MTTHWS

Formerly 'DsMatt2'
May 21, 2023
2
8
New Carnal Instinct Version!


Carnal Instinct has released a new version for Ascendant + tier patrons around 15-16 hours ago.

Patreon Link:

New game version: v0.5.313

Please update the tread to ongoing, since the game is (thankfully) not abandoned!
 

MTTHWS

Formerly 'DsMatt2'
May 21, 2023
2
8
Does anyone know how long it takes for the steam version to get updated aswell after the patreon one?
I think it'll be at least a month or two, usually they release it that way. Then, when we get this update on the base patreon subscription (Ascended and above) as well as the steam version, they release the next update for Ascended + subscribers.
 
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Apollo211

Newbie
Mar 6, 2021
33
57
Hi could anyone share dev blog? latest this
Content
Hi Everyone! It's been longer than usual but we're here at last. We've implemented some substantial "quality of life" changes which have drawn out the time between updates, however the next release will be far sooner. Once we've hot-fixed the game for the impending Avatar there should be another Ascended+ update around 6 weeks after that.
QUEST - INQUISITION OF BAST
The Inquisition storyline continues this update with Good Tombkeeping. One hour after A Road Paved with Good Intent (or passing time at a campfire), Tefahra will have another task for you; halt the Anubites from pillaging a Tomb in the inhospitable Behid-Heq, dispatch a dangerous boss, then prove your faith and commitment to Bast with a Trial of Pain, Temptation or Prayer.
This quest comes with a new Dungeon, sex scenes, or an optional mini-game.

QUEST - CULT OF ANUBIS
The Cult of Anubis receives their first major quest in UE5 this update, with Amansi's brother Amhak missing whilst searching for Ritual Vessels. Players can help return him to the Anubite outpost and solve the tomb's puzzle to receive new hidden treasure and begin earning the trust of the Jackal Cultists.
Players can speak with Amansi in the ruins near Ikenni Villa to get started.

SEX - TWO-STAGE DSS2 SCENE
Tefera's trial is a two-stage DSS2 scene including a tease and Strap-On and is the most complex scenes we've ever done. Available for Females & Males, Tefahra will push you to the limit in order to prove your fortitude and initiate you into Bast's Inquisition.
The temple of Jhedet receives a major update this patch, with new Anal options available for for all non-formless players, this will be followed up with a vaginal option coming next week.
NEW GENITALS - DRAKE MEMBER
This update brings the return to unlockable Genital Options to Sabu, bringing with it two new Large genital options, the Drake Member and - for female-form players - the first large size Strap-On, the Inquisitor's Rod.
Find the new genitals sealed within the latest return to the game: Ritual Vessels are again scattered around the world and deep within Dungeons. In subsequent updates these will be how you will find both new and existing genital skins and cosmetic options.
The new Drake Member is currently available in three skins.

NEW GENITALS - INQUISITOR'S ROD
Futa and Male players are not the only ones to get new options in the update; Female players will now have access to a "large" option in the form of the Inquisitor's Rod. Not quite so brutally-shaped nor as ornate as Tefahra's strap-on, this chunky hole-gaper is still a sight to behold.
The new Inquisitor's Rod enables "large member" content for Female form (non-futa) players.

EQUIPMENT - SHIELDS

Masses of new shields are now available around the world. From corroded relics to ornate bronze, to Anubite, Inquisition, and even the Gilded Fold; there are now 17 new shield options with which players can equip themselves to face the dangers of the dunes.

Players will find these shields on merchants, as drops from enemies, and in the depths of the new dungeons.
EQUIPMENT - BOWS
Bows in CI have been placeholder until now; we've finally overhauled them and made them more readily available around the world. The Light Hunting Bow is now the default, which is a little faster than before and with higher crit chance. If you're lucky you'll find the Anubite Warbow which is heavier on the draw and does significantly higher damage.

In this update there are only one type of arrows, Bronze, however there are four new types coming in the next update, giving you more options with which to specialise your ranged combat.

