ty
Let's see. I assume you went to Sonya without the pendant, stared at her medallion over and over, until you got to the part where she tells you to work harder, right? Did you do both jobs (stripper and bunny girl)? Once you do one of each, you should be able to unlock the rest of the path and the quest by talking to Sonya (assuming you are playing version 0.88).
 

MRXS

Newbie
Dec 12, 2018
42
11
This Game have really Good Art & Story:D, but I still confused:confused: which game can I play until June...???
Because like I said before, "really Good Art & Story"(y) OH...MY...LORD...!!!:eek:
 

Shado10

Member
Jun 17, 2018
226
69
More or less, although that also makes it very hard to understand what's going on at a first glance, when you open the file. Of course, given that it's the only option, I am considering it anyway. XD



Let's see. I assume you went to Sonya without the pendant, stared at her medallion over and over, until you got to the part where she tells you to work harder, right? Did you do both jobs (stripper and bunny girl)? Once you do one of each, you should be able to unlock the rest of the path and the quest by talking to Sonya (assuming you are playing version 0.88).
Id there a way when u start with the pendant?
 
Feb 27, 2017
205
625
More or less, although that also makes it very hard to understand what's going on at a first glance, when you open the file. Of course, given that it's the only option, I am considering it anyway. XD
Yea, maybe it would be faster to save a heavy watermark layer and just open and drop it on top of every file, still a pain in the ass but might save on potential file type and dimension errors and such

You can't just inject mods like in renpy or unity with RPGM?
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Id there a way when u start with the pendant?
Sonya has two different paths. One can only be started if you are stuck with a "cursed" pendant, which you can get by failing to escape the Outcasts during the merchant escort quest in chapter 1.

Yea, maybe it would be faster to save a heavy watermark layer and just open and drop it on top of every file, still a pain in the ass but might save on potential file type and dimension errors and such

You can't just inject mods like in renpy or unity with RPGM?
Oh, the problem isn't the stuff I own (I'd have no problems sharing that), the problem are all assets that are part of DLCs and such. Applying a watermark wouldn't make them any happier, if word got out to them.

RPG Maker needs some tweaking to add user-made content. In theory, it's just as easy as copy/pasting a map and adding entrances/exits to it, but it can become more complicated. It's not too hard, but it's not designed for it, so it's awkward. By sharing info, or releasing the game without protection, people could learn how it works internally, and add content (or at least fork the game) a bit more easily.
 

Missmiles

Active Member
Aug 12, 2018
635
408
Just an observation, dev.

From one who watches her brother play.

You're talking about releasing game pieces for players to mod, but a change to what my brother tells me are major parts of gameplay would be too tedious. If I may, that sounds a little weird.

I would suggest you focus on the game for now. Does releasing change-able versions of the game get more difficult the more it's close to completion?

For Dialogue changes, how about you change them one group at a time, starting with the major NPCs and moving on to the less important ones? The guy who sells us skimpy clothes would be a good place to start--you could have Erica model for him and give him steamy scenes with the clothes, even though we don't really buy them (until later versions when you've done more planning for a comprehensive clothing system).

Same goes for the traits. I've read the walkthrough and the trait system plays a rather big role. You could set a test area of sorts with a scene or two for every trait.

As for my brother, he just wants more sex scenes, extensions for the slave route, a 'Dom' trait, and a way to keep Erica's wits while being a a bimbo (cue sigh from me). He's already talked to you once recently on here, he says.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Just an observation, dev.

From one who watches her brother play.

You're talking about releasing game pieces for players to mod, but a change to what my brother tells me are major parts of gameplay would be too tedious. If I may, that sounds a little weird.

I would suggest you focus on the game for now. Does releasing change-able versions of the game get more difficult the more it's close to completion?

For Dialogue changes, how about you change them one group at a time, starting with the major NPCs and moving on to the less important ones? The guy who sells us skimpy clothes would be a good place to start--you could have Erica model for him and give him steamy scenes with the clothes, even though we don't really buy them (until later versions when you've done more planning for a comprehensive clothing system).

Same goes for the traits. I've read the walkthrough and the trait system plays a rather big role. You could set a test area of sorts with a scene or two for every trait.

As for my brother, he just wants more sex scenes, extensions for the slave route, a 'Dom' trait, and a way to keep Erica's wits while being a a bimbo (cue sigh from me). He's already talked to you once recently on here, he says.
Oh, I wasn't planning on doing any work to allow mods for the game (other than possibly releasing a scrubbed version for people to tinker with once we have the final version out), I was just explaining why some things can be annoying or hard to do, and if mods are possible at all.

