Queen of hearts of course. Spider's nest (gambling den in slums, our best buddy Gaspar recommends it to you) can also be used, but it's trickier.
It would be nice if we got mini quest for a weapon, but still up to you, every ultimate weapon needs its mini quest of course heh.
More content for Janet's shop would be nice, it has a lot of potential. I was even wondering if you would add some quest that would allow her to move to Golden Leaf, but that probably won't happen.
And speaking of Golden Leaf, even after you restore everything (from the list that Keiko gives you), there are still some buildings that are in very poor condition (especially in docks), so are there any plans for adding something that would allow us to fix city infrastructure as well?
Is it just a save/reload tactic, or are the odds really good? I don't remember it being overly generous, but it's been a long time since I added the gambling at the QoH.
Maybe having a Janet/Karen (Golden Leaf's blacksmith) deal could be one extra small quest to also offer something unique.
Are there multiple buildings in disrepair after the fixes? The one at the docks is intentional (although I can't remember if I planned an event of some sorts for it), but I don't remember others being in a poor state if you really fix everything. There are, however, the mill and the tavern which only get repairs done if the town's prosperity reaches a certain treshold (so they might take some extra effort before you can see them without cracks).
Thanks for the reply, wow the game dev is here, nice! Anyway for early game mana regen, I think that either an item or equipment that would allow a small amount of mana regeneration per time skipped. For example: “Ring of Aquarius” Ring that grant the wearer 1-2MP/phase, so morning-afternoon +MP, afternoon-night + MP.
Or perhaps a consumable like: “Alchemist Blueberry” for an entire day, regenerate 3 mana/phase. That’s just my idea for early game mana problem tho. IDK about late game, maybe it’s true that you’re going to have too much gold to the point of waste.
Too bad no leveling here huh, would you only have summon or would you later have companion or temporary quest character that fight with you? Since I kinda hoarding and saving most of the consumable items since that’s the tradition of RPG.
Ah too bad, that we can’t use hypnosis/mind control then. Maybe MC is a little bit too good and moral for MC xD. Lemme guess the farm is a human farm isn’t it? They sound and feel too suspicious lmao. Do they even breed human and then slaughter them to be sold them as animal meat?
Yes I’ve been withholding going to temple, in case completed the temple did advancing the story too fast without getting first chapter side quests done first. So only animal for now then, though with the title I kinda expect us to use shape shifting as either stealth option or combat utility of picking the right transformation for the right enemy/circumstances. But wait isn’t werewolf also involving transformation either into wolf or into humanoid wolf, what’s the different anyway? Since they either born naturally or get bitten by one. Too bad no vampire transformation as well.
One more thing, how do you recruit the slime girl as your companion, might need a little clue there.
I think for my guideless first run, I’m doing fine with most the quest completed, well expect for the Outcaster that are too elite for you, I know you can simply sneak by, but my RPG sense want to fight them lmao. It also grind my gear that there’s a minimal amount of loot scattered here. Oh well the elemental combat weakness and combination is great tho. If only we can find spell book on the library or in some random ruins.
Yes, I try to keep an eye on all the forums where I post my game, so if there are any bugs, you can post about them here and I'll see it too.
Something to restore mana when the time phase changes shouldn't upset the balance at all, so I can add it without any worries (by the way, if you take a nap at home, you advance 1 time slot and recover 5 HP + 5 MP). Heck, I might even make it so that it's your natural mana regeneration, so you get it without needing to consume an item or wear an accessory (if it's just 2 MP, it's really nothing much).
Generally speaking, it's just you and the summon. I partly regret how I set things up. I think I could have had some leveling, but I wasn't sure about using the RPG Maker default, and balancing the combat in a game that doesn't have too many fights gets tricky (one level might become a big difference), I also don't like grind, and I feel like whenever you add levels, it's too easy to force people down certain "optimization" patterns. You can still get more powerful unlocking new spells and whatnot, so it's not a flat experience, at least.
The farm is indeed suspicious, but they aren't THAT cruel. Their cows might be "special", however. XD
Once you finish the temple, the new chapter doesn't start until you sit down at your desk, and the protagonist writes her notes about what she discovered, so it's completely up to you when you want to advance. I did it like that specifically to avoid screwing people over. I kept the transformations outside of combat because of the lore of the game.
Being a shapeshifter is seen with prejudice and they try to keep it a secret, and I didn't want to make exceptions whenever there is an audience to the fight (although maybe I should have done that, and it could have been more interesting).
The werewolf transformation isn't willing, and isn't tied to the protagonist's natural shapeshifting powers. It's not quite a curse, but it has its own rules and doesn't interact with shapeshifting.
I was considering making the slimegirl a companion, but I don't think I ever did, actually. If you defeat her, she'll stay in the forest, but won't cause problems anymore (you can go visit her for some fun). The outcome of this quest also affects more than meets the eye, by the way, as two factions are at war, and this is one of their proxy fights.
You'll be able to find some spells or get them as rewards for quests later on. I should probably do a second pass before 1.0, and see if I should add more spells to the game.