ABILITIES - NEW SPELLS
With the new and improved boss-fights in this update, we've taken the opportunity to add new spells, expanding and enhancing the Sorcery system.
IMPEDE
Conjures a rune around the caster, slowing enemies. The rune saps momentum, dulls instincts, and weighs heavily on the will to move.
VOLTAGRIM
A jagged bolt of crackling void energy tears through the air, distorting space in it's wake and damaging all enemies within.
ETHERCRACK
From the ground erupts a cluster of shadow-forged spikes, tearing upward in a violent surge of void energy. The air grows cold and silent before impact. Can cause knockdown.
NEW AREA - DHRAKOQ PORT
This is an early access look into our latest settlement in the world, the exotic-beast market town of Dhrakoq Port.

This lush, tower-studded harbour will soon host all manner of exotic beasts and debauchery, for now however players will gain access to new vendors and a sneak peek at witnessing what happens when a Drake is unintentionally set loose before being tamed...

This scene, and other exotics with the Drakes, are not yet playable but are coming soon.
NEW AREA - GREAT TEMPLE OF ANUBIS (WIP)
The more keen-eyed players will spot a new structure on the horizon; The Great Temple of Anubis is now partially remade in UE5. Given that we're now starting to pick up the pace of main quests we felt it was time to implement the main Anubite stronghold from the UE4 build of the game inside of UE5.

As with everything we make in the UE5 version of the game, it's not a 1:1 recreation. The walls are now adorned with vast panels detailing the history of Sabu, at least history as the Jackal Cult would tell it.
GAMEPLAY - CAMERA & TORCH
We were getting unhappy with the limited camera options in game and we felt it needed an overhaul, the new camera now lets you zoom in or out whenever you'd like, swap shoulder and we'll be adding more options for it in the future, we hope you like the change!

We've changed the Torch to make it more usable, this now has a keybind in the options, it's default bound to [ Y ] and this will be added to the radial menu in a future update. By picking up a torch at a vendor or in one of many chests it'll bring it out and light up the way.

PLAYER EXPERIENCE - NEW GAME OPTIONS
We've added two major improvements to the New Game experience, Masculine Formless and the ability to skip the intro.

If you do choose to skip Heifer's Reach, you'll be started on Tal'Senet with a sword, some potions and you'll be level 2 to help you along your way.
PLAYER EXPERIENCE - SAVE SLOTS

We've been listening intently to player feedback and suggestions, and a substantial number of you have been asking for more saves and better organization. To this end, this update we've added three major features:
  • Save Slots
  • Unlimited Saves
  • Manual Saves
In the menus you can now select your current save slot, each slot has unlimited saves and holds auto-saves, quick saves and manual saves. Hopefully this lets you keep track and not lose any progress and honestly we're sorry it took us this long!
There's also a new 'Save & Quit' option on the menu that if you can save, it will also save before closing.
PLAYER EXPERIENCE - VIDEO OPTIONS & NVIDIA DLSS 4
DLSS is back on the menu bringing the latest upscaling, frame gen, ray reconstruction and reflex settings to give you more control.

FSR was also added but has been disabled for now as once it was introduced it had major adverse visual and performance issues, when this is resolved it will be re-introduced.
We've added some more video settings which were highly requested:
  • Motion Blur
  • Depth of Field
  • Heat Haze
WHAT'S NEXT?
We're aware this was a long one, so there's now a real push for customisation and cosmetic items, as well as more DSS2 content, on a much faster timetable in the next update. Keep your eyes on the patron-only #behind-the-scenes channel over on our Discord for the latest developments.
Thank you so much for your support, without you we wouldn't be able to bring this project to life. We are incredibly grateful and look forward to continuing this journey with you in the coming months as we get into full swing with the slavers, the beast-traders, and the central conflict between Jackal Cult and Inquisition.
Team Carnal Instinct
PATCH NOTES

