- Dec 21, 2017
- 496
- 286
I have also experienced the same problem, can we get a fix asap pls, havent played in a looong time so wanted to start fresh and cant progress with some characters
This has already been answered by several people...I crashed when i clicked for the 3e time for basketball practice?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/a2fp.rpy", line 1266, in script
if (_playerstrongnow == "False"):
File "game/a2fp.rpy", line 1266, in <module>
if (_playerstrongnow == "False"):
NameError: name '_playerstrongnow' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/a2fp.rpy", line 1266, in script
if (_playerstrongnow == "False"):
File "D:\Games\F95zone Games\camp-1.6-pc\renpy\ast.py", line 1760, in execute
if renpy.python.py_eval(condition):
File "D:\Games\F95zone Games\camp-1.6-pc\renpy\python.py", line 1944, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\F95zone Games\camp-1.6-pc\renpy\python.py", line 1937, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/a2fp.rpy", line 1266, in <module>
if (_playerstrongnow == "False"):
NameError: name '_playerstrongnow' is not defined
Windows-8-6.2.9200
Ren'Py 7.1.1.929
CampPinewood 1.6
Mon Feb 04 12:41:01 2019
Same problem game is completely unplayable in Ren'PySame here
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/a2fp.rpy", line 1266, in script if (_playerstrongnow == "False"): File "game/a2fp.rpy", line 1266, in <module> if (_playerstrongnow == "False"): NameError: name '_playerstrongnow' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/a2fp.rpy", line 1266, in script if (_playerstrongnow == "False"): File "D:\Firefox\camp-16-pc\camp-1.6-pc\renpy\ast.py", line 1760, in execute if renpy.python.py_eval(condition): File "D:\Firefox\camp-16-pc\camp-1.6-pc\renpy\python.py", line 1944, in py_eval return py_eval_bytecode(code, globals, locals) File "D:\Firefox\camp-16-pc\camp-1.6-pc\renpy\python.py", line 1937, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/a2fp.rpy", line 1266, in <module> if (_playerstrongnow == "False"): NameError: name '_playerstrongnow' is not defined Windows-8-6.2.9200 Ren'Py 7.1.1.929 CampPinewood 1.6 Mon Feb 04 15:41:58 2019
And Frankie dialog option "Stay friends" ends up in dialog loope![]()
The game is being ported to a different engine.What happened to this game? Did 90% of the content get thrown out?
The game was running fine before on unity. Thing is that it takes wayyyy longer to compile stuffs on unity than on renpy due to how Python and C# work. Also, assets on renpy are much lighter than in unity. It does make sense to do this on Renpy, though. Since everything in Unity is technically 3D, even 2D games.Was the game running so poor the decision to transfer it from unity to renpy was necessary?
So the dev was either not knowing what engine would be best to use for the project, had more in mind but saw it's too much or simply never cared that much at all. Makes me happy i only pledged for one or two months.The game was running fine before on unity. Thing is that it takes wayyyy longer to compile stuffs on unity than on renpy due to how Python and C# work. Also, assets on renpy are much lighter than in unity. It does make sense to do this on Renpy, though. Since everything in Unity is technically 3D, even 2D games.
Oh, I meant that it's the right choice to use Renpy for this game over Unity since Unity is a 3D engine. Though, they should have done it from the start. Porting from a full-fledged OOP language to a meh-OOP language is more than just copy and paste. (Involves complex fixes to polymorphism as well as changing all those primitives and easy typecasts to objects) I would imagine that if this is to be done, most of the scripts would need to be rewritten. Years of work down into the toilet. Tbh, as a programmer, I'd rather deal with what I have than having to do that.So the dev was either not knowing what engine would be best to use for the project, had more in mind but saw it's too much or simply never cared that much at all. Makes me happy i only pledged for one or two months.
nobody will answer our questionany cheats or saves for
v1.6