nah, read the how to install page on the main post, the process for getting the key is really easy.im confused, did someone post a 35g game that is completely unplayable without a patreon code?
thanks for the tip. it worked ok, but i got a proxy virus almost instantly after, so i uninstalled everything and deleted the proxy keys left in the registry.nah, read the how to install page on the main post, the process for getting the key is really easy.
It works fine with Mouse and Keyboardis this still totaly unplayable with mouse and keyboard?
Yup. Always got this too. Same with this version.Trying to use ResponseModifier according to the instructions. But getting the error "Access Denied: Wrong number of segments (200)"
So, if you don't whant to wait for my patcher, there is a way to bypass this protection, it is kinda tricky by it should work:
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P.s.
That's temporary solution (and I really hate it), cause I haven't been able to crack game in another way without repacking it, and as repack weight about 14 GB, it kinda sucks, so while I'm working on normal patcher, you can use this method.
P.p.s
Just updated script, now it should work with all of the games, where "PatreonInfo" has been used
As I mentioned, Google LVL is pretty much useless on Quest, as it needs Play Store to communicate with and doesn't support any third-party integrations (as far as I know anyway). If I were to guess the devs just used some Android template/sample project and didn't remove some unneeded libs. And sure, I'll share some details in dmay can you share your method both for the fix and for analysis here or in a dm? would be nice to know where I went wrong bc clearly the decompilers I tried were pointing the wrong way. For whatever reason the app does have google's licensing library built in and it seemed like that was the next step after getting a response from browser. It opens to patreon as a native activity rather than using an internal browser. I guess what actually happens is maybe it uses google's library to handle that native call and get the response back and then it still handles the licensing internally with the known UE4 plugin method. Does that seem right?
Is it so difficult to press an extra couple of buttons before entering the game?Perhaps a silly question - and forgive me if it is - but does the response modifier need to be used each time the game is loaded? And, if so, can they do anything on their end to make it stop working?
no its patched locally so they can release future updates but they cant prevent you from getting in unless the dev drives to your house and takes your headset away. considering pc version has been cracked in the same manner for a solid year he probably wont do anythingPerhaps a silly question - and forgive me if it is - but does the response modifier need to be used each time the game is loaded? And, if so, can they do anything on their end to make it stop working?
just think of it as a start game button on the main menu. effectively that's what it is as the assets inside the obb file only get loaded after you enter the patreon key or hacked tokenPerhaps a silly question - and forgive me if it is - but does the response modifier need to be used each time the game is loaded? And, if so, can they do anything on their end to make it stop working?