ADDED
  • Added new quest "Bump in the Path" (Anubite)
  • Added new quest "Good Tombkeeping" (Inquisition)
  • Added new Zone "Dhrakoq Port"
  • Added new DSS2 multipart scene (Temptation of Bast)
  • Added two new dungeons for "Bump in the Path" and "Good Tombkeeping"
  • Added new Zone "Great Temple of Anubis" (skybox only for now, in-development)
  • Added 16 new shields (Anubite, Inquisition, Gilded Fold, and others)
  • Added "Anubite Warbow" and "Light Hunting Bow" weapons
  • Added "Rod of Queens" Strap-on (large member, NPC only)
  • Added "Inquisitor's Rod" Strap-on (large member)
  • Added "Drake Member" genitals (large member)
  • Added "Ritual Vessel" art & VFX
  • Added new environmental building kit (Anubite 'Great Temple' Kit)
  • Added new environmental detail kit (fabric canopies)
  • Added new Quest Marker system making future tracking/false markers not an issue.
  • Added new Quest timer system to trigger events later in-game time
  • Added ability for vendors to frequently re-stock
  • Added new book system (placeholder book model/artwork)
CHANGES
  • Upgraded Unreal Engine 5.4->5.5
  • Changed bronze arrow model to final artwork
  • Changed XP gained and level up UI
  • Changed "Nergaal" Boss in No Rest for the Wicked, improving the bossfight and adding new ability
  • Changed Shipwrecked Anubites to allow you to skip to Quest Complete if you've fully completed If It bleeds before doing the quest
  • Changed NPC AI to have proper sound and sight senses for stealth
FIXED
  • Fixes to member tint to improve appearance of blend
  • Fixes to Anubite MaleA & MaleB at pleasure Island
  • Fixes to Quest Tracking especially world events
  • Fixes to Saving Auto Saving and Detailed failed loading messages
  • Fixes to Save blocking carrying over through load
  • Fixes to Tefahra's choices matching up to Subobjective choices
  • Fixes to Tefahra's hair clipping
  • Fixes to DSS2 Physics (huge changes to accommodate engine upgrade)
  • Fixes to the Anubite Orgy Priestess so she can work & be there before the quest
  • Fixes to Males & Male Combat animations
  • Fixes to Quest Out of Bounds and OOB UI
  • Fixes to Loot Chests & Dungeon Loot Chests
  • Fixes to Reseph
  • Fixes to Amara & Amara Quest Flags
  • Fixes to initial Tal'Senet stand up pose
  • Fixes to Karo fake death
  • Fixes to Save Game images
  • Fixes to DSS scene loading and timeouts
  • Fixes to Khalia & Tef initial quest start and load
  • Fixes to If it Bleeds dungeon after 5.5 upgrade
  • Fixes to Lovense UI & buttons which should fix some instability - more updates to come
  • Fixes to Q'tawi poison attacks not loading properly & causing crashes sometimes
  • Fixes to Reseph so you can't softlock the quest
  • Fixes to legs setting during male anubite DSS scene
  • Fixes to bored handmaiden to do new checks to resolve issues with her not recognizing the quest completion
  • Fixes to Sotema post-quest
  • Fixes to prevent mounted dungeon entrances
  • Fixes to the Void Sequence, reducing loading screen time
  • Fixes to Static NPCs around the world
  • Fixes to the NPC/AI that walk around the gilded fold
  • Fixes to Aadi's IK not working properly
  • Fixes to Karo & Tefahra interactions in Maz'Arjeni
  • Fixes to Vendor SFX
  • Fixes to save UI to greyout when can't save
  • Fixes to Item Removing and Adding handling for quests
  • Fixes to DSS2 penetration
  • Fixes to Utnas allowing multiple goes at the Felreq
KNOWN ISSUE
  • SSS (subsurface scattering) strength is too high on some assets with the UE5.5 lighting change. We are reworking this.
 

Aliumas147

Member
Dec 26, 2018
114
40
What i think it is marked abandoned becouse it takes forever to get updates on anything. and to get
v0.5.313 sameone needs to spend 20usd/month and i think i is easy for dews to find who shared and kick them from patron list like holehouse dev that spends halve off his time hunting leeks
 

Emanuel8761

New Member
Feb 4, 2024
5
1
The game really has tremendous potential. My question is, why are they so slow? I think a good comparison would be Wild Life, which has tons of animation and even its own sandbox with editing tools, bones, creating your own movements, adding, removing, etc.

Carnal Instinct would easily be in the top spots if it weren't for the lack of content and the slowness with each update.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,681
4,364
why are they so slow?
Why are so many "devs" so slow? Most of the time, the answer is pretty simple: Patreon.
And the logic behind it is just as straightforward:
  • Keep games in perpetual development = Patreon money keeps rolling in every month through subscriptions.
  • Finish and release the game = Patreon money dries up after a one-time purchase or a single month's support.

