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jadepaladin

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I ran into another issue (I promise I'm not looking for these on purpose). This one seems serious as it stopped me from playing.

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MCVisualNovels

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I ran into another issue (I promise I'm not looking for these on purpose). This one seems serious as it stopped me from playing.

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I've seen others run into this bug too, but I still don't fully understand it. Looking at the code, there's nothing that should send the player back to the main menu or into free roam at that point. I've tried multiple times to replicate the issue myself, but no luck so far.

My theory is that Ren'Py might be using some older or cached code that's causing these unexpected behaviors. Right after the Sadie scene, the logic is straightforward: if you have enough points with Tracy, it jumps to her scene, if not, it moves on to the next one. The part where it suddenly jumps to free roam is the most confusing, because that really shouldn't happen based on the current code.

I've since upgraded to the most recent version of Ren'Py, so hopefully that resolves any compilation issues like this.
 

jadepaladin

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Mar 9, 2020
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I've seen others run into this bug too, but I still don't fully understand it. Looking at the code, there's nothing that should send the player back to the main menu or into free roam at that point. I've tried multiple times to replicate the issue myself, but no luck so far.

My theory is that Ren'Py might be using some older or cached code that's causing these unexpected behaviors. Right after the Sadie scene, the logic is straightforward: if you have enough points with Tracy, it jumps to her scene, if not, it moves on to the next one. The part where it suddenly jumps to free roam is the most confusing, because that really shouldn't happen based on the current code.

I've since upgraded to the most recent version of Ren'Py, so hopefully that resolves any compilation issues like this.
Oh yikes. Hmm. Taking a stab at this, I don't have many Tracy points.

When I check the condition of the branch, it just checks my affinity but normally that's been dialogue only changes a lot. So in my case, I have affinity over 0, which meets the condition, then checks for Tracy stuff, of which I have none of those, and it can't jump to e3s23 (which I assume is a Tracy scene), but it also can't jump to e3s24 since I met the earlier condition of having positive affinity.

I could try digging deeper but looking into Renpy code to troubleshoot isn't my forte.
 

MCVisualNovels

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Oh yikes. Hmm. Taking a stab at this, I don't have many Tracy points.

When I check the condition of the branch, it just checks my affinity but normally that's been dialogue only changes a lot. So in my case, I have affinity over 0, which meets the condition, then checks for Tracy stuff, of which I have none of those, and it can't jump to e3s23 (which I assume is a Tracy scene), but it also can't jump to e3s24 since I met the earlier condition of having positive affinity.

I could try digging deeper but looking into Renpy code to troubleshoot isn't my forte.
That actually makes a lot of sense and is probably the root of the problem. You're right, since the condition for affinity_spectrum is met, the else that comes after it doesn't get triggered. It would've worked as expected if affinity_spectrum had been included in the second condition that checks for Tracy. But because those conditions are separated, and one of them is already satisfied, it ends up throwing off the flow of the code.

This should fix the issue: I've added another else inside the affinity_spectrum > 0 block that sends the player to the next scene if they don't meet the criteria for Tracy.

Thanks for pointing that out, in the end it really was the code that was faulty, although a bit weird because some people didn't get this issue even though they were on the extroverted path (myself included).
 
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jadepaladin

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That actually makes a lot of sense and is probably the root of the problem. You're right, since the condition for affinity_spectrum is met, the else that comes after it doesn't get triggered. It would've worked as expected if affinity_spectrum had been included in the second condition that checks for Tracy. But because those conditions are separated, and one of them is already satisfied, it ends up throwing off the flow of the code.

This should fix the issue: I've added another else inside the affinity_spectrum > 0 block that sends the player to the next scene if they don't meet the criteria for Tracy.

Thanks for pointing that out, in the end it really was the code that was faulty, although a bit weird because some people didn't get this issue even though they were on the extroverted path (myself included).
I think it's all related to what one has done with Tracy. If low affinity, doesn't matter since you skip the conditionals. If you're extroverted, you probably fucked Tracy at least once at some point and met the condition. I was trying to hardcore only chase Sadie on this route (though I let the Amber scene happen because I like her model), so I just happened to be an extrovert with no Tracy encounters.
 

MCVisualNovels

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I think it's all related to what one has done with Tracy. If low affinity, doesn't matter since you skip the conditionals. If you're extroverted, you probably fucked Tracy at least once at some point and met the condition. I was trying to hardcore only chase Sadie on this route (though I let the Amber scene happen because I like her model), so I just happened to be an extrovert with no Tracy encounters.
Yeah, that's probably the case. The issue should be fixed now, I really don't see how it could go wrong from here.
 

jadepaladin

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Yeah, that's probably the case. The issue should be fixed now, I really don't see how it could go wrong from here.
Since it's basically soft locked me, I'll pick the VN up again once it's patched and I can continue. Other then running into the couple of issues I've had, I liked Ep 3 so far.
 
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MCVisualNovels

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Dark Silence

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Just got to the party/club and Sadie whispered something to the bouncer, kinda sus if you ask me. Not sure I want to be on her path anymore.

Edit:
~sigh~ And Tracy is even worse.... Fuck this.
 
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MCVisualNovels

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May 11, 2024
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Just got to the party/club and Sadie whispered something to the bouncer, kinda sus if you ask me. Not sure I want to be on her path anymore.

Edit:
~sigh~ And Tracy is even worse.... Fuck this.
You're gonna find out in Episode 2 exactly what each of them told the bouncer if you'd like to stick around. I might need to change how those events play out as they're pretty confusing now.
 

MiltonPowers

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Just got to the party/club and Sadie whispered something to the bouncer, kinda sus if you ask me. Not sure I want to be on her path anymore.

Edit:
~sigh~ And Tracy is even worse.... Fuck this.
It's not what you're thinking. You'll get an answer soon. :)
 
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Dark Silence

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You're gonna find out in Episode 2 exactly what each of them told the bouncer if you'd like to stick around. I might need to change how those events play out as they're pretty confusing now.
Oh, I'm not going anywhere, I just shifted gears and decided to go with Olivia. But yeah, it looks a bit sus on both Tracy and Sadie.
It's not what you're thinking. You'll get an answer soon. :)
I get it.
 

Dark Silence

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It's getting really close now my friends.

I'm excited to be spending some more time soon with Sadie, Tiffany & Francesca especially. And Tracy, Cleo, Scarlett & Evelyn. Not to mention all those SG hotties and the ones we haven't met yet. I've got a lot of favorites in this one. :love:

View attachment 4643373
So, are there any Int/Ext reqs for Francesca?
 
4.00 star(s) 11 Votes