The problem of adding a clothing system is (ultimately) a matter of time. It's not impossible, but it would take me months of work to complete (I'd need to "open" all NPCs one by one, and copy paste code, often multiple times, just to get the structure off the ground, and of course any unique dialogues have to be written by myself). It's simply not part of my plans, it would kill my schedule (and likely, the game). It would also be error-prone, because adding anything retro-actively into an RPG Maker game is a pain, because of how the engine works (it would be really easy to miss events everywhere, causing glitches, because there isn't a master list of NPCs/events I can browse, I need to scout the maps manually).

I am expanding the scenes involving traits whenever I can (and suggestions for individual scenes/dialogues that could use a variation based on this or that trait are welcome), just don't expect to have something change the game completely at this point. There are over 200 maps (and actually even more screens, as sometimes I use one map for multiple areas), so I wouldn't be surprised if on average, there were several NPCs per map, the game is too far into development to make sweeping changes in certain areas.

More sex scenes will come. I want to add more dominant content, so that will happen for sure as well, but I am unsure if I'd want a "Domme" trait. The bimbo trait is tied to mind control, so it isn't always "active", but keeping your wits as a bimbo isn't going to be added. Other than it being slightly silly, I am not sure how that's supposed to work in the scenes that do react to the bimbo trait... Should I have 2 versions as a smart and regular bimbo? XD
 

Missmiles

Active Member
Aug 12, 2018
635
408
Oh, I wasn't planning on doing any work to allow mods for the game (other than possibly releasing a scrubbed version for people to tinker with once we have the final version out), I was just explaining why some things can be annoying or hard to do, and if mods are possible at all.

The problem of adding a clothing system is (ultimately) a matter of time. It's not impossible, but it would take me months of work to complete (I'd need to "open" all NPCs one by one, and copy paste code, often multiple times, just to get the structure off the ground, and of course any unique dialogues have to be written by myself). It's simply not part of my plans, it would kill my schedule (and likely, the game). It would also be error-prone, because adding anything retro-actively into an RPG Maker game is a pain, because of how the engine works (it would be really easy to miss events everywhere, causing glitches, because there isn't a master list of NPCs/events I can browse, I need to scout the maps manually).

I am expanding the scenes involving traits whenever I can (and suggestions for individual scenes/dialogues that could use a variation based on this or that trait are welcome), just don't expect to have something change the game completely at this point. There are over 200 maps (and actually even more screens, as sometimes I use one map for multiple areas), so I wouldn't be surprised if on average, there were several NPCs per map, the game is too far into development to make sweeping changes in certain areas.

More sex scenes will come. I want to add more dominant content, so that will happen for sure as well, but I am unsure if I'd want a "Domme" trait. The bimbo trait is tied to mind control, so it isn't always "active", but keeping your wits as a bimbo isn't going to be added. Other than it being slightly silly, I am not sure how that's supposed to work in the scenes that do react to the bimbo trait... Should I have 2 versions as a smart and regular bimbo? XD
Hm...well, apart from being late to the party we're also lacking in awareness of how difficult it is to construct a game, apparently.

Then how about just the guy who sells clothes? A set of scenes for the clothes and a few more if we're bimbo.

Hmm...I actually want a system where Erica can go naked on the streets after dark of her own free will, and during the day too if her inhibitions are low enough. Playing second fiddle with our bodies on the line is not exactly stimulating...

Oh, but that would need dialogue changes, wouldn't it. Damn.

It's my pervert of a brother, really. He's both a dom and a mild sadist, and he particularly likes the idea of women who are smart and strong and capable, but simply cannot resist the appeal of being submissive and weak in sex. It doesn't stop me from making him squeal like a pig when I kick him hard in his sensitive place--the fact that he hates it and is suffering with no chance of enjoying it is my aim (hogging the computer, not doing the dishes when it's his turn, teaching me all about sex and porn even while he gushes about his waifus and how he hates people who draw doujins of them makes me see red and orange and purple).

Anyway, could you do that? I admit even I find my brother's fantasy intriguing.

It also means keeping her intelligence as a bimbo. My brother accidentally talked to the conman and had to waste money, and he told me he wanted to reach in there and make a smoothie out of him.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
Hm...well, apart from being late to the party we're also lacking in awareness of how difficult it is to construct a game, apparently.

Then how about just the guy who sells clothes? A set of scenes for the clothes and a few more if we're bimbo.