I think a good comparison would be Wild Life
WL is barely even a game at this point, it’s essentially just a sandbox. The actual "game" part still barely exists, even after nearly 8 years of development. In comparison, CI is miles ahead when it comes to offering a real gameplay experience.
 

guy484

New Member
Apr 18, 2021
3
2
Glad the Abandoned tag was just a sort of joke, I was flabberghasted because of how much money CI makes already. We will see it continue drop by drop
 

Vakul

Member
Apr 10, 2022
393
516
why abandoned tag?
Coz devs was atupid enough to keep silence since december. (I mean - on patreon page ofc)




QUEST - INQUISITION OF BAST
The Inquisition storyline continues this update with Good Tombkeeping. One hour after A Road Paved with Good Intent (or passing time at a campfire), Tefahra will have another task for you; halt the Anubites from pillaging a Tomb in the inhospitable Behid-Heq, dispatch a dangerous boss, then prove your faith and commitment to Bast with a Trial of Pain, Temptation or Prayer.
This quest comes with a new Dungeon, sex scenes, or an optional mini-game.
Yeah, really who cares about that cat inquisitor withering in the cage since forever and got astouding ONE dialog with some halfbaked scene. Who need finished things really?

PLAYER EXPERIENCE - NEW GAME OPTIONS
We've added two major improvements to the New Game experience, Masculine Formless and the ability to skip the intro.
U-hu, let me guess, males will still have unchangeble rectangular frame and all type of clothes magically turn themselves into the towel upon equiping?

WHAT'S NEXT?
We're aware this was a long one, so there's now a real push for customisation and cosmetic items, as well as more DSS2 content, on a much faster timetable in the next update. Keep your eyes on the patron-only #behind-the-scenes channel over on our Discord for the latest developments.

This is just brilliant! After years of development most game subsystem is in "will be" state, world is empty, bugs overwhelms everything, so here you go chapms, some cosmetics just for you! A-a-nd we don't give a shit have any resources to update patreon on regular basis, but we have time and resources to make new channels and shit. Enjoy!

Horray.
With such massive efforts we'll have this project in decent state years AFTER Oblivion Remastered performance patches(from bullshitesda, yeah), unofficial patch, script extender, creation engine branch, body replacers, Porn IDE and decent mods for that.
 

BabyDragonV2

Member
Jul 10, 2021
248
51
Why are so many "devs" so slow? Most of the time, the answer is pretty simple: Patreon.
And the logic behind it is just as straightforward:
  • Keep games in perpetual development = Patreon money keeps rolling in every month through subscriptions.
  • Finish and release the game = Patreon money dries up after a one-time purchase or a single month's support.


WL is barely even a game at this point, it’s essentially just a sandbox. The actual "game" part still barely exists, even after nearly 8 years of development. In comparison, CI is miles ahead when it comes to offering a real gameplay experience.
so greed thats all it is
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,435
3,462
Coz devs was atupid enough to keep silence since december. (I mean - on patreon page ofc)
Like they normally do. The "Abandoned" tag is supposed to be applied after a longer period of inactivity than normal. For a game that updates weekly, that could be as short as a month. For a game that updates yearly, that could take up to six months beyond the norm. This game updates quarterly, but has been as much as a full quarter late on multiple occasions.

The tag does not and did not belong on this game, and the timing of it getting applied (literally two days before the explicitly and publicly set release date of the next update) was hilariously bad.
 
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FullMoon1108

New Member
May 12, 2018
1
0
I have a question, is there a free cam mode in dynamic sex scenes or have they still not added something as basic as that? You cant see shit in DSScenes which basically ruins the whole concept, besides having to grind out the same story every time an update comes out.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,435
3,462
I have a question, is there a free cam mode in dynamic sex scenes or have they still not added something as basic as that? You cant see shit in DSScenes which basically ruins the whole concept, besides having to grind out the same story every time an update comes out.
In the new "DSS2" ones, yes. That includes all new scenes going forward. In the scenes they ported forward from UE4 and the DSS scenes implemented in the first few UE5 updates, no, with no plans to add apparently.
 
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