VN Ren'Py Captive Consciousness [v0.3.0] [TinyDogStudio]

3.50 star(s) 4 Votes

TinyDogStudio

New Member
Game Developer
Jul 30, 2024
9
225
Hey Punto,
Did you ever get past this? That's where I am as well. Just installed the update, had 2 conversations and that's it.
Just Curious
Thank you
Cheers
That's the end of the update. I put two triggers/flags at the start of the game that are supposed let you to bypass those menu choices (which just takes you to dialogue telling you the update is over). For people that are loading saves I don't think the triggers ever activated for them.
 
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Forgotted

Engaged Member
Sep 1, 2020
2,400
2,156
That's the end of the update. I put two triggers/flags at the start of the game that are supposed let you to bypass those menu choices (which just takes you to dialogue telling you the update is over). For people that are loading saves I don't think the triggers ever activated for them.

Gotcha,
Thank you so much for the response.
Cheers
 

Samhill

Active Member
Nov 2, 2020
690
1,056
Python:
While running game code:
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
NameError: Name 'clareq' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "dialogue.rpyc", line 1426, in script
  File "[redacted]\CC-v0.2.0a-pc\renpy\ast.py", line 1619, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 134, in menu
    rv = renpy.store.menu(new_items)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 424, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 1015, in _textbutton
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2063, in __init__
    self.set_text(text, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2196, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 373, in substitute
    s = interpolate(s, variables) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 86, in interpolate
    raise e
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 78, in interpolate
    value = renpy.python.py_eval(code, {}, scope)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 313, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'clareq' is not defined.

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.3.24111502
Captive Consciousness v0.2.0a
Tue Feb 25 08:49:00 2025

Dedalo_69

Cheats Mod


Captive Consciousness
Hi guys, I created this simple Cheats Mod for those who want to make their life easier in the game.

I hope you like it...


See you next time ;)
What does it do?
 

dedalo_69

Devoted Member
Modder
Sep 6, 2021
8,309
124,624
Python:
While running game code:
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
NameError: Name 'clareq' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "dialogue.rpyc", line 1426, in script
  File "[redacted]\CC-v0.2.0a-pc\renpy\ast.py", line 1619, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 134, in menu
    rv = renpy.store.menu(new_items)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 424, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 1015, in _textbutton
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2063, in __init__
    self.set_text(text, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2196, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 373, in substitute
    s = interpolate(s, variables) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 86, in interpolate
    raise e
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 78, in interpolate
    value = renpy.python.py_eval(code, {}, scope)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 313, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'clareq' is not defined.

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.3.24111502
Captive Consciousness v0.2.0a
Tue Feb 25 08:49:00 2025

What does it do?
It's a game problem, not a cheat problem...
but this will solve it (then the dev will fix everything ;) )
 
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Samhill

Active Member
Nov 2, 2020
690
1,056
It's a game problem, not a cheat problem...
but this will solve it (then the dev will fix everything ;) )
Yes, I understand. That is why I put the traceback above your post. Usually when mods are posted, a list of what the mod does is included.

  1. Does it just add/subtract points?
  2. Add/remove hearts?
  3. Lets you see both versions of a scene?
 

dedalo_69

Devoted Member
Modder
Sep 6, 2021
8,309
124,624
Yes, I understand. That is why I put the traceback above your post. Usually when mods are posted, a list of what the mod does is included.

  1. Does it just add/subtract points?
  2. Add/remove hearts?
  3. Lets you see both versions of a scene?
Cheats Mods and WT Mods are two completely different things.
Cheats "vary" the scores (including money) that you can gain or lose depending on the choices the player decides to make.
WT Mods "suggest" the best choice for the player (often to the taste of the modder...)
Listing what changes in cheats... is superfluous. If you decide to cheat, you will not do it fairly :WeSmart:
 
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TinyDogStudio

New Member
Game Developer
Jul 30, 2024
9
225
Captivation Route = Harem
Clarity Route = Single Girl

This is really bad for many players.
Many players want harem with romance.
I understand why people think the two stats are like this, but it was never my intention to make it that way. Captivation is supposed to be more intense and lewd scenes while Clarity was going to be getting to know girls better on a personal level with extra dialogue.

Anyways, I'm probably going to be removing all the affection and Cap/Clar stats. They are left over from when I was making it a sandbox. Now that it's a branching VN, they aren't really necessary. Won't be this upcoming update but the one after.
 

LWtbo

Well-Known Member
Feb 11, 2018
1,903
3,526
Why always when group sex is mff?
I'm more wondering why would you even ask.
When none of the present tags or planned tags even mention another cock.
Why would you expect Group Sex not to be MFF?.
Just Curious?.
 
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Bob69

Uploading the World
Uploader
Donor
Compressor
Mar 2, 2019
19,353
243,107
Captive Consciousness [v0.3.0] [TinyDogStudio] - Compressed

Win/Linux [163 MB]
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Mac [158 MB]
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Tyrranus

Well-Known Member
May 4, 2017
1,571
1,682
solid foundation here in most facets of the game but I dunno, something about the writing style bored me mostly. Also felt like the protag suffers from the common issue of being a spineless dipshit, especially at the start
 
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Reactions: IRebel

WiktoriaPL

Newbie
May 19, 2024
40
39
I'm more wondering why would you even ask.
When none of the present tags or planned tags even mention another cock.
Why would you expect Group Sex not to be MFF?.
Just Curious?.
Is mmf sex not group sex too? always mff :)
 
3.50 star(s) 4 Votes