Hmm...I actually want a system where Erica can go naked on the streets after dark of her own free will, and during the day too if her inhibitions are low enough. Playing second fiddle with our bodies on the line is not exactly stimulating...

Oh, but that would need dialogue changes, wouldn't it. Damn.

It's my pervert of a brother, really. He's both a dom and a mild sadist, and he particularly likes the idea of women who are smart and strong and capable, but simply cannot resist the appeal of being submissive and weak in sex. It doesn't stop me from making him squeal like a pig when I kick him hard in his sensitive place--the fact that he hates it and is suffering with no chance of enjoying it is my aim (hogging the computer, not doing the dishes when it's his turn, teaching me all about sex and porn even while he gushes about his waifus and how he hates people who draw doujins of them makes me see red and orange and purple).

Anyway, could you do that? I admit even I find my brother's fantasy intriguing.

It also means keeping her intelligence as a bimbo. My brother accidentally talked to the conman and had to waste money, and he told me he wanted to reach in there and make a smoothie out of him.
Individual scenes are fine, or even limited scenarios. For example, having a choice of clothing in a quest is easily doable (as long as I can reset the clothes back to normal when one leaves the area/finishes the quest). So yes, we could get a few scenes related to (questionable) clothing choices, that's absolutely feasible. We'll see what's the best way I can think of, to have clothing be usable only in restricted scenarios. I was planning to play around with this idea anyway.

If we are talking about having a "special map" we can visit for nightly excursions, that's doable. It's extra work, but at least it would be limited to one area. There are always some ways to get a bit of extra content here and there, the issues only arise when we try to have these systems be game-wide. So I could in theory have a night map with some areas of Tarkas you can visit naked. I'll have to think about it. It would basically be a different map from the usual city, even though it looks the same, so the content there can be 100% written with the idea in mind that you are only going to interact with it if you are naked, and I don't have to worry about two sets of different dialogues for everyone.

The part about the smart bimbo just isn't in the cards. The protagonist can be smart and submissive without the bimbo trait, so that should be good enough anyway. XD
 

Seipherwood

Member
Sep 8, 2017
413
107
So im just gonna throw this out there cause ive not played this in forever.

How much Shapeshifting is in this now? I vaguely remember playing this long time ago and you only shapeshifted to a mouse for like all of 2 minutes in a single dungeon and that was it.

Is there more Shapeshifting or is this just a generic brainwashed into idiocy thing?
 

Renonymous

Newbie
Jul 17, 2018
58
542
How much Shapeshifting is in this now?
There are currently 3 forms. The third was just attained from the temple at the end of the most recent chapter, so it doesn't have a use that I've found. The other two are used mostly to give layers to the puzzles throughout the game's dungeons, and occasionally as a way to access hidden areas.

However, I think the real point of shapeshifting is in the title. As the historian (Erika), you're researching your legacy as a shapeshifter. Every dungeon is a shapeshifter's temple. Many of the story arcs in the world are either uncovering your family's secret past, relevant to shapeshifter history, or about another one of the other feared/misunderstood races in the world. You get to experience, directly and implicitly, how your kind have been treated by human culture in the past and why your history has been kept secret.

You may not be shapedancing from an eagle, mid-dive, into a bear to crush your enemy, and then maybe taking on snake fangs to give poison to your bite. But aside from how janky or impossible that'd be in RPGM, that wouldn't even make sense anyway, since Erika has only has no shapeshifting mentor and has been shapeshifting for less than a year. Still, there's an absurd amount storytelling around the character as a shapeshifter. And if you're not in the mood for some worldbuilding, yeah, you can just jack it to some brainwashing and submission scenes. Everybody wins.
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,279
931
There are currently 3 forms. The third was just attained from the temple at the end of the most recent chapter, so it doesn't have a use that I've found.
Actually, there is a use for the third TF (albeit minor). If you have seen the two heroes of the guilds, they both have a mini-quest so you can get some of their bodily fluids (necessary to transform into sapient creatures). There is only one use for these transformations, and it has alternative solutions that don't need a transformation (getting to talk to the professor at the magic academy), but I plan to add more.
 

Renonymous

Newbie
Jul 17, 2018
58
542
Actually, there is a use for the third TF (albeit minor). If you have seen the two heroes of the guilds, they both have a mini-quest so you can get some of their bodily fluids (necessary to transform into sapient creatures). There is only one use for these transformations, and it has alternative solutions that don't need a transformation (getting to talk to the professor at the magic academy), but I plan to add more.
Oh, shit! I actually forgot about human transformation. I guess there are four transformations then, right?
 
4.30 star(s) 42 Votes