Moon_Dew

Newbie
May 26, 2017
52
28
Scenes
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This post is a work in progress. If you know of a currently implemented scene I missed, please let me know.

Other guideposts for this game:
Wiki page can't be found.
 

JustAl

Active Member
Jan 28, 2022
683
794
Another game that will never be finished because someone had the bright idea to change the whole damn engine. Sucks, cause this one was good.
We've talked about this in the thread before. I understand your perspective, now hear mine.

If you are making a small game that's mechanically simple then getting it out the door on an older engine is fine. If your project is meant to grow significantly bigger over time, switching to a newer engine is a better idea.

The newer engine will have more functions, some of which you may have been hoping would come because your workarounds were inefficient or ineffective. The lifetime support of the new engine will be growing for more than 5 years at least, while the older engine gets less support with each passing month.

Ideally the best strategy is wrapping up game 1 incomplete and beginning work on game 2, but sometimes even a wrap-up is time intensive therefore letting the old version go and still allowing people to play the incomplete build for fun and its greater length of content is smart. Sound familiar? The UE4 build is still up to play on the main post.
 

ViviX12

Engaged Member
Jan 5, 2019
2,819
4,155
Another game that will never be finished because someone had the bright idea to change the whole damn engine. Sucks, cause this one was good.
Honestly the unwillingness to read anything said before in this thread shown by this comment doesn't really make me wanna deal with things like this, but note how the game changed the engine while still in PRE ALPHA, and the engine switched from has ceased support. Not to mention devs themselves stating that UE5 allows for much better workflow for them, meaning more better content faster.
 

ZonesIntruder

Member
Jun 23, 2022
223
116
Great move. I dev on UE5 and 5.3 became my first choice straight away... 5.1 was great but 5.2 introduced things I was pumped up about until I found out how bad it was performance-wise with crashes as soon as I run the editor. All magically got fixed in 5.3 and I uninstalled both 5.1 and 5.2 even if I had to renounce to important plugins when I did.
I widely discussed, in a comment on WildLife as soon as 5.3 was released, the reasons why I strongly suggested any game dev out here move to 5.3 straight away and i hope that helped many to be bold and do the move. I like thinking I gave a hint or two to Carnal Instinct's devs as well, even if Unreal Engine sells itself pretty well on its own!
 
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DGun23

Member
May 17, 2018
264
65
So I am trying the game for first time and I want the most content for it, which version should I go for UE4 or UE5?


*Really hoping UE5 has full ported version of game:p
 

JustAl

Active Member
Jan 28, 2022
683
794
So I am trying the game for first time and I want the most content for it, which version should I go for UE4 or UE5?


*Really hoping UE5 has full ported version of game:p
Go with UE4 for now. Avoid the UE5 build unless you're so busy you don't care the rebuild version of the game has very little content and you are fine waiting a year or 2 to replay the game after 1 or 2 weekends of play.
 

DGun23

Member
May 17, 2018
264
65
Go with UE4 for now. Avoid the UE5 build unless you're so busy you don't care the rebuild version of the game has very little content and you are fine waiting a year or 2 to replay the game after 1 or 2 weekends of play.
Thanks!
 

DGun23

Member
May 17, 2018
264
65
Can I know what "transformation" tag means exactly?

Can our human PC transform into diff species or is it the usual MTF/FTM transformations for PC or other NPCs....?
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,382
3,283
Can I know what "transformation" tag means exactly?

Can our human PC transform into diff species or is it the usual MTF/FTM transformations for PC or other NPCs....?
Currently it applies exclusively to the player character, and the tag is a side effect of the fact that this game's chargen is canonically a magical transformation system. In the UE4 version (which the tag was added for), you find parts scattered around the map and can apply them to your character. In some cases, those parts apply themselves upon discovery.
 

Mork_kai

Member
Mar 24, 2022
159
400
Currently it applies exclusively to the player character, and the tag is a side effect of the fact that this game's chargen is canonically a magical transformation system. In the UE4 version (which the tag was added for), you find parts scattered around the map and can apply them to your character. In some cases, those parts apply themselves upon discovery.
Also in the UE4 build, you transform into a Lesser Draconid in the Footsteps of the Dragon Quest
 

DGun23

Member
May 17, 2018
264
65
Currently it applies exclusively to the player character, and the tag is a side effect of the fact that this game's chargen is canonically a magical transformation system. In the UE4 version (which the tag was added for), you find parts scattered around the map and can apply them to your character. In some cases, those parts apply themselves upon discovery.
Thanks. So there are no MTF/FTM transformations?

Even when we transform to a diff. species?
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,382
3,283
Thanks. So there are no MTF/FTM transformations?

Even when we transform to a diff. species?
There is currently one MTF transformation, which is the aforementioned one in Footsteps of the Dragon. The default character is female, and the transformation doesn't verify gender and specifically transforms you into a female lesser draconid. You can change to a male again immediately, but that is a thing that happens.
 
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