- Feb 5, 2019
- 6
- 18
I didn't check this game for over a year, I think. Does anyone know how much new content (animated scenes) the developers have added? Is it worth checking out now?
Also I've read the last couple of pages of this thread and just want to say this: don't believe people who say that UE5 is "a new engine" compared to UE4. It's the same engine. It has a number of new features which require rewriting some of the code paths in the renderer in such a way that you can't disable them completely (and return to the old UE4 behavior) thus the minimum system requirements of UE5 are always greater.
As for porting a game from UE4 to UE5 - if Satisfactory developers could do it without much hassle then no one should complain. The last time I checked Carnal Instinct, it used ALSv4 system for character movement and primitive parkour (this plugin has been actively maintained and updated for the new engine versions). I highly doubt the devs wrote a single game system by themselves, but even if they did, there should be no problems porting it as long as they know what they're doing. And if they don't know what they're doing then upgrading to Unreal 5 was a terrible idea.
Also I've read the last couple of pages of this thread and just want to say this: don't believe people who say that UE5 is "a new engine" compared to UE4. It's the same engine. It has a number of new features which require rewriting some of the code paths in the renderer in such a way that you can't disable them completely (and return to the old UE4 behavior) thus the minimum system requirements of UE5 are always greater.
As for porting a game from UE4 to UE5 - if Satisfactory developers could do it without much hassle then no one should complain. The last time I checked Carnal Instinct, it used ALSv4 system for character movement and primitive parkour (this plugin has been actively maintained and updated for the new engine versions). I highly doubt the devs wrote a single game system by themselves, but even if they did, there should be no problems porting it as long as they know what they're doing. And if they don't know what they're doing then upgrading to Unreal 5 was a terrible idea.