- May 18, 2019
- 110
- 45
Currently there is a problem with the "assets enlargement".Does anyone have a Mod or editted save, that lets you enlarge the assets more? ^^
Well, The settings isn't what I would have considered large to begin with. :?Currently there is a problem with the "assets enlargement".
You can modify your character's body measurements using the Shrine's interface. But if you max up certain parameters (ass size, for example), the looks of your character will be reset when you load the game next time. The numerical values will remain the same as you have set them to, but the looks change back to average. And you'll have to revisit the Shrine to repeat the procedure just to restore the modified looks.
I guess it happens because the devs are trying to find a way of avoiding the clipping issues. (Take a look at the 2nd screenshot to see the sword not compatible with the ass.)
So, I suppose that if you edit the parameters to make certain body parts even bigger, their visual representations may be back to normal upon restart, and you'll have to edit saves again and again.
For the record, the game autosaves every time you enter a dungeon or at some other crucial point.(not even autosaves implemented, come on dev!)
Random internet person seeks clout because they have nothing better to do than mock genuine and fair criticism... What is the world coming to?!Players blame the game for their inability to use the Save/Load button manually... where is this world coming to?!
I'm afraid, the humanity is doomed.
For the record, the game autosaves every time you enter a dungeon or at some other crucial point.
It isn't "fair" to criticize a game because of your own laziness. If you do play these well established and functional survival games, then you would know to save often and have multiples. Just accept the mistake and learn from it.Random internet person seeks clout because they have nothing better to do than mock genuine and fair criticism... What is the world coming to?!
For the record there were no dungeons or " crucial points " that resulted in an autosave on the path the developer led me down during my first two hours of the game. Also when you get kicked back to start of the game after dying without a save the game bugs out and the quests don't load so you can't do anything...
For a game that is entirely inspired by the many other well established and functional survival games out there that all use the same if not similar mechanics... The dev should have expected players to play the game in a similar fashion to how they play the other games e.g. not manually saving every 5 minutes and not losing all their progress upon death.
I've already given your response more credit than it deserves but, I'm always perfectly happy to elaborate on my points if you still genuinely believe I'm somehow in the wrong here.
If all else fails, ask Jesus to save your game.Today's phrase is "Save early, save often."
U4 version has more content but they stopped developing it to focus on U5, which has less content but it's active and is more recent. If you're curious just play U4 until you finish all the content then go to U5.It's better play on U4 or U5 i really don't know which version is better?
There is alot of content?U4 version has more content but they stopped developing it to focus on U5, which has less content but it's active and is more recent. If you're curious just play U4 until you finish all the content then go to U5.
the real problem is when this happens quests and stuff bug out so they're stuckIt isn't "fair" to criticize a game because of your own laziness. If you do play these well established and functional survival games, then you would know to save often and have multiples. Just accept the mistake and learn from it.
UE4 version is pretty much a vertical slice of theirs, while UE5 is the end product they want to have as a finale, slowly buidling it up with a lot of detail.Hey guys I am playing the UE5 version. I would like to know if any veterans of this game think I should try UE4 next. Is there any different content? Thank you!