v0.27.1 is now up for patrons, and v0.27.0 is now up for the public! We're skipping ahead a release in the free releases this month, due to an annoying bug that popped up in v0.26.1. As usual the free releases are up on the
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, and you can check out the
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for our current schedule, and our v0.27.1 post is up
That's not the current code. You've quoted a person from 2017. The code keeps changing with every release. Will have to wait for someone to give a new one
That's not the current code. You've quoted a person from 2017. The code keeps changing with every release. Will have to wait for someone to give a new one
Supporter release v0.28.0 is up today, with a lot of new artwork content for you to enjoy! On the back end, the 'story' part of the first exploration mission's been written up, and I'll be spending the next cycle getting it into code, hopefully even playable by the next release. Work will also be continuing on other goodies, you can check out the
Hey all, v0.27.1 is now up for the public, and v0.28.1 for patrons! We're getting well into Exploration Mission code and content at this point, and we now have something at least marginally playable in that area, if not exactly pretty at this time. We're also going to be able to use this as a springboard to start on getting serious in the Specialist romance plotlines, so you can expect to see more of that in the near future. As usual,
Supporter release v0.29.0 is out tonight, and we've crossed off the 'core functionality' tier of Mission development with the addition of Specialist Special Abilities! Content-wise, we've got 1 new mission and 2 new art items as well. Meanwhile, our next release will likely focus on setting up the final tier of Specialist relationship scenes, starting with Grunt. You check out the Patreon post
, and v0.29.1 is now up for patrons! This brings the first mission content to free followers, and I would like to remind folks that this feature is still very much in an alpha state, especially in the older release. We also had quite a bit of new artwork this month due to an alignment of the schedules, so much so that I had to put off some writing work to get it all in. You can read more on v0.29.1
v0.30.0 has been released for supporters tonight, with a special focus on two new Specialist loyalty missions. We also have a new art item in this cycle, and I've already received one which will be going in next release, hopefully alongside some new specialist relationship content. You can check out the post
Got a few updates to toss your way tonight: First up, v0.29.1 is now up for free at
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, with quite a few new art items to show. Additionally,
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, featuring a return to both Specialist relationships and Department artwork. We have more of the same planned for next month, you can find the status post up
up tonight, v0.31.0, which has a pretty straightforward focus on new Loyalty missions for the Specialist companions. Additionally, we have a
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running for another week to choose desired Specialist pairings for potential threesome scenes. If you vote, remember to choose exactly two options or your vote will be tossed! Ongoing work for our next release includes new Department scene artwork and Piledriver's first romance scene. Enjoy!
out this week, and our latest free release is up on
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. We're pretty much in a groove at the moment with Loyalty Missions, Specialist Romances, and Department CGs, and you can expect that to continue this month, as I go into some more detail on in the
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. I also review the recent poll results, so you can find those there. Thanks to everyone who voted!
If it makes you feel better, I didn't exactly intend for it to be a furry game. I did give a few races anthropomorphic traits, but just to round out the alien representation, wasn't quite expecting them to turn out as defining as they apparently have.