After finally comign around to try the game out, I've got mixed feelings. On the ones side, it looks great - the graphics are amazing, models are detailed and sexy, the story and lore is actually fairly interesting. In general, the game looks great and is definitely the beginning of a really good, high quality product I would happily spend money on.
However I can't help but feel a little meh about a few gripes I have. Only one is major, the rest are sort of quality of life or personal preference things, and I completely understand that the game is still a work in progress, so I'm simply voicing what I'd like to see improved in the final product.
The big thing that detracts from my enjoyment of the game is that nearly all the erotic animations feel very stiff, and a lot of them have some model issues. The motions appear somewhat mechanical, the faces are static or change back and forth between two preset states in a very obvious manner. On top of that the penetration looks off nearly in every case, either clipping through something or in some cases the vagina is spread much wider and the penis appears to just hover. The penis also looks too stiff, as if stuck in a certain motion rather than reaction to the sexual act in view. It's a heavy disconect to the completely free-motion physics it has while in regular gameplay. All this makes the actual animations really take me out of any suspension of disbelief and leaving me unable to immerse myself in the moment, it's just too obvious that I'm looking at artificial dolls making pre-programmed motions instead of actual (virtual) bodies having sex.
The second biggest complaint I have is the combat feels a bit off. Maybe I was missing something, but there seems to be no dodge or avoid mechanic, which wouldn't be bad in itself, but the blocking mechanic feels too sluggish. Attack animations have a long windup and winddown, while enemies seem to be able to strike much quicker, right after recovering from a stagger for example. This leaves me with a feeling that I can't really block reactively, but I have to anticipate attacks, often waiting for the enemy to attack into my block so I feel safe going on the agression. But this doesn't bother me too much - between several healing sources and difficulty modes, even if the combat remains as is, it's not going to be the main appeal of the game for me, but I won't mind it too much either.
And to rapid-fire a few small gripes I have with the game:
I wish the forms menu remembered my choice to hide/reveal locked forms/genitals
I feel like at least a few basic things from the crafting system should be allowed to be created on the go by the player without the need of a specialized NPC
It'd be more natural if the shops had a set amount of currency at their disposal, or only accepted certain types of items. The fact that they have an apparently unlimited wealth and accept everything you want to sell but can only hold so many items feel a little arbitrary.
Being able to wait in place in order to pass the time without the need to go back to camp would be nice, as for example the void puzzle is a little hard to do in the dark, yet it's a bit of a trek to the nearest fast travel point. Typical 'enemies nearby' restrictions could apply to avoid abuse.
I think that balls being a toggle on the member itself rather than a separate choice would make more sense, or at least be more convenient seeing as you can't have small balls with a big member and vice versa anyway.